We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

True reason why knight being nerfed

Backmon
Backmon Member Posts: 318
edited June 21 in General Discussions

Many people wonder why the knight was humiliated so much. Although the answer is simple. Many on the forum are arguing about which side the developers are on: the survivors or the killers. I think after this update everything is clear. In the Knight situation, the developers listened to the feedback only from survivor players. They want a killer who they can loop. The new goal for the devs is to make killers a fun simulator for survivors, not to make killers fun for the killer. Yes, the old knight was frustrating for survivors, but the new one is frustrating for killers. All the fun of him, including the punishment of greedy loopers, has been gutted. And now he is a boring M1 clown with 3 useless guards whose only goal is to entertain the survivors. I guess no one surprise that devs cares only for survivors fun, which is why they make knight more fun for them and more boring/weak/unfun for killer players. The only way to fix this revert every changes that came with nex patch (similar with twins). Current version of knight is strong and fun and dosnt need any change

«1

Comments

  • Pulsar
    Pulsar Member Posts: 20,906

    I am hoping this is setting up a larger bugfix.

    If they get rid of his bugs, he's not in a bad spot. Being able to cycle Guards is extremely strong. Having CTA basekit, partially, is good.

  • BlackRose89
    BlackRose89 Member Posts: 519

    Personally Im not holding my breath on that. Even if the bug fixes are done I firmly believe they are back after a few patches. That said I agree with you that most of his problems come from the buggy AI the guards have.

  • Marioneo
    Marioneo Member Posts: 808

    But i can make it worse SCAMPER KNIGHT uses only Carnifix anytime a survivor drops a pallet use carni to break the pallet in 1.3 seconds get a guaranteed hit carni goes on reduced cooldown for a 5 Seconds repeat

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 23

    Lmao 😂 Of course you reference the super biased video where they are using the shiny pin add on which was insane and made her even faster on top of the basekit boost which would’ve been removed just like her belts.

    Post edited by BoxGhost on
  • danielmaster87
    danielmaster87 Member Posts: 9,677

    I wasn't aware of a movement speed change.

    You're considered a villain because you take the killer perspective into account. Period. I'm considered the same, and so I don't start new discussions, I don't usually argue with anybody, but I do give my two cents and hope something sticks.

    I really don't care about cosmetics, unless it's a killer or survivor I play a lot and wonder, "Where's all the cosmetics for this person? I'm mostly concerned with the price of the cosmetics, whether they're auric cells only, or cost like my entire stock of shards.

  • Tzimiscelord
    Tzimiscelord Member Posts: 146

    I dont think they are fixing any knights bugs. The guards sometimes gets hits, sometimes they dont. But They have incorporated map of the real into the basekit, and increased chase time by 50% for long patrols, that, on itself, is also huge. Not to mention you can spam assasin if you need to spam assasin, or carnifex if you need carnifex.

    If you can be in 2 places at one, doing several actions on different places and pressuring different points, you are not "just a m1 killer"

    Every killer is "just a boring m1 killer" if you completely disregard their power and pretend it doesnt exist.

  • BlackRose89
    BlackRose89 Member Posts: 519

    I want to point out that the 50% longer chase time means nothing if the banner spawn timing is the same now. Most good survivor will easily be able to double back and grabbing the banner making that 50% longer chase time means absolutely nothing.

  • solarjin1
    solarjin1 Member Posts: 2,223

    knight pallet breaking strat is a 50/50 while scamper was just free. chucky just had to stand by the pallet and wait for the drop. If knight go into his power and the survivor greet than it over. Survivors will be able to completely leave the loop and u must make a 10m path with carnifix. This is way more of risk compare to scamper or mage hand. Definitely gonna crush weaker players who will always drop the pallet for sure. Players will learn to greet more and treat him like huntress/nessmiss.

  • Yharwick
    Yharwick Member Posts: 521

    It's almost Knight's core design is garbage and they're impossible to make fun for both sides. Knight needs a full rework but barring that these changes are pretty good.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    On a PTB They made her move at 88% instead of 77% when holding a hatchet because they seen a shiny pin had an insane pick rate and to help out on indoor maps/ maps with a lot of clutter which gut her power. They also didn’t change shiny pin at all so when using that add on she moved at 93% which was insane as she was moving faster than slinger when ADS.

    Needless to say some guy uploaded the shiny pin video to Twitter where they chased a survivor and people started to riot. And the devs unfortunately didn’t even attempt to tone it back like they usually do. I’m assuming they were afraid of all the backlash they were getting and wholesale reverted it. It definitely wasn’t overpowered by any means but you know how it goes, survivors really don’t want any killers to be buffed ever.

    You’re right honestly, there are some pretty nasty people on here who attack me even when I make post unrelated to balance changes, like when I said I like limited cosmetics. I just bring up the cosmetic discrepancy because survivors were complaining about the lack of cosmetics after Mikaela got her 37th skin in a row, meanwhile I’m getting one skin every 4 months.

  • Marioneo
    Marioneo Member Posts: 808
    edited June 22

    Just to point this out your wrong Peanits confirmed you don't need to draw a 10 meter path to summon Carnifix or a guard to break a pallet you have to draw a 10 meter path to get guards to hunt only breaking stuff does not follow this rule.

    Which is why im saying Carnifix pallet break will be meta now that double chase is gone you summon Carnifix when they drop pallet Carnifix breaks it in 1.3 seconds Survs cant make it to another loop in 1 sec i get a guaranteed hit Repeat

  • lettuchia
    lettuchia Member Posts: 198

    Let's be real the clip is more than 5% away from being ridiculous, also delusional for disagreeing with an objectively wrong take, very mature HexHuntressThighs

  • BlackRose89
    BlackRose89 Member Posts: 519
    edited June 23

    Yeah, in fact it going to be better than mage hand or old chucky bc not only will it get you a hit every time but also get rid of the pallet. At least with old chunky and mage hand, the pallet is left intact to be used later.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    Simple. Survivors said they like to go against Billy, so the Devs buffed him so that more people play Billy. Totally survivor-sided.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    Obviously 5% is a huge difference otherwise they would’ve made her 115% a long time ago. Or they would’ve made shiny pin basekit. Trickster moves at 96% when charging, 99% with add ons, PP head moves at 110 when charging, Slinger moves at 92% when charging, Billy and Bubba move at 92% when charging and are insta down killers, Xeno moves at 115% and has no telegraph of a tail attack.

    So you tell me, why should she stay at 77% again?

  • Nazzzak
    Nazzzak Member Posts: 5,843
  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 23

    This is old hat at this point and still nobody has any valid reasons for her not needing them. I’ll go through it one more time.

    She has a low kill rate in GENERAL MMR. She ALSO has a low kill rate at HIGH MMR. She is in the BOTTOM 5 of kill rates. SHE FACTUALLY NEEDS BUFFS TO MEET THE 60% KILL RATE TARGET.

    And a few small number tweaks bumped nobody out of being tweaked either, they did like 10 killers at once. Meyers and Freddy are getting full changes on their own so this has zero effect on them.

    Her power may be easier to land but she is the only one who depends on lockers and has to drop chase to reload besides tricky of course. She is also the only one who has her power gutted by indoor maps and cluttered maps. Also Cannibal is way easier to land his power AND it insta downs.

    I’m STILL waiting for anybody to provide me with any singular piece of evidence on why it was a bad change.

  • solarjin1
    solarjin1 Member Posts: 2,223
    edited June 23

    So u saying if a survivor greet a pallet and bait u into summoning the carnifix u don't have to draw a 10 meter path? even tho it nothing to break because they greeted the pallet and didn't drop it? If so my bad

  • solarjin1
    solarjin1 Member Posts: 2,223
    edited June 23

    You must preemptively gobgg into your power before the survivor even drop the pallet to then break the pallet for a free hit so u always in 50/50. Will they greet it or will they not.

    You can't wait for the survivor to drop, then go into your power and break because they will make it to next loop.

    Am i missing something here? If the Survivor great and baits you into carnifix want u have to draw a 10m path? there nothing to break

  • lettuchia
    lettuchia Member Posts: 198

    Did I say 5% is a small difference? No, I said the clip was more than 5% away from not being absurd. As to say whatever it would've looked like without shiny pin still would've been blatantly ridiculous. That's why people said it's a bad change because it's just so obvious to anyone who's not biased.

    Trickster - Has to hit 8 times

    Pyramid head - Has a restricted camera and relatively slow moving attack

    Slinger - Is also problematic

    Billy/Bubba - Have longer charge times

    Xenomorph - Has turrets

    Did forget about these things or just intentionally choose not to acknowledge them?

  • lettuchia
    lettuchia Member Posts: 198

    I don't believe you would ever accept evidence that conflicts with your confirmation bias

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 23

    You clearly never seen her PTB form without shiny pin, nor did you play against her or as her on the PTB, just like everyone else you seen that video and it made up your mind for you. I played her, 20 plus hours on the PTB she was NOT op, the 10 hatchets was for sure but not her speed, not even remotely.

    Trickster has to land 8 knives (which is very easy, unless you are far away) but he has a main event (which can down a survivor before they use their whole on hit speed boost)

    Pyramid heads restricted camera is essentially a non factor since he is able to chase survivors while holding, zones better than Huntress, zero punishment for canceling, can ignore walls and objects. It’s not very hard to hit PoTD.

    Xenomorph almost never gets taken out of crawler mode if they have a single brain cell and it comes back insanely fast when he is in tunnels.

    Billy/ Bubba have 2 second charge times, Huntress’s base windup is 1 second. They instadown, she does not, I would say they have a considerable advantage. Not including overdrive for Billy who has a considerably faster charge time.

    Slinger is problematic? Really? That’s probably the most insane thing I’ve heard. Him moving at 92% is not problematic at all, unless you mean he’s to slow.

    I didn’t bring them up because you don’t even want to go there when it comes to listing downsides because quite frankly Huntress has the most downsides of everyone here. Not to say she doesn’t have pros because she definitely does.

    And I would fully accept any evidence, if they pushed her speed to live and the kill rates went up to 90% I would be the first to call for a revert. But the simple fact is no one has a single valid point on why it shouldn’t have stayed.

  • lettuchia
    lettuchia Member Posts: 198

    Minds were already made up because huntress can already mindlessly zone by perma holding her hatchet and this just made it so much worse. 20+ hours on a ptb? Am I meant to believe that XD? Trickster being easy to hit only when close applies identically to huntress so I don't even know why you bring it up, and bringing up main event just misses the point entirely. You are pretty much objectively wrong with pyramid head by saying his restricted camera is a non factor, I seriously doubt you've actually played him. You got numbers wrong for huntress and billy while also missing the point AGAIN by bringing up their instadown and saying that bubba is better than huntress...? Nobody credible would agree with you on that. Literally nobody. Also yes slinger is problematic lol, but sure, keep acting like only survivors can be biased as you seem to imply slinger moving even faster while holding m2 would be fine??? And xenomorph isn't meant to be knocked out of crawler mode, they lose massive amounts of distance by breaking turrets. How can you say with so much confidence that huntress has more downsides than any of these killers when you clearly don't understand these killers to a reasonable extent?

  • Backmon
    Backmon Member Posts: 318

    No one plays singularity either. So it dosnt prove anything if they buff a killer that you have less than 1% chance to face

  • Backmon
    Backmon Member Posts: 318
    edited June 23

    This is actually confirmed my theory even more. Cause Billy was always survivors favourite to play against. So my conspiracy theory maybe actually true

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 23

    News Flash any ranged killer can zone lmao. Pyramid head is the best zoner. He has much more upsides when compared to Huntress and most people rank him higher myself included.

    You brought up charge times for a reason why Billy and Bubba are considered to be fine moving at 92% when charging. Bubbas is twice as long and Billy’s is 2.5 but they are both literally seconds. And 2 result in instantly downing survivor while one results in an injury. On top of 2 losing almost zero distance while one loses significant distance.

    Never once said Bubba was better so stop putting words in my mouth please and thank you. And yes 20 hours on the PTB isn’t crazy so idk why you wouldn’t believe that but whatever.

    I brought up all those things to prove that they have other things to help them out. You say Trickster has to land 8 knives, I bring up main event because that makes landing 8 knives a joke. Do I really need to explain everything for you and why I bring things up and how they are related?

    Xenomorph loses massive amounts of distance? Even though he can teleport? Slowing down to 30% is crazy and should be changed but he doesn’t have to reload lmao.

    Honestly saying slinger is too fast tells me everything I need to know lmao 😂 His movement speed is beyond fine.

    Yes Huntress does have more downsides it’s pretty obvious. 110 killer, 77 when charging (slowest in the game), locker dependent, map dependent, ammo dependent, hit box of clutter on map dependent, ping dependent, accuracy dependent, large lullaby, and map wide audio cue. Not to mention her skill ceiling is far higher than any other killer mentioned. And I guess we can keep ignoring the fact she has the 5th lowest kill rate in the game at high MMR.

    Meanwhile PP Head: 115 killer, 110 when charging, restricted camera movement, ping dependent.

    Doesn’t have to worry about collision of objects, doesn’t have to worry about locker spawns, is not even close to as map dependent, no map wide sound for when charging an attack, map wide attack sound sounds very similar to slinger, cages of atonement ignore 20 survivor perks, no need to worry about body blocks, can score double hits, goated at tunneling, ignores flashy saves, ignores SABO plays and a basekit Mori.

    Go ahead and try to tell me Pyramid head has more downsides, I’m literally dying to hear your explanation.

  • Tzimiscelord
    Tzimiscelord Member Posts: 146

    Sure, sure……. how often do survivors grab your banners? Especially if you use assasin for the chase?

    Because unless a third survivor commit to it, i hardly ever happens.

    And if a third survivor commit to it, you are effectively chasing/keeping 3 survivors busy.

    All 4 of them if theres a background player or a player waiting for a save.

    Which is also good in itself.

  • Nameless
    Nameless Member Posts: 869

    I'm not sure how you can you look at a patch involving 2 big killer changes with one of the killers having a lot of necessary QoL changes, as well making him less addon dependent. So many great changes that are going to make the killer a lot more fun to play as.

    And… Somehow you come to the conclusion that the devs only care for the survivors fun? Because of changes made to another killer (which also include making addons basekit btw)…

    The only conclusion I can draw from this patch is that the devs do care about fun on both sides, and that's why they made a killer more accessible, and changed another that was criticized from the day he got released because of his unengaging gameplay.

  • Backmon
    Backmon Member Posts: 318

    They buff a killer no one asked for. And you doesnt notice this changes because no one play singularity. Chance to go against him less 1%

  • BlackRose89
    BlackRose89 Member Posts: 519

    For me? Rare but that because I don't let the survivors grab the banners. I chase them with my guard and make sure that they don't get anywhere near the banner. However with the nerf of making the hurt timer go down 3x faster when you near your guard, you not going to be able to work together with your guards anymore and you have to leave them along to chase a survivor. Left along the guard does nothing and the survivor has free rein to go grab the banner whenever they want.

  • Tzimiscelord
    Tzimiscelord Member Posts: 146

    Left alone, i have seen plenty of assasins get hits on survivors, and you can work with the guard, they can chase you through a border leaving it into a great position to dawn, they can chase they away from gens. They can guard an area or prevent a rescue….

    True, you cannot loop the exact same loop anymore (well you can, but then you have to get the hit quicky) but honestly those double taps were unhealthy for the game, and im telling you this as a killer main.

    Its more of a rework in how the guards work than a clear buff or a clear nerf. Deep down, you know this too.

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245
    edited June 23

    And yes the devs want the killers to be at 60%. So you saying she doesn't need to be there is of course completely wrong and biased. If the Devs say they want all killers to go to 50% I would stop asking for buffs lmao. I have Shiny Pin which is pretty solid, it should be basekit.

    Honestly me and you have talked about this before for probably 100+ comments. While I always bring up stats, facts and evidence's the constantly point to her needing tweaks. Its pretty clear I cant rationalize my way past survivor bias with all my points so I give up at this point.

    Post edited by EQWashu on
  • Tzimiscelord
    Tzimiscelord Member Posts: 146
    edited June 23

    If you depended entirely on doubletapping to down survivors and cant foresee a future without it, knight is not a weak killer, you are.

  • danielmaster87
    danielmaster87 Member Posts: 9,677

    So a killer that gets countered by a rock loop doesn't need any help.

  • Unusedkillername
    Unusedkillername Member Posts: 215

    The knights being changed because he sucks to play against its not that deep.

    People do not like playing against the knight and people don't like playing the singularity so they gave singularity something and are toying around with knight to see if something sticks.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Guaranteed hit assassins spam on gens or carnispam on every pallets, even though he wouldn't be that strong I'm pretty sure people would hate him so much and makes BHVR to finally kill the knight