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Combine Badham Preschool into a SINGLE MAP WITH VARIANTS.

The differences between Badham Preschool I-V are barely noticable for most players, so why are they FIVE SEPARATE MAPS? It RUINS the map repeat prevention because you can get a stream of Badham maps just cause you aren't getting the same one twice in a row.

So, since there is no siginificant changes between the maps, just which side of the school the house is on and various other minor differences like that, please, please, please, combine them into a single "Badham Preschool" map! with variants.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,084

    that is not how it works. the game first rolls the map. Badham, then it rolls dice for which badham you get. Map prevention does work but it doesn't reduce map to 0%, you can get lucky and play same map twice.

    Map variation are good for the game. adds variety. Badham is just survivor sided map. it is very unfun for weaker killers.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,454

    I am not saying to get rid of map variation, just combine the maps that are nearly identical into a single map. What's the difference between Badham Preschool III and Badham Preschool V? Do you know off the top of your head? Very doubtful. They aren't that different compared to Shelter Woods vs. Temple of Purgation, or Fractured Cowshed vs. The Thompson House.

  • SoGo
    SoGo Member Posts: 1,532
    edited June 22

    Yes, map variation is good.

    But honestly, how much do the variants change? Placement of the houses and sometimes size.

    And even then, Midwich or RPD spawn almost identically every time.

    If you just removed Badham II-V, no one would care.