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What if Resurgence and Reactive Healing reduced the charges to heal instead?

Lucario576
Lucario576 Member Posts: 53
edited July 6 in Feedback and Suggestions

Sloppy butcher and other hemorrage perks/addons destroy this types of perks, what if it worked like a Brand New Part and reduced the charges to get a heal? i think that would make this perks a lot more viable

Post edited by EQWashu on

Comments

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I suggested something similar, I think it'd be a good idea. Could stick that on Solidarity too.

  • Crowman
    Crowman Member Posts: 9,567

    if sloppy got made infinite again I could understand needing perks to counter sloppy, but that's no longer the case. Resurgence is getting a good buff already that will make it better into sloppy.

  • Pulsar
    Pulsar Member Posts: 20,906

    That's actually a really good idea.

    Keeps the strength the same but makes it so that it doesn't get deleted by Hemorrhage

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    More like sloppy hard countering those perks than anything else, to be honest

  • Crowman
    Crowman Member Posts: 9,567

    Which is fine bc it's a killer perk vs 1 of 16 survivor perks. I also don't think survivors need more healing buffs since the devs walked back several of the healing nerfs already

  • bjorksnas
    bjorksnas Member Posts: 5,700

    Ive been wanting them to do that for 2 years also including solidarity in that list

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Did they make selfcare 50% again? Or Medkit with 4 healing? And self healing with CoH?

    Can you show the patch?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Counter healing, Sloppy probably the main perk that killers use. Apply Mangled & Haemorrhage.

    For direct healing, survivors have Botany. For passive healing, they have Solidarity.

    1. Botany is more useable than Solidarity for simply it save 5.5sec per healing to other survivors. Botany requires both of you and teammate being injured. The situational makes Botany an upper hand.
    2. When Sloppy applied. Botany turn a 20sec healing to 13sec. Solidarity has to go through 20sec healing BUT NOT able to use the passive healing. Botany again, an upper hand.
    3. When you dont have enough time to make 2 heals but only one of you so you can make unhooking.ect . Botany suits for the situation that you can go save after 10.5sec of healing. Solidarity requires 16sec to heal and its a waste if you dont get both healed. Botany has 3rd upper hand.
    4. When you're in mid healing and killer is coming, Botany can make one of you healthy to tank and hit and both run away. Solidarity cant do that. 4th upper hand.

    Survivors dont use Passive healing NOT because of the number, but it does nothing to Mangled and Haemorrhage makes it completely useless. Botany still being useful against Mangled, and not affected by Haemorrhage.

  • danielmaster87
    danielmaster87 Member Posts: 9,695

    That's a good idea. They should do that if a bunch of killers start running Hemorrhage to counter buffed Resurgence. Right now, even though I see a few killers running Mangled/Hemorrhage effects, I don't really understand why because of how hard those were nerfed. It's basically an incentive to play survivor in the most efficient way possible, which is staying injured doing gens until the endgame. At least with old Sloppy effects, they were punished a sliver by doing that, because they'd still have a slower heal at the end. Now they don't even suffer that.