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Hag causes salt by design
Hag generally speaking isn't a well liked killer, I'd argue she was the original most hated killer before skull merchant, before knight, before twins. One of the criticisms people have against her is Hag players tend to camp and 3 gen a lot and I've picked her up for a few games today on a whim and honestly? You can't blame the player for that cuz she's kind of designed to do that and it has everything to do with the fact you have stay fairly close to your traps in order to actually teleport to them.
For this reason I really think Hag should be able to teleport from anywhere and be made 115%. This would encourage Hag players to actually patrol the entire map instead of sticking to the same 3-4 gen area the entire game. I get the whole trap web was the point of Hag originally and in some sense it's still a cool idea but in terms of gameplay it becomes a bit tedious for both sides. Survivors have one specific area that will be a massive headache to traverse and there's no chase likely to happen outside that area. On the Hag's side you can't really chase as a 110% killer with no mobility and no ranged ability so to just have an ability you're heavily encouraged to camp one area.
I personally love Hag's aesthetic and think her power fantasy is one of the strongest thematically out of just about any killer in DBD but I also think certain aspects of that design almost guarantee survivors are not going to have fun against her and in certain scenarios neither is the Hag player.
Comments
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Hag could use some love but she would need some nerfs to go alongside that change. Being able to TP to someone across the map with no cool down is insanely good.
I also don't see why she would need to be 115% in that scenario. This would make it so she has one of the best map pressures and her already good chase just becomes better.
She needs a minor rework rather than just massive buffs.
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Being able to TP anywhere sounds like Unknown’s hallucinations without UVX.
As much as I despise going against Hag, her kit is still very unique and I’d rather not rid of her identity. I personally would just add back the ability to wipe traps with flashlights (but keep the regular M1 wipe) because it was the only counter to basement Hag, and wiping manually takes too much time to the point where she’ll already be on you.
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I mean the hallucinations really are just slightly worse mint rag hag which mint rag base-kit would be ridiculous not asking for that just for triggered traps so you can actually traverse the map without worrying you're wasting your traps.
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why? TP only works if survivor triggers the trap. they can cleanse traps. She's 3 gen killer and hook camping killer. I think all traps killer are pretty much the same. they suck at the chase and have crap time efficiency but are masterful campers.
115% and global tp only enable hag to not rely on 3 gen and hook camping. it is still m1 killer in principal without trap triggers so i don't think it will change much. hag's will 3 gen and hook camp due to character archetype design.
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Hag doesn't need 110%. As someone who actually enjoys playing hag she is one of the stronger killers in the game of the survivors dont remove her traps.
The one change to Hag that I would make is making it so that traps within a certain radius of the hook will disappear if the survivor is unhooked (similar to how Knight's guards will end a chase against a survivor if they unhook someone).
She can still place a trap to make survivor cautious approaching, but she is no longer oppressive strong in the basement or proxy camping, forcing hags to focus on building their webs around the map tiles rather than at the hook.
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I already made a lengthy comment on Hag recently, so I'll just say this. The reason why she 3-gens and slugs is because she has to, because otherwise she sucks. I don't know how you even get in that position unless the survivors suck. Try building a web of traps and maintaining it. Just try it.
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