New Hex Totem Idea: Fatal Flaw
[edit 1]
When a survivor is first injured in a match, a random totem on the map will activate.
This totem will prevent survivors from healing from the injured state BY ANY MEANS.
However, when it is cleansed, it becomes a boon totem.
Boon: survivors will automatically heal when standing still anywhere on the map, as well as when cleansed restoring 1 full health state to survivors. (from downed to injured, injured to healthy.)
if snuffed by a killer, it returns to the Hex Totem’s original state.
It takes the killer half as long to snuff as it takes the survivors to cleanse.
the Hex Totem will move to a different Dull Totem (if one is present) every time it is captured by Killer or Survivor.
(if Hex:Thrill of the Hunt or Thanataphobia is present, it will take longer for survivors as WELL as the killer to cleanse and snuff.)
If Hex: Undying is present, will still move this hex totem and not count as a capture.
Cleanse and Snuff Speed are Increased per iteration. (whatever may seem reasonable for a totem like this)
this makes it a powerful totem for killers that are great at injuring, but not securing kills. it is one that is equally powerful for survivors if they cleanse it.
this would be most powerful for killers like nemesis, trapper, huntress, and other killers who can't seem to get hooks but are really successful at injuring or impairing survivors.
what do y'all think?
Comments
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I mean, cool concept. Hexes should be high risk / high reward.
My suggestion would be, however, is to instantly give every survivor one health state once the totem is cleansed. So you are rewarded for taking care of it, even though the totem is strong.
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Feels like Devour is a flat upgrade from this. It takes some setup time, but when it gets going, it makes everyone a one-tap (and eventually becomes even more powerful than that) without any of the drawback of giving survivors free heals if the totem gets cleansed.
Once the totem is found, survivors have the advantage of controlling it, because there are four of them and one killer. The killer's time is worth 4x as much as the survivors and the killer can't delegate - if survivors are cleansing/booning the totem, 3 other teammates are still progressing the match, while when the killer's snuffing it, no killer progress is being made.
A hex totem that struggles between hex and boon is a really cool idea, but I think the risk/reward isn't quite balanced.
Something that would help make the killer time investment worth it would be to make the Undying effect basekit - if the hex totem moves around the map to new dull totems every time it changes state, the perk would be more worthwhile. Because cleansing a hex is extremely easy once survivors know where it is and the resultant boon totem ensures that everyone can see it, SWF or no.
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I don't think Devour is a flat upgrade, but it is better for more skilled players or killers that can easily secure kills to begin with. however, when devour is cleansed, it is GONE.
I felt like making a hex totem more like a control point would be an interesting concept. though, maybe toning down the survivor boons would make them think twice. part of the thing you have to remember is they have to be AWARE of it's existence and where it is. though I guess survivors would be.
though I did consider the idea of using the "it randomly swaps places with any dull totem" as a natural effect, I didn't know if that'd be too powerful for survivors who are likely gonna have an easier time finding it.
I genuinely appreciate the feedback, thanks for considering my contribution!0