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The amount of hooks on a map should be equal to the amount of pallets & windows

I was playing on the new variant of Mt. Ormond and wasn't pleased to see pallets every 10 meters across the entire map, but only one hook out in front of the main building.

There was a hook upstairs but that mattered very little because nobody ever went down up there.

The survivors I was matched against weren't being rude, but they caught on quickly to the fact that main didn't have hooks because two of them had Saboteur.

In hindsight I probably could've made it to the upstairs hook with perfect pathing, but I really shouldn't have had too.

Comments

  • Chiky
    Chiky Member Posts: 785

    The Game would be a nightmare

  • Dreamnomad
    Dreamnomad Member Posts: 3,949

    This is an ill conceived notion. These are two separate topics. I shouldn't have to say this but hooks aren't pallets. They are not equivalent objects and should not be viewed as such. If your argument was simply, "hooks are too spread out". Then I might be inclined to agree with you. At the very least on certain maps it really can be an issue. The Game map in particular has been a problem for me in the past. But it would be absolutely absurd for there to be an equal number of hooks as there are pallets on that map.

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    "this sounds pretty ridiculous, given that there are literally no map resources for the killer to 'use up' anymore."

    There was one hook I could use at main building, the fact it regens doesn't matter when the survivors can break it during my pickup animation.

    "hooks are now broken permanently the first time they're used"

    Works for me, at least there will be hooks I can use. Would the hooks be broken permanently if they got sabo'd?

    My complaint literally is "hooks are too spread out" and "pallets & windows are not spread out at all".

    Spread the hooks the same way pallets & windows are.

  • Dreamnomad
    Dreamnomad Member Posts: 3,949

    Read the title of your thread. It isn't "hooks are too spread out". You are making a crazy comparison between hooks and pallets. The two have nothing to do with each other. You are only weakening your argument. If your goal is to reduce hook distances then you are failing to achieve your objective.

  • Jay_Whyask
    Jay_Whyask Member Posts: 594

    "The two have nothing to do with each other"

    Ironic of you to tell me to reread my title when you clearly weren't paying attention to what I just said.

    I'm not going to come onto the forums and insult people's intelligence by saying hooks are to spread out when everybody already knows that's a problem. Even you knew that's what my gripe was without having to be told.

    As for hooks & pallets, they are resources necessary for progressing the game, you can't do gens without somebody taking chase, and you can't sacrifice people if there's one hook at main.

    If you actually read anything I've posted you'd know I'm taking issue with how plentiful survivor resources are while I'm expected to overextend myself for one hook state.

  • ratcoffee
    ratcoffee Member Posts: 1,475
    edited July 21

    IMO since pallets can range from worse than useless to must-break, simply looking at the number of pallets is a poor indicator of balance. It matters how good they are

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Are hooks going to permanently break whenever the killer destroys a pallet then?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    The solution here would be to remove Upstairs Hooks. Those cause something like this. They are too strong when used, but can also mess up the Hooks on the ground level.