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Can behavior make it so the Unknown can't down people with its projectile power?

I understand the pushback against this idea, but other killers don't have grenade function associated with their range attack. I mean, technically the Xenomorph has the acid/ tail attack combo, however it's still limited with it's range.

I've played against a lot of Unknowns who rely heavily on the spread that their range attack provides, especially in doorways. I still think that the power should be able to have long range, go through walls, and wound people, i just don't like that the unknown can down people with that power as well. I don't want to go down the whole "look at how crazy OP every new killer has been ever since they got rid of Spine Chill and Boon: Circle of Healing," but I just feel like the idea of making some trims here and there is okay.

Answers

  • 100PercentBPMain
    100PercentBPMain Member Posts: 1,143

    This would kill the killer for me. I'm not interested in Huntress 2.0

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,355

    This would be insanely bad. You would need to hit two projectiles to injure them and then have to down them with an M1. And on top of that, if you hit them with a projectile, they are probably far away, gaining even more distance with the Speedboost when getting injured. Which you would have to catch up to M1 them.

  • KatsuhxP
    KatsuhxP Member Posts: 981

    Unknown is for sure not to strong with his range-attack, it's pretty slow so it's relatively easy to dodge if he doesn't guess to where you dodge. He has already the disadvantage over other projectile-killers that he has to hit you more often and hide from you watching him. It's part of his counterplay that you have to guess where he'll hit you through, same with him that has to try and know through what it's possible.

  • joeyspeehole
    joeyspeehole Member Posts: 105

    I feel like the unknown has a lot of power, it's just… you know … you can dodge the huntress hatchets around turns, but its 100% harder against the Unknown. The unknown, unlike the huntress, can also teleport. I get the tug and pull on ease of play between survivor and killer, and I completely understand the pushback, I just feel that it wouldn't be that big of a deal on the killer's behalf.

    The suggestion someone made to me is that the unknown shouldn't be able to shoot people through walls, however I feel that my idea would also alleviate that concern as well.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092
    edited July 21

    And unlike Huntress, the unknown has to hit survivors a minimum of 3, usually 4 times, if the survivor is playing against unknown correctly.

    That's not even counting the fact that also unlike Huntress, unknown can't damage or weaken survivors by hitting them directly

    And unlike Huntress, unknown also has to take ricochet into account when aiming.

  • mcallisterbritt
    mcallisterbritt Member Posts: 52

    If BHVR would fix his Projectile where they did not go thought solid walls then it wouldn't be so bad…. That and the cool down on his power is too short and the time it take for a survivor to Dispel there Weakened is too long….. Then his movement speed should be the same as Deathslinger and Huntress 4.4m/s not 4.6m/s any killer that throws or shoots stuff should never be 4.6m/s……

  • Assassin97
    Assassin97 Member Posts: 35

    A lot of the other comments already covered this, but it is a 3 hit to down power, with a 3 second window to actually damage you if you look at him while he is on cooldown, look at the killer and learn to path while doing so and it is an incredibly difficult power to hit and can be very punishing if he does miss, a miss means you should always be able to remove your weaken effect, meaning he has hit you twice again with power, I'd be more afraid of the zoning personally.