Gen bug or feature?
So, is nobody going to talk about the current gen bug and/or feature that is currently plagueing the game?
For those uninformed, if a player gets tunneled out of the game and no longer spectates any gen completed after will count as 2 gens.
if a 2nd player gets deleted, every gen will count as 3.
And if you're solo and complete a gen it will count as 4.
Not sure if they are testing anti tunneling stuff out but boy does Sole Survivor save the game now :))))
Comments
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"So, is nobody going to talk about the current gen bug and/or feature that is currently plagueing the game?"
If you would have used the search function you would have seen that it was mentioned a couple of times.
They also have a status report on Twitter:
https://x.com/DeadbyDaylight/status/1813627755311034785
Where the issue is mentioned and the goal is to fix it in the next Hotfix.
And there is a section in the Forums about it:
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Behavior also wrote to us about it….lets open our eyes a little bit here. Give bhvr the benefit of the doubt just a little bit.
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Everyone's talking abot it.
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i mean my bug report has pretty much been unanswered so i can see why people feel like they are getting ignored.
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Your Bug Report was marked as a Duplicate. Meaning there was already another Bug Report before yours.
People only feel ignored if they put in the minimum effort and think that they are the only one raising a problem.
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How could it possibly be intentional?
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Well it's declared as a bug, but I didn't see a match until know where it mattered until know. Maybe I'm just lucky xD
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Stuff breaking for “no reason” in the past has often preceded big changes to that thing. Like hillbilly getting a bunch of weird bugs in the few months leading up to the overheat mechanic getting introduced, or survivor animations getting wonky just before they released the new animations. I wonder if this is a harbinger of changes to gen completion conditions related to the number of people left in the match.
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Everybody knows and it's among the "known issues".
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Just tunnel everyone out :) and you've achieved your objective.
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While the theory that it's a sneaky way to test how a "catch-up" and "anti-tunnel" mechanic would go for the playerbase is…interesting (also how it could work as an incentive to not give up early since a few early hooks aren't guaranteeing a 4k). I highly doubt it is intentional.
If such a mechanic was ever introduced, the community would just burn the forums down.
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I will just drop the game, lol, not even theoretically gonna defend my point here, it's guaranteed dead for the game. Imagine have 9 hooks, 3 survivors alive and 2 gens left and guaranteed deserved win turns into guaranteed undeserved lose/draw. No challenge at all for survivors as well, almost like old hatch, where one survivor dead = insta win.
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if this is the devs testing a new mechanic to deincentivize hard tunneling people out early, then I’m all for it. This is especially true when you get the comp wannabe blights/nurses who stack 3/4 slow downs and stand 15 feet from the hook against solos.
I’d actually go a step further and also add in a catch up mechanic on the killer side if they are getting Gen rushed and don’t have many hooks.
The more things to deincentivize playstyles that are miserable for both sides, the better. You would still be able to do it, it just comes with a hefty penalty.
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If the entire thing is intentional, the counter to it is to leave everyone slugged on the ground which im pretty sure is the opposite of what the survivors want so i doubt its intentional. If not, then survivors have no reason to complain when the bleedout meta kicks in.
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Catch up mechanics would be unfair to the side who is winning and has played well. Even if it's done by tunneling or gen rushing. There are other ways to nerf these than give losing side mechanic to help them win. Killer can have 8 hooks and then kill one and lose because of current bug.
Only scenario which could have new mechanic is 2vs1 as it's often hopeless and survivors just hide and wait other to die to get hatch well at least bleedout button is needed for that if killer slug for 4K.
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Matches in this game has almost no consistency, especially in solo queue. A fair match requires matchmaking to work properly and for survivors to be able to work together in some capacity. If one side brings the strongest tools and the other side doesn't it can lead to one sided stomps. Some killers require strong coordination to beat, and solo players at best can bring things to see what their teammates are doing, which isn't enough.
If the game could provide some consistency in the gameplay, then comeback mechanics wouldn't be needed. But the reality of the game is that too many things have to work at the same time for a match to be well balanced. That's been the reality for a long time. So at this point I think that comeback mechanics should be on the table. It's not like every comeback mechanic has to be vanilla MvC3 X Factor levels of strength. Just enough to sand off some of the rough edges.
It's not like the game doesn't have them already. Things like DS deactivating in end game. AFC disabling so killers can guarantee a kill in end game.
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Don't tunnel and you'll be fine.
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this has nothing to do with tunneling. all it takes is just one person to die. that's it.
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I saw several topics mentioning bugs that were closed because they were not bug reports or were duplicates. However, BhVR is growing in that regard, as it is rare for a bug to be fatal in playing this type of game, and it is reported to users on the official Twitter page.
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This is an inaccurate post. If one person is executed on the third hook after 2 hooks for everyone equally, it will still occur after exiting the results screen.
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