The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Did 2vs8 look a little hard to anyone else?

UndeddJester
UndeddJester Member Posts: 3,349
edited July 17 in General Discussions

It looks awesome, and I'm so glad my main man Evan is in it. Teammates and meta be damned, you bet I'm playing the Trapper šŸ˜šŸ˜šŸ˜šŸ˜

I was looking at the survivors classes, and they look pretty good... got some decent equivalents to perks there... no noise on unhooks, self heal when on death hook, all good stuff....

However I was looking at killer, and we get some basekit addons, and buffs in the forms of fast hooks and alike, as well as our team powers which look pretty cool across the board...

But man... we have no equivalent of perks to help us... we have 4 more survivors to handle and only 3 additional gens that need completing... maps are larger and longer to traverse...

Is it just me or did that madness in stream look a little hard from the killers perspective? šŸ˜…

Comments

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Not sure if any killers want to play it that much, it seems to suck even just for rewards

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,347

    Is it just me or did that madness in stream look a little hard from the killers perspective? šŸ˜…

    I think the fun as killer will be getting great tag-team moments with your partner. Two friends can finally ditch the survivor queue and chat while playing killer together, and two strangers can have moments of "aw, hell yeah!" when they manage to coordinate a great move without verbal communication.

  • Nazzzak
    Nazzzak Member Posts: 5,653

    Looking at the gameplay footage, Trapper was definitely having a rough time. I don't expect to see many of them.

  • HerInfernalMajesty
    HerInfernalMajesty Member Posts: 1,838

    It looks like a Survivorsā€™ party. And Iā€™m okay with that it looks like so much fun. The Killer side will probably be more fun from the plays instead of the kills.

  • KaTo1337
    KaTo1337 Member Posts: 550
    edited July 17

    Imagine you have a nice little tagteam-down (so 2 killers chase 1 survivor, which leaves 7 survivors on generators, if they are effective) while you lose, lets say, 5 generators at the same time. Sounds definitely fun.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    I feel like Billy + Nurse would probably be a bad combo honestly. Billy canā€™t Insta down in this and Nurse canā€™t use his exposed effect either. Makes no difference for the Nurse, but the Billy would just be handicapping himself.

  • UndeddJester
    UndeddJester Member Posts: 3,349

    Billy can keep up with Nurse though, but yeah on review, I actually missed Billy can't down with his Chainsaw. Seems like an odd decision that one, top of my head I would have kept his chainsaw instadowns and perhaps had Billy grant Endurance or Pallet break speed to his teammate instead of exposed šŸ¤”

    Wraith is probably better for Nurse... Undetectable and the speed to keep pace.

  • Deathstroke
    Deathstroke Member Posts: 3,514

    Here's answer tag teaming. I don't think 8 gens will be any problem I would still win majority my games if there were 4 gens on normal mode and literally that been case lately because bug.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,875

    I feel like Huntress will be the best killer with Nurse. Just go and down everyone as fast as possible. With the aura and the triple blink, youā€™ll just go down as soon as the Huntress lands a hatchet. Or split up and just down them fast since your Nurse anyway.

    Wraith might be okay, but it depends on the size of his Undetectable power. Otherwise the Nurse is just going to continue alerting everyone of her location by screeching to keep up with Wraithā€™s speed or cause the Wraith the wait for her to slowly float everywhere like an NPC escort mission.

    Honestly Nurse just doesnā€™t seem fun teammate in this mode, especially since she doesnā€™t give her teammate any cool effects.

  • drsoontm
    drsoontm Member Posts: 4,903

    The low number of generators also seemed weird to me.

    I'll do my best to kill as much as I can but it will be more difficult than in the normal mode.

    My plan is: I'll play Nurse and I'll group with a friend with no killer experience. I'm not expecting a miracle šŸ˜…

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    I was really hoping you were going to comment on the mass confusing we are having, on whether or not killers get all of the ā€œpowersā€, or if they have to choose either the left side or the right side of the ā€œpowersā€?

    Because it just feels majorly bad if Billy got a MASSIVE nerf for this game mode, and is forced to have one health state chainsaws in this game mode.

  • TheArbiter
    TheArbiter Member Posts: 2,616

    It's very weird to me that Nurse gets buffed and has no drawbacks while Billy does

  • UndeddJester
    UndeddJester Member Posts: 3,349
    edited July 17

    Plz no h8... I'm doing my best šŸ˜…

    I also found this confusing, but I guess we can always throw feedback.

    Billy isn't Billy without going for one shot curvesā€¦ This wouldn't be the direction I would go for Billy, but I think I see why they did it, and to give it a fair shake, my intial gut and guess at BHVRs logic was that the sheer speed, potency and presense of regular Billy basically makes it so you have to ignore the other killer because you can't afford to get hit by Billy... he basically runs off ahead and starts slaughtering unhindered.

    Nurse on the other hand still needs 2 hits and to recover each time, she can't go for 2 survivors who run opposite ways at once, whereas Billy can just go on 1 shot slugging sprees back to back while his teammate just follows behind cleaning up. I would guess BHVR wanted reign in Billy to be a bit more of a team player than a 1 shot monster who runs off on his own.

    This makes sense when you look at Billy's power. It is a pretty insane power to be able to sprint around afflicting people with exposed. He can just miss to zone, and with his fast recovery he can just slap anyone with an m1 himself, or his teammate can do it. If you can imagine a fully implemented version of 2vs8 with someone like Spirit in toe with him, that gets pretty scary.

    Thats my theory, and I suppose my initial feedback would probably be give Billy a weak, or perhaps even no team power if he himself is too much of a handful. I'd endeavour to keep the iconic part of the killer intact in each case as much as possible... but we'll see when 2vs8 comes out proper.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    To be fair, Nurse is really garbage getting value with the teamwork ā€œperksā€ that most of the killers haveā€¦

    Do we really think itā€™s realistic for Nurse to travel long distances in Wraithā€™s undetectable range? Do we think itā€™s realistic for Nurse to get a decent amount of exposed M1 hits (blink attacks not allowed) with Billyā€™s teamwork perk? Do we really think Nurse will get a lot of value from being able to float slightly faster due to Trapperā€™s teamwork perk?

    And thatā€™s the problem. BHVR made sure all the survivor classes had major opportunities to have great teamworkā€¦. but many of the killer teams just have garbage synergy with their teamwork perks.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    The lack of any gen regression sure will make for fast games where killers cant barely keep up.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,797

    I'm not particularly interested in 2v8 personally, but hopefully it's fun for the people who are excited about it.

    I'm glad it's only a limited time mode though, that should give it some novelty before a hard 2v8 meta emerges.

    Although, I think the reality of the game mode could be interesting. Now everyone can experience 'the worst part of the game is my teammate'.

  • Brimp
    Brimp Member Posts: 2,995

    In that first roundā€¦ took the survivors 4:30 to complete all 8 gens. This doesn't really scream "chaotic" to me as I see some people claim it's supposed to be. Definitely should have doubled the gens that the survivors had to do and give more than just basekit buffs to killers when a perk set for surv can give you even more progress on the gen for hitting a great or free MFT.

  • TheArbiter
    TheArbiter Member Posts: 2,616

    I'm sure the strategy with billy is going to be have him go to the edge of the map and constantly run back and forth to provide perma expose to his teammate

    ā€¦.which is honestly going to be pretty lame on both sides. I agree that he should have little to no teammate buff in order to let him have his normal power

  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited July 17

    Nope hilly Billy dosent 1 hot with his chainsaw for some reason but they gave Nurse an extra blink

  • Choaron
    Choaron Member Posts: 363

    Not only she doesn't need any value from her teammate but Nurse players are clearly not going to be of the tandem type anyway. And rightfully so. It's not like any other killer can manage to keep up pace with the killer able to teleport through assets.

  • JPLongstreet
    JPLongstreet Member Posts: 5,874

    I'm thinking the intent is more chases, especially in tandem, rather than kills. This mode basically sets aside efficiency and competitiveness on the killer side, leaning hopefully to just for fun.

    If they wanted to attempt anything like balancing this out some, it would be like 7 survs and 9 gens to do, no hatch, things like that.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    Since she is barely fast as 4.6 killers right now, billy or wraith could easily catch up with her no problem

  • Firellius
    Firellius Member Posts: 4,386

    I think it's done to offset the fact that you can't loop at all in 2v8.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,784

    Nurseā€™s map traversal speed is garbage now. A lot of people seem to forget that Nurseā€™s map traversal speed was very heavily dependent on the range and recharge addonsā€¦. and those have been removed from the game.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 788

    it feels like your fog whisperers act like it's fun to get 2v1'ed by killers when you are applying 2 big nerfs to knight just to prevent this exact thing from happening.

    feels kinda wrong to me.

  • tjt85
    tjt85 Member Posts: 954
    edited July 17

    Personally, I'm looking forward to giving my Killer buddy lots of opportunities to get one hit downs by being a drift king Billy for most of the game.

    I think this looks like a blast, even if it might be Survivor sided. I don't think these time limited modes are meant to be taken all that seriously, anyway. Some modes have been more fun than others and could use re-balancing when they return. But I think it's best to view these modes as experimental PTBs for trying out new ideas, except with the added bonus that we all get to join in.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 333

    This right here! 3 blink nurse is not ideal ever due to the long af cool down each blink adds to the cool down as well as swinging. Don't get me wrong she's still op and s-class but she won't be the dominate queen she is in 1v4.

  • appleas
    appleas Member Posts: 1,128
    edited July 18

    The BP bonus will show whether this mode is worth playing as Killer or not

    My initial guess is not much especially if two Killers get matched together instead of friends queuing up

  • Dreamnomad
    Dreamnomad Member Posts: 3,949

    It's just a matter of expectations. If you are expecting to get an 8 kill each game then you'll likely be disappointed. If you just want to smash the hell out of some survivors for a few minutes then you'll have a good time. Personally, I think it is a good choice to keep this mode casual and fun. Who really cares if 5 survivors escape on average? If this mode is too competitive then the queue times for killers will be insane. I think there is room to discuss overall balance once it goes live.

    Just watching the stream, I think it would make sense for killers to have some kind of bonus damage when they kick generators. Something like 2% bonus damage per living survivor would make sense and just limit the number of times a single gen can be kicked to something reasonable like 4-6 times. Or maybe to keep the focus on chasing survivors, an alternative could be whenever a survivor is caged then each gen loses .5% progress for each living survivor. Considering how short chases will last, that is actually a lot of gen slow down.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555
    edited July 18

    Im cool with that. But as it stands right now this looks more fun on the survivor side and more sweaty on the killer side because of how fast gens get done. As in: You cant really enjoy the fun if the match is over too fast.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    are you sure que time for survivors won't be insane, it's the same thing for either sides

  • JPLongstreet
    JPLongstreet Member Posts: 5,874

    Yeah I'd expect tweaks for that in a second version.down the road.

  • radiantHero23
    radiantHero23 Member Posts: 4,228

    I would just like to know the thought process behind nerfing Billy but buffing Nurse...

    Thats it.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,545

    It's a good thing she's getting reduced fatigue too then!

    (It's not)

    ((Why are they buffing Nurse))

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    couldve been considered right away, if the devs actually knew that gens are going way to fast without regression, thats why anyone is using regression perks in the normal mode, thats why meta perks are regression perks.

    Looks like a huge oversight to me.

  • radiantHero23
    radiantHero23 Member Posts: 4,228

    I understand the part with the map mobility. However, 3 blinks near the partner and a longer lunges have nothing to do with map mobility.

    I'm all for a fun and chaotic mode. Sadly, not many people enjoy this type of gameplay. Just take a look at the regular queue. People, sadly, will always try to optimize the result of the match.

    Making the best killer in the game, that has no realistic counterplay even stronger will result in these people only picking Nurse, whatever killer has best synergy with her and making the match for the other side a lot less fun.

    If these options are put in, one can't blame the players for using them.

    Dont get me wrong, I adore the idea behind the mode and am probably going to try to enjoy this very much. Trapper being the killer that I like to play the most out of the ones available. Putting Nurse in this mode might be a problem in the long run though. I'm very curious about how these adjustments turn out.

    I would love to be wrong though!!!

  • Tsunderechan
    Tsunderechan Member Posts: 17

    As ideal as it is for people to take this game as "chaotic" and "fun" mode, unfortunately, the design decisions of past few years (looking at you SBMM.) that incentivized wins over fun has caused a good portion of the "fun loving" players to leave the game and we are basically left with players that aim to win at all costs. Injecting a "fun mode" at this state is not going to bring those players back, and neither will it incentivize the current playerbase to "have fun" and at this current state, its pretty obvious that killers are going to have a miserable 2 weeks.

    I like that the devs are trying to bring the "fun" back to the game but that needs to be something incremental over the span of years to "detoxify" the community, and as of now, this game needs to have more focus on "fairness" rather than "fun" as the mode itself is already fun enough on paper.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    I doubt "fun and chaotic" can be an excuse for any imbalance, as obviously only one side can have "fun" in one sided games

    Same goes for literally any event to be honest, at least it's good we have separate que now

  • danielmaster87
    danielmaster87 Member Posts: 9,424

    Killers are gonna struggle to get a 2k in this mode. This is because of all the stuff killers get at base in this mode, something like a map-wide Surge wasn't included. So you cage someone, and then what? You get nothing for it at all. And Hillbilly not being instadown, what were they thinking?