Some real issues I have

Grummm
Grummm Unconfirmed, Member Posts: 1

I don't know for how long the 2V8 mode will last, but there are some ridiculous problems with it! For starters ANYTHING that gives a survivor %150 Haste for any duration needs to go, a good survivor with that cannot be killed. The toxicity is just irritating, there should be a penalty for staying in the trial after the end game collapse for too long, I cannot express how maddening it is to lose pathetically only for the survivors to decide when the game ends because they don't feel like leaving. I have no problem getting outplayed, but I should be allowed to leave the game for the next match on my own time, without losing out on a full match and getting a time out.

Comments

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    I agree, 150% Haste on Survivor period is too much. I say no higher than 125% Haste; 140% on Killer.

    Staying in the gate without doing anything like healing, waving, scouting, etc should be punished with being Exposed and full Aura reveal you can't hide from with Distortion. Teabagging should be punished with inability to leave the round, measured as at least two rapid crouches or more in quick succession. Bam that is IT, there is no reason for you to EVER do this except grief.

    New Killer Perk: Last Laugh

    Whenever a Survivor lingers in the Exit gate or camps the Hatch for 20/15/10 seconds, this perk activates. While active, Survivors may not open the Hatch, activate a Gate, or leave through an opened gate by any means for the next 60 seconds. Additional Survivors in the exit gate strengthen the effect by 10 seconds for a maximum of 100 seconds. While active, no Survivor that lingered in the gate or is not running/healing/walking for at least 5 seconds beforehand is able to leave the Trial until the the timer expires. Survivors are also Exposed and Downed Survivors crawl 100% slower during this time. If a Survivor should crouch more than 4/3/2 times in rapid succession, they will be instantly grabbed by the Entity and teleported to the furthest hook from any Exit Gate.

  • RenoPro
    RenoPro Member Posts: 69

    >Teabagging should be punished with inability to leave the round, measured as at least two rapid crouches or more in quick succession.

    Lol, cope.

  • MrMori
    MrMori Member Posts: 1,964

    Hey, I've been advocating for a way for killers to give up early for a long time without being forced to walk over and M1 survivors out as they BM at gates. Don't think it's gonna happen any time soon though, so your options right now are either to suck it up and push them out of gates, or just tab out of the game and wait until EGC ends.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580
    edited August 2024
  • n000b51
    n000b51 Member Posts: 768

    So why will they do that if you are not here to look at them ?

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    I'm sorry but I don't understand your question. Survivors will still do it if they even sense an iota of a Killer near the gates. They do it when I'm not paying attention merely passing by the gates to go break a pallet and move on. They do it the second they thnk they sniff the terror radius.

    When you show no interest, they give up, or they get curious and come out and usually end up damning themselves thinking they've got time to escape. But they usually don't. I actually had one toxic Yui do this to me as a baby Pinhead, then DC when I downed and began to Mori her (she was Death Hook).

    It's a mix of irritation they didn't get what they wanted, and also got bested by someone who saw an advantage and took it. That's all.

  • Deathstroke
    Deathstroke Member Posts: 3,738

    What? That 150% haste is limited in 2vs8 so it's fine it's simply like sprint burst perk. It only pays them bit more time before killer can catch up. If you can't actually catch player with short sprint burst how could you catch them without it?

    Just push them out if they're at exit in endgame collapse. Killer at least has always options when survivors are slugged for 4K they can't do anything they just have to sit there and wait 4 minutes.

  • Langweilig
    Langweilig Member Posts: 3,255

    Killer que is already 10min long and you wana nerf survivor. I bet that this will lead to more survivors playing it.

  • GolbezGarlandGabrant
    GolbezGarlandGabrant Member Posts: 979

    People stay at the gates in 2v8 because anyone still getting chased and downed will have their cage spawned at the gates. It's good for anyone who can't get to the gate.