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Share some of your original perk ideas (Pt.1)

Tyler3
Tyler3 Member Posts: 194

Like the title says. They can be as extreme, unique and outlandish as you want. Preferably share some for both survivor and killer.

For survivor:

Tripwire - After completing 40% of a generator, Tripwire activates. Press the active ability button whilst standing next to a doorway or vault location to install a Tripwire that will remain active for 100/110/120 seconds. The Aura of the location affected by a Tripwire will be revealed to all survivors for the duration. If the killer triggers a Tripwire, either by walking through or vaulting over one, they will be blinded for 1/1.5/2 seconds and their Aura will be revealed to all survivors for the next 8/9/10 seconds. You may carry up to 1/2/3 Tripwires on you at a time.

Obstinate - Whenever you are unhooked, or unhook yourself, Obstinate will activate. Whilst this perk is active, gain a 5/6/7% Haste Status Effect. This perk and its effects will deactivate after performing any conspicuous action.

Unyielding - Whenever you stun or blind the killer by any means, increase the duration by 0.5/1/1.5 seconds.

Discarnate - Whenever you are unhooked, or unhook yourself, Discarnate becomes active. Whilst healthy and having stood still for 5/4/3 seconds, press the Active Ability Button to enter The In-Between, a space beyond the physical world, for 10/15/20 seconds. In The In-Between, you are free to traverse the map, but will be unable to see and interact with other survivors, the killer, generators, auras, killer belongings, pallets, lockers, hooks, totems and chests. You will also leave no scratch marks or pools of blood, make no grunts of pain, your running footsteps are silent, your Aura will be hidden and you cannot be harmed by the killer, their belongings or powers. Upon entering The In-Between, you will be purged of any and all Status Effects you may have had. After 10/15/20 seconds, you will leave The In-Between, break into a sprint at 150% of your normal running speed for up to 3 seconds and the Auras of all map objectives, survivors and the killer will be revealed to you for 8/9/10 seconds. Once its effects finish, Discarnate causes the Broken Status Effect for 60/50/40 seconds, after which you will fully heal. Discarnate does not inflict Exhausted.

For killer:

Hex: Obstruction - Whenever a survivor causes a vault location to become blocked by The Entity, gain a token, up to 3/2/1. Once you've reached the required amount of tokens, this Hex and its related effects will activate. Whenever a survivor causes a vault location to become blocked, it will remain blocked indefinitely. This Hex and its related effects will be disabled if the associated Hex Totem is cleansed or blessed.

Spectral Perception - Whenever you injure a survivor by any means, the Auras of all other survivors within 10/13/16 metres of your position will be revealed for 3/4/5 seconds.

Scourge Hook: Surreptitious - Whenever you hook a survivor on a Scourge Hook for the first time, you gain the Undetectable Status Effect. The next time you injure a survivor, you'll lose the Undetectable Status Effect, gain 8/9/10% Haste and the injured survivor's Aura will be revealed for the next 5/10/15 seconds.

Chagrin - Whenever a survivor fails a skill check, they lose an additional 3/4/5% progress.

Let me know what you think of these perk concepts and tell me some of yours! 😀

Comments

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    These were the three perks I made for my Hantengu Killer Concept.

  • JPLongstreet
    JPLongstreet Member Posts: 5,889
    edited August 4

    I think if Ruin makes it to endgame it should also regress the Exit Gates as well.

  • Spirit_IsTheBest
    Spirit_IsTheBest Member Posts: 1,041
    edited August 4

    I made these perks for a survivor I made, her name is Victoria Zhu and her perks kind of reflect on her helpful and badass personality, shes also a famous model, here they are:

    Saving Grace

    Your fans are in need of help, saving them encourages you to stay alive so you can support them further.

    Whenever you unhook another survivor safely, gain a token, up to a maximum of 3 tokens.

    Whenever you end up becoming injured by any means, consume a token, gain a 5% haste,
    and your scratch marks, pools of blood, grunts of pain, and footstep sounds are suppressed
    for 15 seconds.

    Stunning Icon

    Your days as a model has gained you some ways to dazzle your audience more frequently.

    Whenever you are in chase for a total of 60 seconds, Stunning Icon Activates.

    The next stun caused by a pallet will increase the killers stun duration by an
    additional 3 seconds, and they are also blinded for the duration of the stun.

    The perk then deactivates.

    Runway Tampering

    Sometimes a different theme on the runway will make things more interesting.

    After you repair a total of 60% worth of repair progress, Runway Tampering activates.

    Whenever you go into a locker, press the active ability 1 button to create a Fog Thrower,
    press the active ability button 2 to throw the Fog Thrower down, releasing a wave of black
    fog in a 28 meter range for 60 seconds, hindering anyone's vision who enters.

    Whenever the killer or the survivors are in the fog's range, they gain the following effects:

    • The survivors leave no scratch marks, grunts of pain, pools of blood, and footstep sounds.
    • The killer gains the undetectable status effect, their breathing and footstep sounds are suppressed, and they gain a 10% haste.
    • Both the survivors and killer gain the Blindness status effect if they are in the fog.

    Runway Tampering then deactivates, and the fog clears after the duration ends

  • Tyler3
    Tyler3 Member Posts: 194

    These are all such good concepts! Actually the other day I was thinking to myself that it would be good if they added a smoke grenade type item similar to a flashbang.