The Knight PTB 2024 Changes

I really like the knight changes. I'm glad survivors can't use the guard exploit anymore & summoning guards when I want to avoid the new vecna map glitch that makes guards run stationary at a TP.

But the issue is, Map Of The Realm needs to be fully basekit & patrol path needs a basekit 10meters buff from Call To Arms.

•You can just take away the 10 meter increase from Call To Arms and just keep the movement speed.

•Just make Map of The Realm a very small meter increase if y'all decide to make the 4 meters basekit and don't want to rework the add-on.

Overall if these changes don't happen imo knight players will still just use the same add-ons rather than make more "unique" builds to not make the knight feel so stale to play as and against.

Thank you once again Behavior if you take the time to read my feedback and actually use my advice for Tarhos's and his faithful three's rework.

Comments

  • Ashy__Slashy3
    Ashy__Slashy3 Member Posts: 20

    But Behavior, if you do wish to do a full rework of Map Of The Realm, I'd suggest make it like Zanshin Tactics set at a range of 8 or 10 meters