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New Tile Generation - 0 Transparency From the Devs

Valuetown
Valuetown Member Posts: 391

Could we please have discussions between the community and the developers or even the community consultant program members and the developers before making changes to the fundamental building blocks of this game?

The new tiles, all of which are awful, were snuck into the PTB and finally made it to today's patch. No patch notes on them, no justifications to their additions, and 0 discourse about them because the focus was on Lara Croft.

The devs either do not understand that a short wall with a pallet next to it is terrible game design or are consciously filling the tile generation pool with awful tiles to boost kill rates. 90% of the new tiles the developers create have extremely unsafe pallets (we're talking the bottom floor of temple of purgation levels of unsafe). 5% of them have a single window on a short wall. The other 5% have neither windows nor pallets. Never forget the most egregious example: the forgotten ruins tile where the pallet DID NOT TOUCH THE TREE IT WAS SUPPOSED TO BE LEANING AGAINST. How did that get through QA testing?

I thought that most of their killers were at 60% kill rate. If so, why are we nerfing survivors by creating terrible tiles?

Please can we have discussions before making changes like these? Or at least the rationale behind them? Please remember your commitment to transparency with the community from your roadmap at the beginning of the year.

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