Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Knight's feedback got ignored
Even tho the feedback section was filled pretty much with most people saying that the chase duration of Guards while near them should be nerfed at the least if not removed and the minimum distance to create path was bit much when you add these two things together, nothing was adress with this.
So Knight is just basic M1 killer that will camp gens from distance as main power, cool.
My biggest issue with this update is that it just aimed pretty much on Survivor side to adress their issue with the power while outside of giving cycle button on guards, ignoring the player who is going to play the killer and giving them nothing in chase once you get close enough.
RIP Knight.
Comments
-
They just added one change and bye 😂
4 -
What's the point of us leaving feedback if they won't listen in the end? So many people said they wanted the same things as the others have mentioned for Knight. Call to Arms basekit is one of them and keeping the bug.
Post edited by AggressiveFTW on11 -
Admittedly I'm not that invested in this, because I didn't enjoy playing as or against Knight and I maintain that dropping a guard on a pallet is bad gameplay design… but one thing that bears mention is that his killer power achievement, get a hit on a survivor that has a guard chasing them, is going to be pretty dang difficult when his power is now not meant to be used that way and the guard will dip on him at light speed if he tries.
4 -
I sniped gens with Knight anyway. This changes nothing from my perspective and only heavily nerfs the pop and drop guard play style while slightly making it more difficult to do zoning with the guards, which means you have to put slightly more thought into chasing survivors then running along with your guard until they have no choice.
If you really want old Knight then use Call to Arms and Dried Horsemeat to extend the guard chase to a reasonable degree that you can still zone.
0 -
Maybe because at least half of the feedback on him was just whining that you can't do zero brain starts anymore, thank goodness it was ignored honestly
2 -
It's funny how the biggest QOL change that knight got was a bug that won't make it to live.
10 -
Knight is less appealing to play for me now. Shame.
9 -
I didn't read a single feedback here with "bring back insta guard drop". Even if it was, most of feedback was constructive and based on PTB Knight problems. Which was successfuly ignored. Hell, they made bug every Knight player asked to fix a FEATURE and didn't even blush.
10 -
Haven't played the ptb but Knight should definitely be on a watch list as like Sadako.
Knight mains need a bit more from what it seems.
But pls don't say Map of Realms cause Otz sed so.
1 -
Honestly the depletion when being close to a Guard didn't affect chases as much as I thought it would. You just have to back up a bit and zone from a little further away.
I would've like to have seen it reduced a bit, but it'll probably be fine.
0 -
They made the knight which is eh killer, of course they will make yet another eh killer
even if I ignore the fact you are blatantly biased and being extremely aggressive for no real reasons, that just means other 45% of feedbacks are also ignored alongside that 50%
Basically, feedbacks are still ignored, and all you have proven here is that you love strawman fallacy
4 -
Nah, nah, nah. Devs wanted us to play knight differently such as sending guards to patrol on gens. We said that his power was way too weak for it and asked for justify buffs to play that way
6 -
Sure.
0 -
Wdym
3 -
Maybe you get something in the bug fix patch in 3-4weeks. I still wonder how he will feel, I‘m still not shure wether it was a buff or nerf.
0 -
One of feedback of knight was that carnifex was bad guard to use. I think carnifex becomes pretty good guard at wasting time if you use Knight contract+Sharpened Mount. You can kick gens and start guard chases at same time from distance. that's incredible for gen control. You can down someone with knight. summon carnifex to kick gen with a survivor on it. begin chase while hooking and by the time you finish hooking. the guard will still be chasing the survivor because they weren't able to use banner to get rid of the guard. 3 gen with carnifex guard and stalling gens is great.
1