The Passage mechanic has SO much potential for map design
I'm really looking forward to seeing what the map team cook with this new mechanic. The Forgotten Ruins is a really dope map (one of my favourites, actually), and with the tweaks to the crossing time, they don't create infinites or give free distance.
The only thing that needs a bit of tweaking is killer-specific interactions. Namely Twins and Knight at the moment. These absolutely need to be solved as they create major issues for them.
Ideas that would've been improbable due to how difficult they would be to navigate might actually be possible.
A multi-storey decrepit apartment building? Have Passages that look like elevators to allow easy floor-to-floor navigation.
A bunch of floating islands in the middle of a void? Have Passages connecting them together. That'd be the perfect vibe for a Withered Isle map.
We could see the first map with more than two floors in the future, that'd be interesting to see how it'd play out! I look forward to seeing these on more maps, honestly.
Comments
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They'd need to make it interact with various killer powers, for one. But I'd also hate for it to replace 'normal' navigation.
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If they make it so it isn't so survivor-sided it could be cool. Shouldn't be an easy way to just break chase for survs.
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It'd be okay if they at least moved the gens a bit further away. But in the library the portal is literally right next to the gen, and on the other end they put the portal behind a wall so ranged killers cant even attempt to intercept.
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Pretty sure passages can't be cheesed by Survivors during chases any more after the latest change the mechanic got.
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It has a lot of potential, but none of it is good. They should never use it again, and ideally they should remake Forgotten Tower to remove them entirely.
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Personally not a fan. The aesthetic direction you can go with them is very cool, but they facilitate confusing counterintuitive map design that can only be understood by memorization and screw with too many killer powers. I'd rather not see them again.
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It's not anymore. The changes to traverse speed means that Survivors get basically zero distance when using them.
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What's wrong with the mechanic in your eyes?
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Until they address the infinite on forgotten realms maybe
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I dont really like it…feel like losing the flow of chasing.
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it has potencial to create infinity loops.
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They already did? They removed the window AND made the passages take more time for a Survivor to cross, and less time for the Killer to cross.
Have you played on Forgotten Ruins since the hotfix?
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no i am saying that placing these portals incorrectly on other maps can create infinities. Like for example you can spawn a jungle gym window, have a portal facing the window and than have another portal facing a T-L wall where you can do
Window→Teleport → Window→Teleport→Window→Teleport. If the killer is losing chase, those windows will never block.
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True, I can confirm that, it's much better for killers now that the window is gone.
Sadly, they didn't fix the exit gates problem. These are still fixedly placed (very close to each other) so that the killer always has both exits in view.1 -
This map is still spawning double pallets and there is another infinite window in the basement area.
It should've never gone live the way it was, it just goes to show that the Devs not only don't play their own game, but they don't even test them. They just add more pallets to most maps instead of actually fixing them and infinites are back on several other maps.
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I mean, they can do, but the same can be said about windows as a whole. There's a potential to place anything badly when making a map, but that doesn't mean those mechanics shouldn't exist.
The Forgotten Ruins infinite was fixed pretty damn quickly, and the biggest issue was the fact that it had a Passage exit right next to a regular god window anyway.
BHVR seem like they're trying to move Passages further away from windows specifically because of this potential issue, though.
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Yes, they can and mainly you have killers like Knight, or Twins that get screwed by portals a lot.
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But i'm not talking about killers using their powers in relation to passages as to me, that's an entirely different issue in of itself. I'm talking about the killers chasing after the Survivor by themselves, which in my experience, you lose no distance as killer when Survivors tries uses them in chase.
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It's literally just Knight and Twins that get screwed over by the Passages at the moment, and that's easily solved by allowing the Guards and Victor to traverse them.
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Basically only issue in that regard is you instantly lose the chase, which can definetly be annoying.
Then it can get power specific.
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Except you go through the passage right after the Survivor and the chase is back on with no distance lost.
Outside of some of the killer powers, it really is not that big of a deal now, especially since loops are not nearly as close to the passages now as they were before.
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Except you go through the passage right after the Survivor and the chase is back on with no distance lost.
But if you have any bloodlust, you lose it instantly. Which can definetly be an issue, if there is any strong loop nearby.
I really don't want this at any map, because it makes balancing the map very difficult and it's going to be bad for everyone in the end.
Even on current version of that map, when you go into portal in that star room, you can almost always against M1 killers reach the portal to go back into Tower. They are really close after the change.2 -
Except if you break chase with bloodlust and then re-enters chase not long after, bloodlust kicks in again almost immediately.
Agree to disagree, i hope they add more cool and unique mechanics like passage to more maps, because it actually spices up the gameplay instead of being the same old boring shtick of pallets, breakable doors and windows only we see on 99% of every map and i hope bhvr doesn't remove or rework the passage mechanic.
Also i'm starting to think this community don't want any unique map mechanics in this game unless it's something that is so situational that almost nobody even bothers to use them (like the pipe system on Nostromo), because otherwise people just starts complaining about balance.
Post edited by Smoe on1 -
Not a fan. They're too disruptive to a normal chase.
That's not to say that they can't work. I just think their current implementation is flawed
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I think its a great mechanic but it should be limited in its use. Only certain maps here and there should have it. Its nice when maps stand out and are unique, and the recent map due to its 2 story nature and choke points really benefits from the portal system.
I do think the most recent map should have a portal near shack going into the lower area though, while also increasing the size of the upper area and adding more pallets for balance.2