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Adrenaline should be changed/reworked
Title. I'm still perplexed why this perk wasn't reworked yet for how much strong and braindead is… healed by one health state, sprint burst and on top of that it can be used even when exhausted…
Comments
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It also only activates once and makes that Survivor be down a perk for the majority of the game
Its fine as is
18 -
It‘s not even strong. Even self care is better. The last nerf was already overkill for this perk.
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This is exactly why "killers should be rewarded for just doing their job" does not work at all.
Adrenaline is literally, hard countered by hooking the survivor. And apparently that's still not enough for some people.
18 -
The Perk is still really good but now much fairer than before: You have no longer this stupid situation where a survivor comes full health from a hook and the nerf to three seconds makes it much fairer against weaker killers. And of cause, it no longer wakes you up when you play against Freddy. It is has also the requierment that you all generators need to be completed to get active. I remeber when the developers announced the nerf to Adre and everybody pretended that this will make the Perk ueseless. But it is still in the Top 10 of most used Perks because it is still strong but no longer too strong.
In my opinion the Perk is fine and there are more unhealthy Perks than Adrenaline.
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It probably won't be changed any time soon. And you can thank everyone who praised the devs for nerfing it earlier this year, even though that nerf did nothing to address the situations/strategies where Adrenaline was actually frustrating and simply made the perk bad for solo queue. Toxic tribalism at its finest.
5 -
How else could it be changed in a way that makes it viable? It no longer activates with a delayed effect when a survivor is on hook.
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Have you tried winning the game to prevent it from activating? Works just fine for me.
13 -
we're doing this again? im so tired man 😭
3 -
Changing the duration of the sprint effect, which was previously the longest of all the Exhaustion perks iirc, was enough of a nerf. Instead, now it's "Sorry, your teammates did the last gen while you were hooked, the perk you waited all game to use is useless and it's end-game so the killer is free to camp and tunnel and take you as their free kill," a lazy and awful approach to 'fixing' anything.
9 -
You still get the speed burst do you not? You still might have teammates willing to take hits for you do you not? The previous version was, to put it in similar terms for the killer, "Sorry the survivors finished everything and got the unhook, they're free to go". It fixed frustrations while still being fair.
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I think on its on it's fair perk, but when whole SWF have it, it become no doubt most braindead and unfair perk in the game. Just bring some comp bone / key / Eyrie, ignore healing, clue to gens with Resi, take some hits for friends on last gen, and here you are, literally free escape no matter what.
Because killer stacking slowdown is unfair, but survivors bring bunch of second chances is fair, you know.0 -
Thats why I think the best and easiest way to nerf bully or hardcore SWFs, without hurting casual SWFs much or soloQ at all would be this:
when you have a SWF, no doubling of perks allowed, every perk in the SWF has to be unique. This would shut down the aweful feeling of going against 4 DH, 4 Unbreakable, 4 DS while churning out gens with the power of 4 Resilience etc. or being thrown into a "fun" 4 Head On match on Dead Dog or Hawkins, while leaving the casual SWFs mostly unaffected. One or two perks would have to be changed by one person or another, but who cares, everyone is running something fun most likely.
And soloQ players would be completely unaffected by this change, as it only prevents premade groups from doubling up, if a soloQ MMR throws 4 DHs into on lobby, so be it.
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That exactly what I suggested million times here, I completely agree. I think some survivors perks are restricted because of existing of SWF, and after this change they can be buffed.
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The problematic part of it is that it can either be garbage and not do anything. Or it can be insane and completely reset a team that was kicking your butt all game.
0 -
It already getting a nerf some months ago now the sprint is like 3 sec if i'm not wrong and if u are hooked you will not regain full health. It basically got worthless if u are solo Qing.
And it was nerfed bc of stacks of survivor that abused it, another time when solo Q survivor are getting penalities thanks to the dev that try to balance the game around stacks.
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The problem then is not the perk but survivor stacks squad.
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If people really want Adrenaline to be weaker, then it needs to activate more than once a match. You can't limit it's effect to only working at the moment the gens activate, if the effect is mediocre. Only brutally strong perks should be this restrictive in their use.
4 -
Nah its still very powerful. Well powerful in the right hands. If you're not up to par at the game you wont see much value in it.
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The perk doesn‘t even do something in 70% of you matches. Either you don‘t even get to endgame, you are exposed, you are healthy and it only makes you exhausted, which is a disadvantage or you are hooked and it doesn’t work. Why should I play a perk that does nothing most of the time? Shure it can get into clutches, but it‘s better to bring anything else than wasting a perk slot for a clutch that doesn‘t even happen in one of ten matches.
5 -
Same 😑
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Wait, what are we talking about?
Adrenaline did get changed/reworked, and it was made far healthier… now there isn't anything anyone can reasonably complain about; it's perfectly fair...
It still has a very strong effect, but with a meaningful risk vs. reward, and is certainly viable while no longer rewarding a survivor for being caught and hooked...
2 -
If your team completes a gen while you're on hook, thats on them. Thats a player skill issue right there. There is those rare scenarios where everyone has it and its just better to get any adren instead of none for a better chance but most of the time that aint it. Also theres tons of perks that dont do something for the majority of a game but still are used. Thats because survivor on its own is already powerful and perks further enhances that. Also you say exhausted is a disadvantage but how many scenarios are you not already exhausted when the last gen pops? Exhaustion perks by themselves are more than enough to win games and having adren just ignore the already existing effect and give you another 3 second sprint burst along with a health state…. yeah this perk just doesn't need a rework or changes at all.
A perk in which its power is decided by the teams skill is a perk that is normally fine and doesn't need touching.2 -
That is the knower's trick.
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