Can some dev please comment on Knight changes?
Can we please get some update on him? As with the PTB feedback, there were complaints with these changes that were pretty much ignored and its not shocking that people complain about Knight now on live version since he sucks no suprise there.
Are there any plans for future hotfix or patch to buff him? He feels so bad to play and he is way weaker than before and that's impressive since he was allready not great killer.
Don't leave us in the dark, please. No need to tell exact changes but at least "yea something is coming" or whatever. This is depressing.
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BhVR does not love him when he makes the AI unusable or stuck without notice within a few months of release. It really sucks.
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They're probably actively ignoring all feedback to focus on the Castlevania chapter now. BHVR tends to drop a rework then ditch the character for two or three years.
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Wouldn't hold out for it. I'm hoping for something. He's very bad rn.
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I genuinely wonder if the devs purposefully ruin random Killers just because they had a boring work day. The history keeps repeating itself. Kind of incredible actually.
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Maybe it's my mmr but every Knight I've faced has been oppressive af.
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This is good to hear, the closure is appreciated.
For my suggestion, I’d like to see the individual cooldowns for each guard from the PTB to be brought back, many people loved it.
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Why did you, the developers, not took the feedback that was given during the PTB? We give you the same feedback we did during the PTB. Thus, the long cooldown on all Guards is new but just because you added after PTB even though no one was asking for it.
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and could we get some information about Iron Will? Forgot to ask for, sry for double post
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Im gonna drop some secret to literally destroy this killer. Once a guard starts a hunt on you, just run them around a loop and then go for the banner, if the knight camps the banner just hold shift+w thr guard wont get a hit and the knight will lose his time while gens are done. If he doesnt camp it just get the banner and thats a useless guard hunt that will trigger the 10 s cooldown.
So regardless of what the killer does its a win-ein for you.
Also if he chases you along with a guard, do not worry, drop pallets and bait windows that way you dont run into knight and the guard wont hit you.
Hope this helps, cuz when you have this info playing against knight is oretty much a flowchart where you going down is not an option if you are not on a deadzone or bloodlust came into play.
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Now Knight is just Twins that can use Victor who does not inflict injury, on a 10-second cooldown.
Just like the Twins, while you are taking the guard and for 10 seconds afterwards, he is an M1 killer the whole time.
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Please buff the knight again.
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I'm curious what the win rate split is between high and low MMR survivors against Knight. I know some players dont like to play against Knight and will suicide on hooks which may skew it a bit but idk.
I miss PTB Knight with individual cooldowns and replacement summoning. :(
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You can also just fast vault a single window and then just run anywhere you want and the guard will never catch you due to the slowdown they get when passing through a window. (Without certain add ons, but a second window vault will make up for that)
So if you have a small window loop nearby, just keep looping around that until the banner spawns.
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