The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Aura reading on head on?

This perk should allow you to see the aura of nearby lockers.

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257

    I was worried it's another "show my aura to others", but I am fine with this one.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    Because it's basically DS with cooldown. It should not be easy to use.

    Even for good SWF if you look at bully squad videos, they mess it up quite often, because it's difficult to make precise call outs on locker spawns.

    If you show aura of locker you are in, it won't suddenly become viable for soloQ, you still need teamwork to use it, but it will become brainless to use for SWF.

    The moment Headon gets into meta is the moment I end with DBD, unless they make Enduring work on ANY stun to use it as counter perk, then I would never play without it…

  • k3ijus
    k3ijus Member Posts: 277

    yes because 2 second callouts are extremely skilled interactions between survivors…

    The only time head on perfectly works is the first instance, after that its easy for the killer to bait the locker especially if it seems suspicious…


    and yes it wont automatically make head on good for soloq but it could still be useable then, you act like head on is the most problematic mechanic of dbd, because having 2 or more survivors interacting with you is sooooooo bad

  • Langweilg
    Langweilg Member Posts: 1,313
    edited July 22

    It should show the aura of the locker in a 16m range to teammates.

    Post edited by Langweilg on
  • Ohyakno
    Ohyakno Member Posts: 1,206
    edited July 21

    No they don't? Swf don't have infallible location data for where everyone is at all times. Watch any given video and you'll see head on users in swf mess up.

  • VomitMommy
    VomitMommy Member Posts: 2,257

    The only time head on perfectly works is the first instance, after that its easy for the killer to bait the locker especially if it seems suspicious…

    Not really realistic for most killers, are you going to respect every locker in your chase? That's simply impossible.

    yes because 2 second callouts are extremely skilled interactions between survivors…

    Not really that easy, otherwise it would be used more. The effect is strong.

    you act like head on is the most problematic mechanic of dbd, because having 2 or more survivors interacting with you is sooooooo bad

    I act like I hate to play against that perk. Not really difficult to understand, everyone has something they don't like to play against. I don't care about most things, but headon is simply annoying for me.

  • DeBecker
    DeBecker Member Posts: 286

    Head-On formost needs a longer stun time and a visual indicator of the effect area. Even then, a skilled killer can still bait it out easily.

  • k3ijus
    k3ijus Member Posts: 277

    You dont have to respect pallet, not only that if you can accurately predict which locker their in and quickly grab, its a easy grab.

    The point you mentioned of it not being easy is delusional, it takes “im going in this locker, its ready” for a callout, even if they dont know the exact one regardless it will have the intended effect


    and yes, everyone has something they dont like to play against, but theres no option to filter it out. If you hate it so much run iron maiden?

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited July 22

    You dont have to respect pallet, not only that if you can accurately predict which locker their in and quickly grab, its a easy grab.

    Not really a grab unless survivor screwed it with low reaction time, you get a hit at best, which is on level of bodyblocking at that point, so still worth it for survivors.

    Even if I know there are somewhere in that loop, you usually have 2 lockers next to each other, good luck trying to blindly open lockers in chase. That simply won't work, unless you have seen survivor going there, you are going to get stunned or extend your chases by paranoia.

    The point you mentioned of it not being easy is delusional

    People regularly screw it and you act like it's super easy to outplay, so if that is true (it's not) that also makes it more difficult to use.

    “im going in this locker, its ready”

    That's useless call-out. This call-out would be enough with that change, because survivor is going to see directly what locker you are in.

    If you want to prove your point with an example, you should do better job at it. Your example is the exact reason, why it shouldn't be a thing.

    Unless you have only lockers in one row, your call-out is useless for the survivor. What locker, what side, what loop?

    If you hate it so much run iron maiden?

    Lol, use bad perk (unless you want reload speed for your killer) against chance I play against it, which is luckily very low now.

    So I just bleed out any survivors that use it on me more than once.

    But I will rather play against old MFT than deal with headon in even remotely close numbers (pick rate).

  • Paternalpark
    Paternalpark Member Posts: 663
    edited July 22

    Anyone using Head On in soloq is throwing.