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Nerf Wraith

Backmon
Backmon Member Posts: 318
edited July 9 in Feedback and Suggestions

One of the most insufferable killer to go against. Return him to more release version. Remove speed from cloacking, return lightburn to him, nerf all of his addons (mostly silent bell and aura reading). And make his stealth as lullaby. And of course he should not be allowed use perks such as grim embrace/pop or pain res.

Post edited by Rizzo on

Comments

  • Backmon
    Backmon Member Posts: 318

    Thats what i thought. Wraith is not overpowered like Huntress/Singularity/Oni but its indeed the playstyle that Wraith can create. Especially Wraith is a king of tunneling (and of course with strongest addons)

  • ChaosWam
    ChaosWam Member Posts: 1,845

    Dang, returning lightburn to him and nobody else, THAT is brutal by itself.

    In all seriousness, I do think a combination of his speed and pallet breaking potential is very tough to face. Not really sure how to fairly balance him to not be absolutely unusable.

  • Dreamnomad
    Dreamnomad Member Posts: 3,953

    Ummm, no thanks? Wraith has plenty of counter play. If you think Wraith is OP then try playing Wraith for a while. You'll probably stomp for a week or so until your MMR gets high enough but once you get into a higher MMR plenty of good survivors will teach you Wraith's weaknesses.

  • Beaburd
    Beaburd Member Posts: 998

    I'm not going to dispute this claim, but can you name his weaknesses?

    If nothing else, for the benefit of the original poster.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Wraith does not need any nerf. He is just soloQ/beginner stomper but is weak killer agains't decent survivors. I faced swf today and they sure did make sure I had terrible time map offering to ormond and they just rushed gens and played safely around pallets.

    Two had backgroud players so they could run from nearby gens to do saves the first save totally caught me off the quard. They took hit at right times to other and had perfect communication everyone was already running to pallet when I get there and that map has like 100 of them still.

    So wraith does not need any nerf and that was fun first game of the day for me (last part sarcasm).

  • Laluzi
    Laluzi Member Posts: 6,225

    He's an M1 killer with no anti-loop. If he cloaks to catch up, you can run to a pallet or window and always have time to reset because his uncloak gives the survivor both a cue and a head start.

    He's fast and he can get close (though only to a point, even if LoS blocks his shimmer he's very loud), but his macro game was seriously hurt with the nerf to Sloppy Butcher - he has a much harder time keeping everyone injured than he did before, and while he can get the first hit easy if he gets the drop on you, his only leg up in chase is that he counters holding W.

  • Beaburd
    Beaburd Member Posts: 998

    Appreciate the response, but doesn't this just assume the best case scenario for the survivor where they're alert and near a defensive tile?

    What about survivors out in the open on an isolated generator with no nearby pallets/windows, like on farm map?
    What about survivors behind walls doing a generator (wraith can hide the uncloak), like on pretty much every other map?
    What about survivors who are forced to waste a nearby pallet while doing a gen, and then are defenseless for the remaining 90 seconds at their current location?
    What about a Wraith player that hits-and-runs, and never chases, therefore never having a need to anti-loop?

    When I think about it, the majority of the scenarios aren't as favorable.

    Wraith moves 6m/s cloaked, is completely invisible outside of a 20m range, and emits growling noises only within around ~10m range, I think? So even if you're completely alert to his presence at the earliest time that you can be, you've got about ~3 seconds to react. Meaning if you don't have a pallet or window within 12m of your location at all times, aren't you just screwed into giving a free hit thanks to the new uncloak speed?

    I've got a personal hunch that this killer is underrated due to the fact that he's, in a regular chase, a basic M1 killer. But in reality, I don't think he actually ever needs to chase anyone. Just catches you off guard, gets a free hit, leaves, rinse and repeat until your teams resources are sapped and those free hits turn into free downs.

  • Dreamnomad
    Dreamnomad Member Posts: 3,953

    This post might make sense if Wraith came out a week ago. But Wraith has been around forever. Other people have already answered your question about counter play but to address the questions in this post the answer mostly comes down to situational awareness. Don't be in a dead zone if you don't know where Wraith is and especially if you are injured. Force him into a situation where he is stuck using basic attacks. Hit and run tactics are the correct way to play Wraith but eventually, you will have to commit to a chase. Good survivors can lead a basic attack killer on very long chases.

  • Rulebreaker
    Rulebreaker Member Posts: 2,034

    …we're genuinely curious, are your nerf X killer posts bait or serious?

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Honestly, I'd rather say let newer killer players have fun with easy killers like wraith

  • Laluzi
    Laluzi Member Posts: 6,225
    edited July 9

    The playstyle you described is the one Wraith excels at, yes. He's bad at chases but good at getting the first hit, which meant Wraith really suffered when CoH was meta, had a big strength spike when medkits got nerfed, and then receded again when Sloppy got nerfed, because that was his preferred way of stopping heals. This predictably makes him better against solos, who have trouble healing (SWFs can call out his location and negate his main advantage anyway.) But the risk of hit and run is if they complete a heal while you're pressuring someone else, you haven't accomplished anything. Which is sustainable in a 3v1, but not a 4v1.

    I mean, if the survivor's not alert when they know they're up against a stealth killer, that's their own fault and a misplay. I can still discern Wraith coming if he has silent bell and he's approaching from around a jungle gym or indoor map. Not half as far as I'd be able to discern a killer with a TR up, but I can still get a leg on to my preplanned exit strategy for that gen. I'd want to use a window before a pallet if one's available - Wraith is weaker against windows on the whole, and while you can waste a bit of time with him playing chicken on a pallet when he wants to uncloak, he can chew through them fast by forcing pallet drops, especially if he's running certain addons.

    But on the other hand, a good window can stall Wraith out because while he's cloaked, he doesn't initiate chase and the vault will never be blocked, so he has to give up the first hit and chase normally or go away and find someone else.

    If there's no resources around the gen or it's out in the open a la Coldwind or Ormond or Haddonfield, yes, I'm screwed. I'd be screwed against most teleport, mobility, or stealth killers in that situation, though; it's not much different from Xeno crawling out of a tunnel behind me or Billy crossmapping in where I hear his TR three seconds before he's in my face. Wraith's big advantage over everyone else is countering holding W - whether you see him coming or not, you need to take him to a tile. Maps where you don't have resources to hold him off are imo more indicative of a flaw in map design than the killer himself (ex Haddonfield that's one giant deadzone, the Game where once you use pallets the map has no permanent resources, Midwich where holding W is all you have on top of some weak loops.)

    I don't think Wraith is as weak as he gets written off as, I think a good deal of that is a holdover impression from a few years ago, but I boggle at the idea of giving him a nerf.

  • NekoGamerX
    NekoGamerX Member Posts: 5,292

    no he don't need a nerf.

  • Royval
    Royval Member Posts: 740

    revert his base windstorm and extra post cloak soles tbh most fun I had on killer during that time in ages

  • CrossTheSholf
    CrossTheSholf Member Posts: 309

    No, Wraith is fine

  • jezebelthenun
    jezebelthenun Member Posts: 195

    You can hear him snarling and snotting all over the place, even with silent bell, and he's not invisible You just have to be alert and always scan surroundings. If you see his blur or hear his asthma, GTFO of there and head to a tile. It takes him a little time to uncloak no matter what, so use it to your advantage.

    I honestly never thought I'd see a nerf wraith post. Did I get pranked by answering?

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 179

    I'm unsure if the collision while cloaked should be removed or not.

    Getting vaults / pallets blocked by his hitbox while he is cloak is annoying. especially since the hitbox of the blocking doesn't match the visual representation.

    On the other hand, you can no longer bodyblock him to save other teammates if he has no longer have any collision

  • jezebelthenun
    jezebelthenun Member Posts: 195

    especially since the hitbox of the blocking doesn't match the visual representation.

    Ah, the age old issue that will never get fixed no matter how much we beg. . . Hit boxes

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited July 9

    Don't let him vault windows or break pallets for free when he is cloacked is very good start and very annoying for Wraith. Just keep vaulting them, to just add extra few seconds on all of them.

    Overall you can bodyblock in doorframes if you have good window / pallet nearby (shack).

    Identify if he will manage to bodyblock your pallet/window before it actually happens. No reason to keep running in that direction if you get hit there anyway, unless you are healthy and want to hold W for stronger loop.

  • SoGo
    SoGo Member Posts: 1,374

    Lightburn alone would send him to D tier.

    So, no, he doesn't need nerfs.

  • Langweilg
    Langweilg Member Posts: 1,303

    The only thing he and other killers need back is lightburn. It was a very cool mechanic.

  • Halloulle
    Halloulle Member Posts: 1,346

    to thos esaying Wraith is "just an M1 killer". - Iirc Hens did a showdown; a Wraith (good Wraith but not a comp player) against some of the best survivors. Wraith did exactly the hit n run thing where he just never commits to a chase and focuses on pushing people of gens and getting resources out of the way. It was a rather long match, iirc, but in the end he won … and it wasn't exactly close.

    All map reworks make maps smaller and resources more scarce indirectly making Wraith better and better. - Or let's say: the aforementioned playstyle.

    And yes; not opting for that or another obnoxious playstyle makes him rather weak. - Would buffing him do anything to encourage other playstyles? I highly doubt it; whenever something to encourage a different playstyle is introduced it just leads to the existing one getting even worse.

  • Backmon
    Backmon Member Posts: 318

    Agree he is strongest m1 killer in the game with insane chase and map control potential. According how easy he is to play he shouldnt be that strong. He should be nerf especially synergy with meta perks and his overpowered addons at minimum. He actually deserve to be gutted in to the state when he was release.

  • Gmoore23
    Gmoore23 Member Posts: 193

    My guy, I think you just had a rough game. Any killer can feel oppressive in the right hands, but Wraith is genuinely in a perfect spot right now. Sure he can be annoying, but again, so can any killer.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    That does not work if survivors are decent and have map filled with pallets. So it's not because killer but map problem. Farm maps got butchered and any killer wins there not just wraith. Too bad I didn't get to face that swf in any of those I can confirm I could won they used 20+ pallets on me and had still many left on ormond.