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guys i think corrupt intervention is a meh perk

Akeeno
Akeeno Member Posts: 119

it blocks 3 furthest gens but turns off if you get an down,

i was playing nemesis and used ci to test it out,

so i get in and find and injure someone, but i leave them so i dont lose corrupt so soon, {30 seconds in} look for someone else and a gen gets complete, halfway through corrupt.

im in a lose lose, down too quickly, lose corrupt, dont down to spread pressure, lose a gen.

the perk needs something else, because right now its not that strong i think dead lock is better,

would removing the down condition be too strong?

its kinda like the over nerf to ruin, when someone dies it goes away, thank goodness they got rid of that, but its still a weak hex.

Comments

  • HolyDarky
    HolyDarky Member Posts: 844

    Losing Corrupted Intervention for a quick down is not a lose. If you get a quick down right after the start of the match the survivors have different problems than three generators are blocked. That you lost a Generator and refused to down the survivor to spread more pressure was your own risk. Sometimes it works and sometimes it doesn't. Nemesis is also a special killer because in this situation I am sure some other players would do the same just to get the Tier 2. The main value from Corrupted Intervention is also that the survivors come to you/the map becomes temporary smaller. Corrupted Intervention is a great slowdown perk and is in general a great perk, especially on indoormaps. It also gives some killers like Trapper, Hag or Plague the time for their setup but also helps some killers without good mobility. It does not need any changes and for a more aggressive start, we have lethal pursuer.

    Removing the downside would not make the perk too strong. We've already had it and back then it was not that strong because in a normal match once one survivor was in chase the other three found a Generator. Honestly, I wouldn't be surprised when the developers would remove the downside.

    Ruin is still a good perk but could get a slightly number buff. It's rather the bad totem spawns that let it look weak.

  • Nazzzak
    Nazzzak Member Posts: 5,844

    It's an early slowdown perk, and if you manage to get a down before a gen pops then it brought you valued time. One person is now on hook, so at least one other survivor has to now ignore a gen in favour of unhooking and healing. Presumably in that time you've managed to chase another off a gen and engaged them in chase, meaning only one person is now on a gen. That's an ideal situation. You shouldn't have left the injured person.

  • KatsuhxP
    KatsuhxP Member Posts: 972

    The purpose of corrupt intervention is to slow down the early game until you get at least you first down. In optimal case you injure 1 survivor and then get a down deactivating it, now you got a down and 1 survivor that has to heal, it's a great position to start.

    Well in nemesis case it's even better, you normally want to tentacle one survivor, leave him and tentacle a second survivor shortly after to get to tier 2 quickly, the entire time doing that the gens are blocked.

  • Rudjohns
    Rudjohns Member Posts: 2,216

    Corrupt Intervention is a survivor perk

    I love that the corner gens are blocked in the beginning

    The corner gens need to be left for last

  • Yggleif
    Yggleif Member Posts: 265

    The point of corrupt intervention isn't to block gens for the entire duration the point is to slow survivors down while you either setup or get your first down.

    I would call it a tempo perk more than a slowdown perk, it makes sure the early game is in your favor and you can get 1-3 downs before the first gen pops because too often the entire team spawns on top of a gen and it gets obliterated in 30 seconds before you can do anything about it.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    The only time I use Corrupt Intervention, like ever, anymore is when I'm humoring spreading damage at the start, with Wraith, Nemesis, or Wesker. Even then, you're probably better off just getting a really quick down with those killers, thus wasting the perk. And that's the issue. Nobody wants to run a killer perk that gets wasted for you succeeding. Compare it to its original value, for god's sake. It's just awful.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    I'd rather have the version where it stayed for 2 minutes regardless of a down. The starting position you're referring to is okay, but it's not that great.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    Exactly. The only time when it hurts to go against Corrupt is when all 3 of your Deja Vu gens are covered.

  • Yippiekiyah
    Yippiekiyah Member Posts: 491

    Its still the best killer perk.

  • KatsuhxP
    KatsuhxP Member Posts: 972

    Well it's potentialy 3 people or more not able to work work at the moment (1 on the hook, 1 has to rescue and 1 you can find relatively easy on the gens or because he's injured, if they heal you're on 4 people not doing gens for a moment. If they don't heal you also have a good second target), so I would say it's more than just okay xD

    I wanted to be realistic with the scenario for every killer, of course you could get more with some killers or if you're lucky, but injuring 2 people AND get a down in 2 minutes without losing a gen or 1 at max is probably a bit much for most killers especially if we talk about setup killers that will most likely use this perk xD

    That being said of course the 2 minute version regardless is of course better and would be nice to have back, i don't think it was too strong anyways especially now that you don't really have insane regression anymore.

  • D0NN1ED4RK0
    D0NN1ED4RK0 Member Posts: 815

    I’ve always preferred lethal pursuer personally