Disagree if you want but…
Survivors… you don’t need exhaustion perks and most times are a waste of a perk slot (just my opinion). You also don’t need to always heal. Billy isn’t as strong as you think either. That’s not the say “you just need to get good” but you don’t like him because he’s good. You can mostly keep him as a M1 killer if you play your cards right. Slugging is a good and fair strat but we can agree that bleeding out is dumb. Most times, as killer, if I’m slugging it’s only because I need too and survivors gave me the opportunity too
Killers (exception of a few outdated killers)… slows down aren’t as necessary as you think but that’s perfectly okay to use them. I know that’s a hot take. Also, Bloodhound is stupidly underrated and fun because a lot of people don’t expect it. I’ve had a lot of survivors get caught with it and occasionally get mad/confused about it. For new killers, Dwight was in the locker you just passed btw
Devs, making teleporting killers is often lazy design. It’s doesn’t feel lazy with dredge, hag, or nurse for example… but some of the others really feel like you gave them that ability because you couldn’t think of anything interesting for them to actually do. Nerfing perks that aren’t that intense - instead of buffing useless perks is a better way to keep people excited and happy (most times). Also, I’m pretty sure open handed and quick gambit do work together if you didn’t know
Monto and Noob3, wish we still had you around
everyone, you should go give Paulie Esther some love. That man is dedicated and kind
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Anti We'll Make It propaganda. /s
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exhaustion perks just make the game significantly more easier to play id say the best thing is learn how to play without them some people never do
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'Monto and Noob3, wish we still had you around'
You just are dreaming here, they probably are smarter than that.0 -
I usually don't run exhaustion perks, but when I do it'll be Balanced or Sprint Burst. I think slowdowns are necessary, but since they've all been nerfed I just use chase perks with NOED or Rancor. Teleporting killers aren't "lazy/boring design." People throw that term around and don't know what they're talking about, because every killer that has been made exists within the limitations of the code, and none of them are a carbon copy of each other. Just because people say that they are doesn't mean that they are. The actual lazy design of killers we should be talking about is when they feel janky or don't work as intended. Hag and Dredge are supposed to be able to instant tp, but because there's a slight delay, the survivors usually get to the pallet or window anyway. Wesker is supposed to be able to hit survivors at a window if they're not all the way through, yet he almost never does, on top of getting caught on nothing a lot of the time. He also doesn't have a proper interaction when using his power on someone at a ledge, because they just fall off and get away for free. They wanted to add anti-camp for the survivors to use for Twins and Singularity, but it just leads to not being able to use Victor when a survivor is running near the hooked person, and giving the Singularity a slowed down 5-second delay on being able to do anything when you use a camera near a hooked person. These killers just feel bad to use. So they're lazy in that regard, but not in the way that people usually vaguely imply.
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Bloodhound is stupidly underrated and fun
Hottest take I've seen.
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I mean you obviously don't NEED exhaustion perks. I only run them on a third of my survivors but they are outright some of the best perks in the game and you're knowingly weakening yourself by NOT bringing them. I hate that this is the case but it's true.
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bloodhound is great. People rely way to much on exhaustion. They are overrated perks. Slow downs still aren’t necessary but by all means use them. Day dreaming of monto and noob3? Yea, sure I gues? I miss those guys because they were funny
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I never feel like I show my true skill when I use exhaustion perks, I feel like they are so strong that it looks like it's carrying me in one way or another.
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I stopped using exhaustion perk as well. Chaos mode teached me to run without 1, or showed me its not always needed. Sure it can prolong the chase a bit but i rather use healing and aura reading perks.
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exactly. Hell, I sometimes forget I don’t have perks set on certain characters for challenges and I do just fine without any perks.
I agree, I feel like I’m playing easy mode and having to use way less skill when using exhaustion perks.
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You don't need that, but it's always useful
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I'm a console player so I'm used to no Exhaustion.
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