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Is DBD still fun for you?
I’m sure if you play only as killer you are. Survivors not so much. Here are some reasons why the game is not fun anymore for survivors.
- The only way for survivors to escape from the killers are pallets and perks. Survs gets hit through pallets and windows, if the killer is lagged, wow, getting hit from miles way is a laughter situation. There are not enough pallets in maps and maps are currently filled and filled with dead zones. So, if survs don’t have pallets or perks we go down. Going through windows we get hit or down, no matter how far we are on the other side. We get hit or down through pallets while stunning the killer and being on the other side. Hitbox is just horrible, it doesn’t exist 99% of times.
- We don’t have good perks anymore. There’ no metas because there are no perks that are good anymore. The ones that were good were nerfed and are now dead. If we play without perks is the same thing as playing with them. Killers on the other hand have perks for EVERTHING! Gens, auras, noeds, whatever, they have everything. We can’t even hide anymore because they see auras 95% of the time. The fun is basically a game of hide and seek, which it was when the game began 8 years ago. It’s not that anymore. You can stand still on the far corner of the map and the killer will still find you. Good luck, right?
- So, when survs don’t have speed, perks, pallets, hitbox, killers have perks with instadowns, bloodlust, teleportations, long distance itens or powers while being 3 times faster than survs. While survs have what? Exhaustation for minutes on end if we use an exhaustion perk. I don’t even use it anymore, I’m going down either way. The killer will catch up in a matter of seconds.
- Toxic killers that tunnels til death while having 5 gens. Survs don’t have perks good enough for anti-tunneling anymore because the game is pro tunneling, it must be. Killers leaving survs to die of bleeding out while humping their bodies. There is no option to just “give up” while being on the ground. We are obligaded to watch and wait for MINUTES! All of this because toxic people want to show how good they are, while having extra speed, perks, add-ons and instadowns.
- If you have any fun on this game is when playing killer or sometimes surv with friends. Solo queues are just unplayeable, which most surv players play. I don’t have friends that can play with me for hours on end, which leaves me to solo queues most of the time. After I die an anough amount of times I just give up. Behaviour it seems doesn’t care about survs anymore, everything is killer sided. The only good perks we had got nerfed and killers are only getting buffed in all updates I see. It’s a shame really, because I like the characters, the mechanics of the game, but I don’t see Behaviour doing much.
- If I’m a survivor I will do everything I can to survive, so why deadhard, DS and other perks got nerfed? We have more than 50 survivors, triple the perks and only 1% are usable right now. It’s really sad indeed.
Now, name one thing, one thing at all that benefit survs? You’ll get a prize! :)
Comments
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dbd still fun! 2v8 matches are some of the most fun i ever had playing this game.
9 -
While survivor may be at a low point right now I disagree with some of the framing you laid out.
- I agree a lot of the newer maps are becoming smaller and there are less pallets to work with. However Survivors still have really strong maps like Badham, The Game, Hawkins, etc. And when it comes to lag and jank hitboxes effecting the game this has been a problem for years and isn't anything new.
- This is just wrong. Survivors have very strong perks like Background Player which is just totally unfair for the killer to deal with in my opinion. Also perks like Lithe, Adrenaline, Unbreakable are still very good and there are plenty more perks that get the job done. When it comes to aura perks and hiding you shouldn't be hiding. Thats not how you progress through the match. You have to run the killer and progress on the gens. Just because 8 years ago Survivors hid all the time doesn't mean you should do it now.
- Again Exhaustion perks are still very good and can keep a chase prolonged because of good use of perks like Lithe or Sprint Burst. I will agree with you that there have been many killers that are anti loop and force you to hold W like SM and Knight. However with the new killers since than this has been a solved issue for the most part.
- Tunneling is annoying but Survivors still have counter play perks to stop it. DS may not be as strong anymore but it still has good use and perks like Sabator can save a teammate being tunneled pretty effectively.
- Again Survivors have plenty of strong perks and the dev team is certainly not taking a side. If anything they have been trying to discourage tunneling and camping for a while now with the Hook Meter for example.
- Again perks are still good. Dead Hard is still good you just need to put a little more work into it to get the reward.
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I just never see the endless amount of deadzones on maps that some people seem to talk about. Some maps certainly have unnecessary deadzones, and some maps are receiving more and more weak pallets for some reason, no doubt, but I also don't think it's that bad either.
My experience with hitboxes are also never that bad, even though they can be questionable at times.
Survivors certainly still have good perks. When it comes to perks, the game is pretty well balanced at the moment in my opinion. Most exhaustion perks, Off the Record, DS, Iron Will, We'll make it and more are all great perks in my opinion.
Tunneling, camping and slugging are the real problems for survivors at the moment, in my opinion. Especially tunneling and camping, even though the latter is at least being nerfed a bit next patch.
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Definitely No. It's not a game actually, it is a survivor abusing experience. It's fun as killer but it's boring of how easy it is. You are forced to not play because of the extreme imbalances and survivor is very much like going to the dentist or rubbing sand in your eyes. It's terrible and that shows very much in the queues.
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The team mates are worse than ever so many dc, or give up on hook or hide all game or delibrarly sabotage the game
you can swf with good players and ive done that but it gets to the point were your all out every single game an that gets boring
so its ethier boring guaranteed wins or pain of your terrible team mates.
killer you get death threats an told any way you play si wrong win your a try hard an told to comit sucicde you lose your a loser who should die an that you have no friends.2 -
No. Killers are too strong, survivor isn't fun or rewarding to play, and there are far too many toxic players. And BHVR has zero plans to fix any of the problems this game has.
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Yes, Dead by Daylight is still fun to me. If it wasn't I'd already be gone. People who continue to play games they hate are weird.
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I didn't play for months and only came back to try 2v8 if that means anything. It's hard to have fun when it takes so long to address basic things.
- The Hillbilly situation is one of the most obvious. It has been painfully obvious for awhile that he is way too strong. So obvious that even the best players in the world think he's a nightmare to play against. Yet we're only now talking about him actually getting a nerf?
- Same with Skull Merchant taking so long to get some sort of rework. It has been obvious for a long time that she is actively making the game worse for the majority of players and nothing has been done about her still.
- Then you have things like bleeding players out just for the sake of being toxic. The devs did say they were looking into it recently but I really do wonder why something like this has taken so long to even address.
- Maps being reworked into horribly unbalanced trash like the new Haddonfield while simultaneously releasing strong killer after strong killer. When every new killer is firmly in the A tier and old ones are consistently being buffed then I really don't see why maps like the new Haddonfield even exist. Have the devs ever played against a higher tier killer on some of these new maps? Most people are not playing as Myers without addons so there is no reason for maps to be as weak as some of these reworked versions are. It feels like they're just putting out reworks for the sake of it at this point.
- Questionable choices for changes/buffs. Did we really need any work done on Twins or Hag? Neither killer was weak and they are still unpopular after the buffs. I don't think random buffs are going to make unpopular killers suddenly become more popular. If people don't like the playstyle then they don't like the playstyle. It's also interesting that they chose two killers which nobody on either side enjoys. When is the last time you saw anyone get excited to play against a hag or a twins?
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Why don't you try playing killer before you make posts like this?
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I don't think killer is easy at all. Can you post some of your gameplay to show us how easy it is?
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I still enjoy playing this game as a survivor, but the killers are currently a bit too strong. I'm not exactly sure what needs to be done to improve the survivor experience, but it must be looked into.
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No not really.
Its just an easy game to boot up for a few matches at the end of the night. No real comp scene, nothing to strive towards, 1 default game mode w/ some temporary variety sprinkled in.
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i dont find the game fun bc ppl take the game too seriously. I only really see it as a buggy party game that is one update from breaking. It feels like I have to play in a robotic way to win, which is quite boring. The repetitiveness of dbd is another thing i find boring. Every match feels the same, even with the variety of maps It feels like im playing on the same map except recolored with 20 million different plants and objects in the way. I can only play for like an hour at a time before i get bored
2 -
I still have fun although 2v8 is absolutely boring in my opinion from the survivor side beside 2v8 I haven’t played killer since unknown releases can’t be bothered
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- We also have stealth (yes you can still stealth even with all the aura reading perks) and brains (a requirement for stealth). That aside, survivors will be going down if the killer knows where you are and wants to put you on a hook unless your leagues better than them. You require a team to stand a chance against the killer. As for the latency thing, ain't really much we can think of that can be done but thats not exactly the games fault.
- Yes, survivors still get good perks on ocassion, though that depends on each persons definition of "good". Its just many don't want to use them or need other perks to make it shine (like some killer perks…hmm). Yes you can still hide, its just harder depending on what you and the killer bring.
- …since when are killers 3x faster than survivors? We'd feel cheated if that was true as we've never been 3x faster than a survivor.
- Well, can't argue about players making each other miserable. We'll ignore the parts we could argue about since it don't concern the main point.
- we're going to be ignored we can tell but solo Q is playable. The main issue comes from other survivors (not the killer, the our own freaking teammates). If most survivors would stop giving up at the slightest sign of trouble we'd have MUCH more enjoyable games, live or die. But the games where everyones fighting till the end? Those are playable and enjoyable. And because we gotta state the obvious Bhvr does care about survivors since the game requires 2 (dos, duo, two) sides to play.
- See bullet 2.
Now, name one thing, one thing at all that benefit survs? You’ll get a prize! :)
Survivors have: Perks, (occasionally competent) teammates, overall better add ons for items than a handful of killers, 3 chances at escaping (gens, hatch race, and door, not listed is keys), anti-face camp, anti 3 gen, and some maps.
…soooooooooo whats our prize?
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I play both sides, actually more survivors now, because I finished all possible killer challenges...
I still have fun in DBD, it's just about setting correct expectations.
I simply set expectation for result of the match based on what way I am currently playing.
I don't really agree with most OP's statements.
- Perks for survivors are very good, with quite a lot of options
- Perks for killers got worse overall, but still decent
- If you have such issue with hits, then it's not just killer's ping
- Trying to say exhaustion perks are not good enough says quite a lot about validity of this post
- Tunneling is not toxic
- SoloQ can be fun, but not when you consider it "fun" only if you get to escape
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"Is DBD still fun for you?"
Yes.2 -
- It's true that some maps have no-sense dead zones, it's true Devs love unsafe pallets, but there are some perks for survivors that are really strong (OG perks)
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Solo survivor feels pretty painful when you're up against competent killers, SWF is just fine, as always. Killer is pretty good, but unless you've got very strong pressure, chase or lots of slowdown, gens are flying if you're playing in high MMR pool. I still find the game kind of fun though, but not been playing too much of it recently.
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No, but it's cheap dopamine.
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I'm having fun with 2v8 right now, I'm glad they extended it. I'm worried about some of the killer combos they could add in the future that could kill that fun though.
1v4 I don't find fun anymore. I stopped playing last summer because I wasn't having fun - only popped in for couple previous game modes and anniversary. When 2v8 is over I'll be going back on my break until it comes back or if another game mode looks interesting. I'm done with the base game mode, I don't think there's anything they can do there to make it fun for me again.
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Yes. Killer is alot of fun these days.
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If the game wasn’t fun, I wouldn’t play it
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I know Times where survivor are so hard to play against that i gave Up and Play other Things. (Start of mmr )With the mmr system they Game is realy hard you have No Times where IT IS easy you are constand in Stress. For both Sides.
In really old Times you pip realy fast Up and have from time to time a good and fair match.but Now IT IS a Nightmare If you kill one time 4 survivor. As survivor, escape 5 time and you have the try hard Killer. The Problem is mmr
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As for deadzones: when I spawn into e.g. Coldwin with WoO and Open Handed and can count the pallets I can see on one hand… most of the map is a deadzone right off the bat - and after one decent-ish chase the entire map is a deadzone. - That being said: there is a good amount of confirmatin bias since you'll remember that awful Coldwind farm match much longer than, say, a Garden of Joy match (which is perfectly normal and also shouldn't be disregarded; if a few maps can spoil an entire game mode [survivor] for a player than that's an issue, even if it's statistically only occurring in 5% of the matches that player is engaged in.)
On the hit boxes: varied. Sometimes more annoying than other times but there are ridiculous things happening sometimes.On the perks I'd be very interested in the "and more" part. Cause naming a handful of perks - even all exhaustion perks included not enough to give four survivors buids without duplicate perks - really doesn't sound like good balance. At least not when it comes to variety. (And one of the greatest complaints about surv perks is that it's always the same handful of perks.)
_______________
To answer OPs original question: In 2v8 I usually have fun. - Sometimes the sweats get in and then it's ridiculous but overall prettyy fun (recently had a Billy essentially doing an endless tight loop around main on the Coldwin map and Nurse just one blinking everyone cause pretty much everyone was exposed all the time. Fun times. - Unironically if it's the odd match. But once it becomes matches like that back to back… nah fam, that's not it). Played a handful of matches with some friends in normal mod and o gawd was that awful. - It felt so… undynamic, empty and scripted.2 -
I still have fun most of the time as a survivor, although it can be a little difficult at times when I'm playing with my lesser experienced friends and a lot of tiles now are absolute rubbish
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I still like solo survivor. Survivors still have plenty of good perks, running out of pallets/into a deadzone is a skill issue, getting hit through vaults is on your wifi not the killers (not p2p).
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"only play killers" is such a broad terms and basically means nothing, if you play weaker sides of killers consistently, there is no way you can have fun
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Really? I play Myers and Trapper mostly, and those are considered to be two of the weakest Killers in the game. I have a blast. Of course, I'm the competitive sort, and enjoy the challenge of overcoming adversity to achieve triumph. What is interested to me is that you seem to feel or imply that "fun" is somehow only possible with having the biggest or the strongest.
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Then there is no reason survivors can't have fun, I'm just staying on the line with this post
Everyone preach "you can't play the game without anti tunneling perks" or "you can't play the game when survivors genrush in 3 minutes", so it is quite common and if anything pretty "normal" for majority of players, of course some people can have fun even in those situations
But like, you should know I'm talking about common sense, and not about extreme outliers who feel fun in literally everything of the any games
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Commonsense isn't all that common, and you should be made aware that your arguments are poorly constructed. That is why they are not landing as you would like. My point is that spending one's time here ranting and/or venting isn't really all that productive toward having fun in the game. It also isn't particularly effective as an attitude when trying to get better at the game. The first step in dealing with a problem is realizing that YOU have it. People never want to take responsibility for their own enjoyment in the game, or their performance when they fail. I think you should take pride in your victories, but you should also take wisdom from your defeats. Own those losses just like you claim those wins. There is no point whatsoever in lamenting how other people played or the nature of the game itself. If you don't enjoy it, find one you do. I'm assuming you do enjoy it or you wouldn't still be playing. If you are still playing, attack those things vexing you head on by becoming better and overcoming. That is the challenge, and for me personally, that is the fun.
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1. Newer map designs are much better than older ones. They are not perfect but better. They messed up with Haddonfield of cause but their other reworks are good/decent - Red Forst is a fair map and they even buffed Ormond for survivors. Now they try to make Midwich better for survivors. Lagging killers/ killers with high ping is not the fault of the game. Other games have the same/a similar issue.
2. Survivors have good Perks too and Perks for everything: Aurareading with Troubleshooter, Wire Trap, Gens with Hyerfocus, Deja Vu, Chase with WoO, Iron Will, Exhaustion perks. General strong; Unbreakable, DH, DS, OtR, Adrenalin and much more. So saying survivors have nothing and killers have everything is just wrong. But I guess saying this fits your drama more.
3. Inatadown Perks are not even good while the developers remove slowly all the instadown Addons. Killers also need map mobility to be more reliable. Many killers that don't have any type of map control are just weaker (Ghost Face, Myers, Trapper, Clown). Killers also not 3 times faster than
4. We have DS, OTR, BT, DH and now Babysitter and Resurgence to make tunnling more difficult. The developers care about this part and to make it better for survivors. Year, the 4man bleed out is annoying and I wish we had options to end a game quicker but maybe this will come with the finisher mori. Also toxic players are toxic because they are toxic and not because the game or the developers encourage them. those players exist on both sides. It is not a killer only thing.
5. My teammates are bad = this game is killersided = the developers don't care about survivors. Year, seems legit. Killers get QoL changes to feel better to play. If a killer feels miserable to play no one plays them which means more players play the same killers which are Nurse, Blight, Billy, and Wesker. I think the survivors benefit from QoL changes for weaker Killers so we can see more different killers and not always the same ones. Besides that, the developers also nerf killers to make it better for survivors like Wesker to reduce the tunneling or Chucky to remove the lose lose pallet situation. They also nerfed regression perks and buff the hook timer to 70. The developers introduced the Anti-facecamp mechanic, HUD, and DC Bots. They care about survivors.
6. These Perks are still strong and have a high usage. They got nerfed but not to the ground - the developers made them fair and fair is not useless.
TL;TR
You complain about survivors get nothing besides nerfs while killers get or have everything. This is not true and a simple look at the patch notes or at the game over the last month proofs it. Instadown is not even strong in the current metagame. Many other points are not a game but rather a player/humanity or technical issue.
Usually I don't reply to this but there was so much unbelievable fake and misinformation. Oh and I want a prize:
The developers makes camping and tunnling over the years much harder, survivors still have really strong Perks and some Addons are even stronger than some killer ones or even stronger than Trappers Trap.
2 -
The only thing about Survivor SoloQ that can ruin the enjoyment is when you team up with Survivors who basically throw the game by giving up early, or are P100, brightly-coloured players who go in and basically prove P100 doesn't always mean skill with terrible plays.
However, some of the stories that come about from SoloQ are amazing! Those trials where a newer player on the team is struggling, yet trying and the rest just band around them; those amazing saves or coordinated plays which are just beautiful! The fun moments, when even the Killer see the silliness in it, even of just for a minute before returning to the hunt; the good endgame chats where everyone from both sides seem to have enjoyed it. Those moments are absolutely why I love SoloQ.
I would say though that the whole "Devs don't care.." crap is pointless now. Patch Notes provide very clear evidence throughout the years this is not the case. You need to get past that.
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Sure I do. But I won't say it doesn't make me grumpy at times.
I still enjoy the variety that playing Killer brings. Plus, I'm not so bad at Killer and I like to win, so it can be a little rough on the old ego to play too much Survivor. I tend to hop over to the Killer side if the Survivor games are not going so well.
If I played Survivor with the hope of escaping regularly, I'd have quit the role a long time ago. But those rare wins do feel special and I guess that's still enough to keep me coming back.
1 -
I have plenty of fun derping around in SWF with my friends, and still enjoy many Killers. The game occasionally is frustrating but that's part of the experience, no different from a hard game like Dark Souls or something.
Maybe you just need a break, dawg. Nothing wrong with taking a break to deal with Burnout.
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People will say you are wrong but let's be honest, dbd is not really fun outside of 2v8 if you are a survivor in 2024. Sure there's still SWF and that will be fun since it's with friends but really just the survivor experience is ass. Like how hard would it be to make sure hits are validated by the server instead of a laggy killer?
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I only play survivor and only in solo and i like it, btw every like 2-3 months i quit for like 1 month for boredom.
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>mmr
I agree, the problem of 1vs 4 is mmr and sbmm. They make all matches repetitive.
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Not at all. I almost never see slugging, and tunneling and camping are dead strategies, especially camping. Y'all act like if the killer's around hook, you can't get the unhook. You totally can, given you hook trade. If all 3 teammates run up to hook and take a hit but don't hook trade, then they're bad and deserve to lose. And the person off hook is not helpless. They can easily take the killer on a chase in which DS's timer gets outlasted. If that's not enough, you have multiple perks like Kindred, Camaraderie, and Reassurance, plus the anti-camp meter.
5 -
Killer is fun for me but survivor has became less fun. It's compination of many things and I can agree with many points of your post.
In 2vs8 I say buffing killers to be stronger when they're together is mistake.
1 -
I see it often enough, or have in my last survivor matches, which have been a while. And it seems like a lot of other people also see tunneling and camping often enough to be a serious problem, or there wouldn't be as much complaints.
Those strategies surely are not dead in any way. Tunneling is still one of the, if not the strongest strategy for killers. Even just in videos of content creators I sometimes see how they resort to tunneling if they are losing, and then end up winning because of the tunnel. Tunneling is incredibly effective.
Camping is also effective. Against some killers you can try and hook trade, but against killers like Leatherface or Huntress not even that is possible. Also, if all 3 survivors have to come and swarm the hook to get a rescue against a camping killer, then that's no one on gens at all, which will just lead to a 100% loss for survivors. Them losing has nothing to do with being bad in that case. In the contrary, it's bad killers that have to resort to camping in order to win matches.
At least camping is being nerfed a bit in the next patch, but it surely won't be enough.
DS is good against tunneling, but not everyone runs it. And no, you can't just easily take a killer on a chase after being unhooked. 10 seconds of BT aren't enough for that, against strong killers with good anti-loop it's very possible to not last long at all, given you are already injured when coming off the hook.
Kindred, Camaraderie and Reassurance can be helpful, but often enough only in a swf. Not sure why you would even mention the "anti-camp" mechanic, it isn't an anti-camp mechanic, but an anti-facecamp mechanic. It does nothing against regular camping.
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I’m sure if you play only as killer you are. Survivors not so much.
Funny, because I had been a killer main since I started playing, and the last few months I had been playing almost exclusively survivor, as with the latest changes in perks and such, playing killer had become extremely stressful to play again.
Now, name one thing, one thing at all that benefit survs? You’ll get a prize! :)
You are 4. The moment survivors start playing as a team and coordinate a little so they benefit from the numeric advantage, there is little the killer can do unless he has a good build with the "correct" perks for him to gain some more time to do what he must.
What have I won?
4 -
I actually agree, hit validation and auto aim both need fixing, and i say this considering myself more of a Killer player (though I tend to play more Survivor than Killer because my friends do).
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The problem is that the dev balance the game around stack of surivor, but this is just wrong bc the solo q experience should be their focus to balance the game.
3-4 stack should have penalities like 30 sec more to complete generators and such.
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Yes SWF balancing is a problem. If you balance the game around solo q it makes SWF godlike. If you balance the game around SWF it makes solo q horrendous. It's virtually impossible to balance the game properly around 3 different types of player.
Until BHVR acknowledges the problem and put some restrictions in the game for team players on comms then solo q will unfortunately just stay in the same broken state. I can honestly say that I only get around 1-2 out of 10 games that I actually enjoy in solo queue. The rest are just an all round frustrating & miserable experience these days.
2 -
nerfing SWF won't achieve anything.
solo q just needs functional voice chat or a gameplay where there is a functional voice chat and the game should then be balanced / designed around the assumption solo q / swfs are the same.
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It has it's moments.
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Solo queue with voice chat won't really do much for the solo queue experience. Most SWF teams are groups of players who play together on a regular basis and coordinate perks and are practiced in some form of teamplay. Over time they become better and more coordinated. This can never happen with random solo players. In fact voice chat for solo q would probably just make it more of a toxic cess pit with players abusing each other over comms which would be significantly harder to monitor.
More in-game options would be better for things like going for the save, stay on gens etc etc. At this stage I still don't understand why these basic functions aren't in game. Not like it's difficult to do.
Regardless if all of this happens it still doesn't do much because the game is balanced around SWF v Killer, when it should in fact be balanced around solo q v killer. That can never happen unless killers are willing to accept the fact that they become playthings for SWF teams.
As I said before it's impossible to cater to all 3 sets of players so they either buff solo q and put some restrictions in place for SWF or they just continue down the SWF v Killer balancing and let the solo queue players rot. The 3rd option of buffing solo queue at the expense of Killer fun v SWF is never going to happen. Killer is probably the most important role in the game with regards to keeping queue times at a reasonable level.
The easiest way imo is to apply some kind of handicap to SWF teams and buff solo queue. This would allow them to some extent to make changes that won't directly effect the opposing groups. If SWF become too weak then just change the handicap with little to no direct effect to solo queue balance. Solo queue becomes too strong strong then just apply some nerfs with tweaks to the SWF handicap to compensate etc etc. It's not perfect, but at least it's a move in the right direction to accommodate Killer, Solo q & SWF balancing.
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in other words - punish skilled players on both sides in favour of low skilled casuals.
no thanks.
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You will never have a full 4 people with open mic, is not 2009. They are probably in discord with their friend or they just don't want to socialize.
0