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I would like to suggest again we make deathslinger 115 with video evidence

Akeeno
Akeeno Member Posts: 119
edited July 8 in Feedback and Suggestions

hello everyone! i hope your enjoying your day.

so i play against very good survivors frequently, and i like to play deathslinger, hes a 110 speed killer.

so these survivors are masters of their craft, and have learn to hug structures very tightly, letting them travel much further than without, but killer cant replicate the same, because their hitbox is much wider than a survivor and will get stuck if you hug a structure too tight.

you would think being 10 percent faster would help catch a survivor faster but under these circumstances, you'd be wrong.

this survivor did nothing wrong and looped very well, but they managed to stall me for 2 gens on a loop without a pallet, for this reason i run enduring to force pallets out of the way, and imagine if this loop did have a pallet, the chase would go on forever.

a 115 killer would still fall victim to this but would do far less laps around these structures,

so in conclusion 110 killers give too much time to excellent survivors, and i recommend to bring them up to 115 like trickster, even with my power i couldn't do anything for the high haystacks.

what are your thoughts?

Post edited by Rizzo on

Comments

  • bjorksnas
    bjorksnas Member Posts: 5,697

    Chucky is interesting because in a straight line he is indeed much slower but at a loop he is much faster comparitively because of his small size and easy mindgames with his power, on top of the fact his power is good at closing gaps forcing people into loops

    Spirit also has quite good mobility so being 115 outside of power would probably be overkill

    Deathslinger on the other hand "reverse" mobility which is countered by no line of sight yeah its a pain, but I still have hope that one day they will let him grapple around with his gun

  • ays12151
    ays12151 Member Posts: 678

    Deathslinger should be 115% when the gun isn't ready to use.

  • Halloulle
    Halloulle Member Posts: 1,353

    Well, I don't know enough about slinger to know if you did well or not. - That being said: In principle changing killers to make them viable against top tier survs is probably a good idea. - However, this has to happen in a way that people new to that killer can't just steamroll through people new to survivor. And that's where the big issue is. My partner has a habit of watching very skilled players do their things and there's that notion that "most killer's can't do much" once survs have reached a certain level. (Slinger isn't necessarily an example for that from what I've seen though; with all the little gaps you can shoot through and the skillset unique to Slinger he can do very well against top tier survs by forcing them into lose-lose situations.) And the question I ask myself whenever these players or chat or my partner discuss possible changes to killers, I wonder, how less skilled survs are supposed to deal with those changes on an equally less skilled killer — and I often can't come up with anything. Many of these buff-ideas affect all skill levels, making a killer viable at high level… but an absolute stomper at low and mid level.

  • LordGlint
    LordGlint Member Posts: 8,684

    I always wonder what the survivors are thinking when they see the killer twirling in circles trying to mindgame, but really just shooting themselves in the foot. That 2nd video was just BAD.

  • Langweilg
    Langweilg Member Posts: 1,448

    Disagree. Killers with a strong chase power should be 110% or slower. For me playing around powers is far more interesting instead of playing around m1s. In tricksters case after they made him 115 it is most times more useful to go for m1s instead of going for m2s. He lost his identity.

  • HolyDarky
    HolyDarky Member Posts: 844

    Your guide helped me alot to learn Deathslinger and I know you are a good Deathslinger who understands him much better than me but I still disagree with the idea of making him 115% or to remove 110% completly. Chucky and Spirit can outplay/mindgame these types of loops. They also should not be 115% because that would make them way to strong. Hag is a special case because she is not a chase killer and it would ruin the spirit of her when she would become 115% (Hag needs some buffs but not this buff). Huntress is already a strong killer and also should not be a 115% Killer, especially with the little slowdown she has with her Hatchet - 115% with this recovery would be disgusting. It would also remove the counter to make distance when she is reloading because without Hatchet, she could still chase normally.

    In case of Deathslinger, I also disagree. However, I still feel like he needs some buffs and the developers should try other things instead of making him 115% - maybe give the 24meter terrorradius another try, giving him a better reward for using his power correctly (Huntress has a fast recovery while Deathslinger needs to reload which slows him down), a bigger hitbox, or something that makes him in some situations oppressive (e.g. Basement can be really scary against range killers like Trickster with Mainevent, Huntress due to short recovery, or Artist due to double Birds at the stairs. But Deathslinger has not that much).

    Lastly, I feel like in the second video you respected the pallet way too much. These short loops are strong against him and Huntress since they have to brute force them and it might be better to disrespect the pallet. However, it's always easy to say in hindsight.

  • Nightram
    Nightram Member Posts: 144

    What if we make all the killers the same speed. No addons would chance their walking speed slower.

    We could compremize, when Huntress is out of hatchets, and trickseter out of knives. They walk just as fast as any killer.

    About myers power in general and his scratch mirror addons that slow him down. Make him have the same speed. In the movies, he gotta be fast to be everywhere xD

    Spirit should also have the same speed as killers. Her addons bearly do her justice now. You gotta use her power to get to somewhere faster, just like nurse.

    Yes make The Nurse just as fast as everyone else. She could use her charge stacks to trade for her being limited just as fast as every killer.

    But tbh, Nurse idk she should, but one gotta learn how to use her blinks.

    Is the hag slower as well? Make her faster ;)

  • dbd900bach
    dbd900bach Member Posts: 734

    This seems like a player issue more than a character issue. Most killers generally abandon the chase if it goes on for too long as the value of downing a single survivor is less valuable than putting pressure on gens.

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  • Neaxolotl
    Neaxolotl Member Posts: 1,477
  • Langweilg
    Langweilg Member Posts: 1,448

    That is quite objective, but for me he is strong when the killer player is good with him.

    4.4m/s encourages more to use your power, which is more interesting for both sides.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092
    edited July 10

    If this was a discussion just about deathslinger, it would probably be different. But we're talking about 110 killers in general. And 110 needs to be kept, or killers like chucky, spirit, and Huntress would have to be nerfed to compensate for them being the same speed as other killers

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    He can be good, but other ranged killers would be even more powerful in hands of such a killer player

    Honestly I feel he is one of weakest ranged killer across all roster

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I don't think they need to retire 110 killers, based off the video I'm watching deathslinger may not be the killer for you, it's more of a user error than a balance issue to be blunt.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Welp in the first video you're bumping into like every corner of that haystack while going around it and it slows you down, at the beginning of the video when you landed the first hit you didn't have your camera in that odd angle running into every corner

    In the second video you're respecting that pallet too much and taking some of your turns a little too loosely while trying to mindgame them with double backs, ultimately you mindgamed yourself and because of that more time was wasted than what had to be, with deathslinger you don't have to repect pallets because his power is at its best when you zone survivors into a situation where it's throw the pallet get shot, don't throw the pallet get m1'd and all that respecting just keeps you at the tile longer because you're trying to get a good looking hit in without getting stunned but you can't respect pallets and be a good killer in this game, survivors will eat you alive the second they realize you respect and they can just keep looping that spot on you, I'm sure you already know this from playing alot of killer but in case you dont: I would try to get in more of a zoning mindset when playing him for example you have a C wall pallet and on one side is toward edge map wall and the other side is open map, you always want to run that in a direction that puts the survivor throwing the pallet on the wall side so that way when you break the pallet they're fighting back towards the map from a dead zone instead of running freely back into the open map while you're stuck breaking a pallet, it's the small things that matter sometimes and make a real difference.