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Blight hug tech
Are there plans to bring back the hug tech for blight?
The new collision was such an unnecessary chance and causes blight to use his power less often especially on indoor maps or in buildings.
It also removes his skill expression, the hug tech was a big part of blights personality and blight payers loved the hug tech not simply for getting downs, but to show off their skill the killer. Additionally it added the skill of learning the collisions on different maps.
The removal of the hug tech has made blight feel very one dimensional and far more simple which indirectly makes him less fun.
please bring back the old collision and give blight his hug tech back.
Comments
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In addition to that you bump so easily that it is quite annoying to play him now, you have a slight angle towards a wall and you bump... Bump logic is way more reliant than hug tech ever was, so all that has been done is remove a layer of risk reward type of plays.
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In addition it's still not 100% consistent, especially if your time is running out and often on round objects you still slide, some cars are also still not 100% consistent. So they sacrificed a colision that was more or less consistent if you know what you're doing, for a collision that's still not perfect and you can't even hit 180 around corners anymore if you're running on the wall directly because you'll always bump.
Also doors are near impossible to navigate now, RPD is so much worse now. Garden of joy bushes are also much worse somehow xD
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Its already a S tier killer
Why would you buff him again. The nerf was justified and welcome. Don't call this a "tech", this was just an exploit giving 0 counterplay to survivors.
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Yeah, crouch exploit also sounds way better than crouch tech.
CJ exploit, FOV exploit.
Why even use tech for anything?
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Idk, i find the "tech" word being so overused in dbd, whereas its absent of most multiplayer game i know
Still, its an exploit
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All of those are exploits...
So if we call all of them exploits, the term exploit will be overused instead.
Techs are basically exploits, but they are simply not so game breaking compare to getting invisible etc.
Techs are additional layer of what you can learn in DBD and I believe most of them should stay.
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Not when those "techs" give little to no counterplay (as blight one)
Fov, cj, window and so on are easily predictable
Blight hug was ridiculously broken, making him arguably better than nurse
And for the record, im like 95% a killer player
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Go look for lilith omens video and hug tech and learn how to counterplay it, if you assume it has no counterplay means just don't know about that yet.
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The only "counter" to it was :
- Noticing he was using the exploit
- Predicting where the exploit will lead him
- Go to an unusal spot in the loop that you know he can't reach
Fun counter i guess
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The hug tech has counterplay and you can tell which way a blight will slide when they hug tech on a lot of loops since many loops in dbd have an object sticking out on one side, meaning the blight would bump. hug tech had counterplay, saying it doesn't respetfully, shows a lack of knowledge when playing against blight.
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Seems like crouch exploit is in same category then.
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It was similar to Billy's curves... You can go wide or close... And many people considered that funny... So saying there was no counter would be a bit off.
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I've always considered the Swamps to be the absolute worst for him with collisions, most likely due to the age of those maps.
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It's pretty common terminology in fighting games.
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I mean tech or trick is pretty common for such things, depending on which game.
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They were pretty bad yes, but I always hated garden of joy because you bumped everywhere, now it's the same but even worse xD
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Hug tech could've been an intentional feature and it still would've been bad. In reality blight was more linear with it in the game since instead of having to get good at bump logic for hits you could just look down and let the hug tech do all the work for you
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Bump logic is way more reliable than hug tech could ever have been… People were already able to use bump logic before and get the hit more safe, but using hug tech has a rather high chance for failure… To assume people who used hug tech don't know how to use bump logic is a weird take.
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I didn't make that assumption but ok, and it being less safe doesn't mean anything, it took way less skill
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No exploit should become an actual feature, hug-tech was miserable to verse if the Blight was good with it, it's better off gone for the sake of things, Blight is already a strong killer if used well, hug-tech made average Blight players a pro just by sliding off the walls, it should've never existed in the first place.
Actually learn how to play him this time, instead of wanting that busted exploit back, it can stay gone.
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Both yes and no. Crouching to avoid a hit only works because the hitbox isn't programmed correctly/'to match expectations'. Snake from Brawl is a perfect example of similar bizarre hitboxes that are both intended, and yet also absurd and should be considered unacceptable (although Snake is an example in the opposite direction). So it is bad design, and they are exploiting bad design with 'crouch tech', but they aren't exploiting the bad code in a manner like bugtech was.
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Both are exploiting, just different part of the game basically. It's still an exploit by definition, no?
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But it was fun to use and offered counterplay for the survivor, what else do you want?
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How do you define exploit?
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Something that was never intended, Hug Tech was never intended, even Mandy stated that.
No techs should exist, no hug tech, no crouch touch, etc. All of them are exploits, "techs" shouldn't exist.
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CJ tech and FOV tech are also not intended features.
360 is not intended either. Same for moonwalk.
You are just trying to make the game very boring…1 -
The counterplay in question was winning a 5050, not very fun for the survivor
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If you want to have long chase in DBD, you have to win some 50/50. That's part of DBD imo.
If you get map where you can get long chase everytime without guessing, that's kinda broken, no?
You can get that on The Game for example, just drop every pallet and there is reason why is that map so hated…1 -
Hopefully never
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So looping and curving on Hillbilly should also be removed? Because they were not intended as well? And should we not judge the feature by what it is instead of if it was intended to decider whether we want to keep it or not?
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There is even less you can do against bump logic in many cases, is this more fun?
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I mean in the same sense that Billy is 'exploiting' his movement speed to traverse the map. That is working as intended, but most people would clearly not call using something as intended as that an exploit. You can 'exploit' the crow start location as Artist to send the crow up stairs. That's why it is a yes and no. Some people may argue crows shouldn't 'climb', or the power hitboxes should be fully vertical, but that isn't currently how they are designed.
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Should there not be some sort of a benefit of the doubt in the sense of we can assume a mechanic is intended as long as we don't have proof of the opposite? Because otherwise we would need to assume that every feature we did not know about was not intended but result of someone messing up the coding...
That would otherwise become quite problematic... For example unknown, how do we know that hitting people through walls is intended? It might just be an exploit that everybody is using right?
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With that kind of logic DBD would be become very one dimensional and remove all forms of skill expression for experienced players which would indirectly cause players to not stick around and play for so long as the game would feel repetitive
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That essentially was my point. 'Crouch tech' is intended, unless they come out and say it is a bug like they did with bugtech. People can still call it an exploit, because people might reasonably expect crouching to not magically make you immune to damage from an attack that doesn't have visible verticality (like Vecna's Skeles or another ranged attack), although that doesn't make it truly an exploit.
Unknown's Grenade Launcher is a similar 'probably shouldn't work that way, but they didn't say otherwise' tier of 'exploit' that crouch tech is, or Knight guards seeing Survivors through walls (when technically there was a sliver of a crack in the wall so they technically 'saw' you). All have the argument of 'maybe it shouldn't be that way', but all are currently legit.
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Ok but then why not decide on whether or not to keep such things and not make it fully dependant on if the devs initailly wanted it? Considering that is usually the case when a unintended feature works well? Like curves on Billy or looping?
Also saying hug tech is was not intended is kind of a lie, considering Mclean literally made people aware of this being a thing… On of the guys who created Blight so at that point it was certainly an intended mechanic, they just later decided otherwise for what ever reason.
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It's good that hug tech is gone; it took away some versatility for Blight, but if you're good with bump logic, you won't really miss it. The real problem now is that it's impossible to go through a doorway as Blight while using your power, let alone through two or more doorways (like in Lery's), which makes him feel awful on some tiles. Plus, they still haven't fixed the double fatigue bug or the one where you break a pallet instead of hitting a survivor right in front of it. But you know BHVR won't address these issues; they'll just pat themselves on the back after a week of adjusting hitboxes.
Oh, and Hawkins remains the worst Blight map ever. I used to think RPD was bad, but I'd rather play my next 500 survivor games against Knight than play on Hawkins as Blight. I would love to see a BHVR dev try to play a serious Blight match on this map against average survivors. I guarantee that employee would end up with PTSD, foaming at the mouth and quitting gaming altogether.
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I don't know what the first paragraph has to do with me, I don't care lol. I was just clarifying to someone else why some other people use 'exploit' to describe some things. I think this part is directed at someone else.
As for the second paragraph, you are repeating a half truth with missing context. There was a video where he said 'blah blah blah was intended', then in a follow-up video he was given the full information and said the equivalent of 'oh yeah it wasn't supposed to work that way'. So ultimately with full context he said it was not functioning correctly.
Blight had a waist height camera on release, and there was a check tied to both the camera and the waist. (See rough picture)
Since these were the same in the old, the checks all worked correctly. When they 'fixed' his camera, they broke his bump mechanics, and introduced bugtech. I am 100% ok with returning bugtech as long as we also get the waist high camera, because then everything is actually working correctly.
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How would it be working correctly given his pov would be from his belly? Didn't they basically immediately say that his pov was broken when he was released?
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No.
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The camera and the primary hitbox check being separate contributed most of his bugs. If they 100% removed the camera check, and only used the waist check, it would lead to a lot of 'invisible' bumps, which appears to be what people are complaining about now. When the two checks were at the same location, it functioned correctly.
I don't know the exact details as far as what they did to 'fix' the camera, but it broke his collision as a consequence. My guess is someone who didn't understand how he was programmed did the equivalent of tearing off his index and middle finger, and grafted them onto his forehead. That would mean whenever Blight would move his 'hand', both the head fingers and the hand fingers would wiggle. Obviously if I'm moving my hand to close my fingers, my face shouldn't move at the same time, so something was messed up.
That was what I was trying to say with the picture, is that they broke the checks that were supposed to be linked.
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blight can still hug tech same as before. what they did is they removed the option to press his lethal rush when looking down. It is very intentional nerf. They added a check where if player camera is faces down → disable blight ability to active ability. that is how they killed his hug tech. It is still in the game. just… disabled.
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If it is still in the game but disabled, so nobody can do it... How is it still in the game??
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what i mean is that it is not deleted. they could at any time enable it again but i don't think they will because many survivor players dislike the mechanic.
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Ok, so what? I mean, it is not like they completely delete code associated with such things but surely put them somewhere in case they need to get it out again? I don't really think says much, except for possiby easier access?
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