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Why is there still no option to display if people are an SWF before the match?
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A better question (and solution) would be to ask why isn't SWF its own thing. A League of people who play together, forming their own team name would create a great alternate mode. Just think of all that untapped monetary potential where the game could sell customized merch so a team can all match and have their name on a hat, shirt, or something like that?
To answer your question is that until they separate Solo from SWF they can't tell you who is playing with friends (as other people pointed out) because their lobbies would get skipped by a rather large number of Killers. Whereas when SWF are in their own mode, and playing against Killers who want that challenge (and are being properly compensated for it with a balancing agent) nobody would skip because they would be choosing to play in it.
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It only indicates a perceived problem or imbalance.
Players dodge high prestige survivors in lobbies all the time because there's a perception among some that a high prestige level is indicative of skill (which of course is not true).
The lobby holds back most information from players, so the little information it does give is interpreted as being important simply for being shown, and rather than see it as "oh, they love that character" they see it as "oh, the game is warning me they're super skilled" (and that makes sense: one of those things is meaningless and the other is pertinent information in a PvP game). If SWF information is shown, then that will also be deemed important simply for the fact that it's shown when so little else is, and even people with no bias against SWF may feel compelled to dodge. As survivor, I judge other survivors based on whether or not they play as Meg. Is that really valid information on which to determine skill level? Well, actually, that might be, my worst teammates are always Megs. But the other points stand.
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Perception is important though.
Why do you think that players PERCEIVE that there is an imbalance?
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Because punishing people for playing with their friends is about as intelligent as trusting a Crypto project to not be a rug pull
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Because it's an easy thing to blame the loss on lmao
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People also PERCEIVE the nurse as being overpowered, but the data shows she is not. So clearly something about perception is important.
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no reason not to show SWFs after the match, but before it will lead to lots of issues
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It could lead to more toxicity in the endgame chat. I don't know how many times over the years id be in a group of solos, only for the killer to go off on a name calling tangent and accuse us of being a toxic swf. It doesn't happen often but it may get worse if killers know they were against a swf.
I am fine with them trying it out though. Never know how it would play out without being tested.
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I understand why. What I want, though, is the post game lobby to show who is a SWF.
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i dont think there can be more toxicity in the game chat and i find it to be a petty excuse to not be fair with people.
telling killers they were against swfs/solo will do more good than harm because it will help people finally see that SWFs dont affect their chances of winning that much.
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I don't find it petty at all. Reducing toxicity in anyway is a positive in my eyes. But like I said, I wouldn't mind seeing them try it. There may not be much toxicity at all that comes from it.
I have no problems with people seeing it after a match personally but I also don't see it as that important.
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Everyone is talking about this from the killers perspective.
As a mostly solo survivor I would appreciate knowing if I am playing with a 2man or 3man party. Most swfs are likely to help each other so I know I don't need to waste time going for a save when one of them are on it, and I can focus on gens.
I don't agree with killers being able to see swf status though. I would go further and say they shouldn't see names either. I sometimes play with the setting to hide names so I don't feel pressure to leave if I face a group I lost to again.
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Perception is usually based on anecdotal evidence which is not considered actual evidence for many reasons including the inherently small dataset and the human tendency toward selection bias. In terms of importance, our perceptions are important to us, personally.
The data for Nurse said that overall she has a low kill count average. Averages are known for being pretty crappy statistical data on their own. If I remember correctly, her kill count gave a more accurate picture of just how strong she was in the hands of skilled players when her numbers were broken up by MMR brackets.
When I play survivor, my perception of other SWF teams is that they're all trolls and that every 3-man starts with the goal of sandbagging the solo and offering them up as a sacrificial goat. Is it true? Probably not, I probably get teamed with more 3-mans than I realize and the small optimist left in me would like to think they're not all jerks. I can't say I wouldn't dodge 3-man SWF teams if given the opportunity, though, because, even if it's only a tiny percentage that are jerks, who wants to take the chance? And that would ruin lobbies, that would ruin matchmaking, and my perception doesn't even indicate an actual problem with SWF teams, just a perceived problem.
We can't help but make personal decisions off our perceptions. When making bigger decisions and changes that affect a large scope of people, something more than "perception" is needed.
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I think the major imbalance is communication. Swf most likely use comms. Which is an advantage. The killer does not get compensation for this.
Regardless if it's SEAL team 6 or some friends chilling, it's still an advantage. BHVR won't show or remove SWF. They make too much money from them.
As a killer main I know when go into a match I may be at a disadvantage, but I play anyway. I would like to see something done to help killers, but I don't think that will happen.
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