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The Passage mechanic has SO much potential for map design

ReverseVelocity
ReverseVelocity Member Posts: 4,536
edited July 2 in Feedback and Suggestions

I'm really looking forward to seeing what the map team cook with this new mechanic. The Forgotten Ruins is a really dope map (one of my favourites, actually), and with the tweaks to the crossing time, they don't create infinites or give free distance.

The only thing that needs a bit of tweaking is killer-specific interactions. Namely Twins and Knight at the moment. These absolutely need to be solved as they create major issues for them.

Ideas that would've been improbable due to how difficult they would be to navigate might actually be possible.

A multi-storey decrepit apartment building? Have Passages that look like elevators to allow easy floor-to-floor navigation.

A bunch of floating islands in the middle of a void? Have Passages connecting them together. That'd be the perfect vibe for a Withered Isle map.

We could see the first map with more than two floors in the future, that'd be interesting to see how it'd play out! I look forward to seeing these on more maps, honestly.

Post edited by Rizzo on

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