We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

What are your thoughts about the new haddenfield?

miniwengsel
miniwengsel Member Posts: 407

For me personally I think the map is way to killer sided now. Dont get me wrong the map was a nightmare for killers for nearly the entierety of it existence, but everytime I go an this map Im allready thinking thats an easy win as killer or an easy lose as survivor. I played a match as killer on it today and the rng for the survivors was so bad I havent seen anything worse than that. The Rng spawned two pallets between main and the other buildings. One pallet was the on in front of main the only other pallet was the one, that is located between the two small bushes in front of the left building. The whole street from left to right was emty. The chases were as short as you can guess and I won while one gen was done.

In that reguard I would say the map got nerfed to mutch, even if my survivors got the worst of the worst I think the map is to strong for killers. What do you think about the map?

Comments

  • SkeletonDance
    SkeletonDance Member Posts: 348

    Funny how this map became from the most survivor sided to the most killer sided

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,994
    edited July 12

    Killer sided. They did a good job nerfing the houses and making the map a little smaller was fine. But they need to get away from this trend of using weak edge-map pallets to balance maps. They're doing the same thing to Forgotten Ruins in this next update and it really does not help survivors that much at all both because the pallets are weak and because they're on the edge of the map.

  • Nazzzak
    Nazzzak Member Posts: 5,809

    Terrible. Old Haddonfield was killer sided outdoors and survivor sided indoors. They rightfully reworked the indoors to be more killer friendly, but the outdoors are (imo) even worse for survivors. Dead zones and ridiculous edge map tiles. I'm surprised the devs were happy enough to release it in that state.

  • Laluzi
    Laluzi Member Posts: 6,226

    Frankly bizarre how it went from the most survivor-sided map in the game to the most killer-sided one. What a journey of questionable decisions we walk.

    The thing is, the map in its middle incarnation was balanced. I don't think it was a good map, because it had really horrible elements for survivors (massive deadzones in middle of map, nerfed house of pain, tight 3gens and many exposed gens in general) and really horrible elements for killers (very strong main house window loop, near infinite at double window house.) But it had a strange sort of parity within that. The revamp just slashed survivor assets everywhere while not doing anything about the killer assets except the 3gennability.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 225

    Yesterday I bumped into a Huntress… yes, a HUNTRESS, that sent us to Haddonfield which used to be one of the most terrible maps for her.

    4k of course.

  • miniwengsel
    miniwengsel Member Posts: 407

    The Map was to good for survivors before, the windows were a real pain to deal with, so not rlly that fair before, but if they would have remove the infinite potential of the windows and added some more palletes it would have been fine.

    To your take, that they reinvent the oldest version. No absolutly not. Big, long fencewalls, infinites on the top floors and to many god pallets. This would just switch to rlly unfair for killers again.

    Bushes would also be somthing, they dont need to add.

  • Nazzzak
    Nazzzak Member Posts: 5,809

    My house doesnt even have pallets or vaults and Haddonfield is still more killer-sided than my house would be.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,937

    You’re right. It doesn’t look like a quiet scary little neighborhood anymore.

    It instead looks like an e-sports arena stage.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,887

    As someone who has been playing since 2017, I've always wondered what someone who started recently would think looking at older DBD. It's weird knowing that not everyone got to experience things like old Haddonfield, OG Freddy, or the first Mettle of Man.

    The original version of Haddonfield was very unbalanced and it should never return but I wouldn't be opposed to having all the old maps and such become available for a short event so that newer players could experience it. And it would be interesting to see how unbalanced the old game would've been now that people are actually good at the game.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    The pallets in the houses are so terrible and the size is too small. I don't think the devs know what to do with the map anymore since its undergone so many reworks already.

  • Langweilg
    Langweilg Member Posts: 1,416

    I don‘t know except of too long fences with windows, what the problems were? If they make the fences like on badham, it would probably be fine. I really would love to see walls that re longer than 2m again.

    In old videos it had a lot more windows, it was bigger, a smaller street and you could walk on more roofs.

    Alone the smaller street would make this map a lot better.

  • indieeden7
    indieeden7 Member Posts: 3,413

    Post rework it was almost entirely survivor sided, post second rework, it feels absolutely miserable to play as survivor. The houses' god windows certainly needed removed, but BHVR seemingly decided that they needed to make every window on the map a deathtrap unless all the survivors brought BL, or they outright removed them and decided to replace them with some of the most unsafe pallets we'veseen to date. On top of that, completely deleting 1/6 of the map has made the map feel absolutely tiny.

    The only good thing that the second rework gave survivors was that most of the outdoor pallets aren't as egregiously unsafe anymore.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,887

    The map had multiple issues throughout its life. Some were fixed and some stayed until the map was reworked.

    The issues with it were:

    • Balanced Landing was broken on the map to the point the perk had to have the stagger reduction removed. Even after that nerf it still led to near infinite loops.
    • The Myers house was busted. There was one window right next to the basement that was basically an infinite. The loop was so long that chase broke often so the window blocker didn’t always trigger. Unless you were playing Nurse, there was nothing you could do about the window. They ended up blocking this window off completely a few months before the rework but even then the rest of the windows in the building were also pretty powerful.
    • And then there were the houses with basements in them. They were like the current ones and the ones in Badham, except they had almost every window in the house open. You pretty much had to hope they messed up or you’d never catch them (unless you were Nurse again)
    • Most pallets were super safe. Aside from a couple of the car/trash loops on the roads the pallets couldn’t be played around. The worst was the ones that spawned in the garages of the house where the walls were just long enough that you couldn’t mind game them. And there were a lot of pallets.
    • The fences were a huge issue. You could see someone and do literally nothing about it. They also had windows spawn on the fences as well which were absurdly powerful because of how long the fences were.
    • Totem spawns were hilariously bad. There were memes everywhere about one that could spawn in the middle of the road. And considering Ruin was the only thing keeping gen speeds in check for awhile, it was a huge problem back then.
    • The gens were difficult to patrol due to the size and the distance between them.
    • The gates were near impossible to defend so you couldn’t even make a comeback in the end game.
    • Not a balance issue but just a funny little thing - the texture on one of the back walls of a house was just a stock photo and still had the watermark on it haha

    Overall it was a pretty unhealthy and unfun map to play on as killer.

  • Langweilg
    Langweilg Member Posts: 1,416

    I still wana play it and try it out. Hopefully they make a classic mode with old perks/killers/maps/addons/items… one day

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,072

    It may be a little bit too killer sided now but it is on the right track, just needs a few adjustments

  • Royval
    Royval Member Posts: 744

    I don’t think any version of haddon had any little bit of it being killer sided. The current one should stay.

  • ImWinston
    ImWinston Member Posts: 254
    • Rancid Abattoir can do even worse (if RNG wants it).

  • MechWarrior3
    MechWarrior3 Member Posts: 2,806

    it’s killer sided. We tried to let them know on the PTB over and over 😅

  • danielmaster87
    danielmaster87 Member Posts: 9,658

    Not sure how it's "killer sided." I've never had an easy match on it no matter what the version, unless survivors just gave up. Even then, good survivors can just 3v1 you.

  • danielmaster87
    danielmaster87 Member Posts: 9,658

    They could do with putting another park area on the other side of main house, because that side feels a little barren. But that's about it.

  • Nazzzak
    Nazzzak Member Posts: 5,809

    The entire middle of the map (street) was a deadzone before this recent update...

  • miniwengsel
    miniwengsel Member Posts: 407

    I dont say bushes are Op I just want to say, they arent a factor for map balance

  • KA149108
    KA149108 Member Posts: 376
    edited July 17

    I HATE Haddenfield and Midwich.

    Haddonfield is now a tiny killer sided map (think fish in a barrel)

    Midwich has bad flow and bad loops.

  • ok_theBubbaLover
    ok_theBubbaLover Member Posts: 11

    Haddonfield should have been rebalanced with the first unique elongated map. Now Haddonfield is just a simple Badham.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,072

    Improved with not having a massive dead zone mid map as it was but I feel that perhaps it went a bit too killer sided with how much the size has been reduced. I don't enjoy this map much but it is far from my most hated (Toba, Nostromo and Hawkins take that prize for me).

  • Langweilg
    Langweilg Member Posts: 1,416
  • Unknown
    edited July 18
    This content has been removed.