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Nerf Plague and Chucky
There is absolutely no reason that these killers should have the kits they do, whichever dev thought that plague inflicting broken was a good idea, look at the survival rate with that killer and forfeit your job please. Logically if you wanted to buff plague in a fair and balanced way, you should give her toxin a reduced speed buff for vaulting, gens, sabo etc. Giving her the ability to break and needing to cleanse to get healthy is the dumbest decision I have seen, it's pretty much die or die. Chucky is the same story, you give him undetectable, lunge, fast vaulting speed and not to mention he's almost impossible to see, ALL OF THESE ARE BASE KIT. You are ruining the game in every instance, stop before you lose everyone that enjoys your game. THINK for ten seconds and you should know this was a horribly unbalanced idea. Be better.
Comments
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Plague should lose her corrupt purge by any stun, no idea why it was only a bug, it should be an intended feature, I feel like her power is a lose-lose situation, you either stay broken all game, or give her one of the most powerful abilities in the game by cleansing, which is not fun to verse at all.
Chucky in my opinion is in an awkward position ever since his scamper was removed, I think it should return but increase the time to scamper by a lot more and add a delay window to hitting for 2 seconds afterwards, so the "free hit" aspect can be avoided easier. Increease his cooldown to 15 seconds in return.
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Plague is not even strong if you don't give her her power, she's just legion then minus the information or further slowdown xD
Chucky has a relatively bad stealthmode, combined with a dash that's relatively okay to dodge and has the potential to mindgame with his third-person, he's not too strong by far especially since they removed his scamper.
Besides that you must really hate a lot of killers, there are a few with a relatively big kit: skullmerchant does a lot, singularity gets a lot, wesker gets a lot, artist is pretty insane (range attack that can down through the entire map, slowdown because you need to clear, anti-loop), unknown has range with a teleport (you can't even clear without seeing him) and he's still 4,6 xD
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Every killer power is a lose lose situation, plague is no different
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Nah, I preffer to keep current chucky, his skillfloor is higher than old chucky, the scamper brain gameplay is gone and you can use the fun part of the power more often.
The changes you propose will just return old chucky but weaker, why would you do it when the current killer is not only stronger but also rewards more skilled players?
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Ideal and balanced killer for most Survivor mains is something like Trapper, Freddy, etc.
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One thing they for sure should do about Plague is drastically toning down the green splatter all over the screen when you're infected. This isn't Mario Kart, let us see the game, BHVR.
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Regarding Chucky, I am not saying that you're wrong, but just out of curiosity, what purpose would a scamper serve, that was "increased by a lot"? His old scamper gave him und ability to stay in the survivors heels and reliable hit them before they completed the short trash loops, but the timing was still pretty tight, if you dillydalied and turned to he wrong side for even a splitsecond, you wouldn't catch a survivor.
Scamper was more of a general problem (ignore one of the survivors main resources-> pallets blocking the way) instead of a mechanic that could easily be tuned up.
On a second reading, you might actually not propose for scamper to take longer, but for the cooldown to increase. Hmm, that could work, but a killer without a power is a sitting duck and Chucky is slow. He can still get some hits in by winning easy mindgames, but a too long cooldown is just not fun to play with.
On a sidenote: curving his charges was the most fun, and it WAS skillbased. Now its so unreliable, unless the survivor is running in a straight line or in midwich.
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Plague destroys solo queue players who don't understand her power, if there is a random Meg running around cleansing every time they get infected, yeah ggs, but she got her weaknesses, her kill rate wasn't that high compared to other killers last time they released the list, if you're good in chase and your team isn't giving her power for free then she is just a basic m1 killer who can insta down, there are far more deadly killers who don't need as much set up and planning and get downs much easier.
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The problem in case of Plague: If she loses her power by any stun it would turn Plague into a more unfun killer: She would slug even more during her power modus - never risk the DS - and new players would dislike to play her just because losing the power due to random stun feels unfair. Experience players would have no problems. However, fearing pallets is still very strong and good. The project tile is also very slow and gives good reaction time. She moves also at 4.6 which means she has no good map pressure unlike Oni for example. She is also very tall which makes mindgames more difficult on many loops. Staying broken is also not a big deal because this turns her in a normal M1 killer. She is basically a Legion. However, you can also be more aggressive and over cleanse her to overwhelm her. There are a few good fair counterplays.
plague is a very strong killer but not broken strong and an automatically win. The only nerf I can see it to rework the Iridescent Seal because that Addon is too powerful.
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They're literally both in decent spots in terms of fairness, especially Plague.
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None of them need any nerfs, there's just a learning curve while playing against them. Survivors need to stop aking for nerfs before learning how to play properly against killers
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Chucky is and always was the most overrated killer. He has good chase but no map pressure. Similar problem to Clown and Deathslinger.
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