Questions for killer mains

menacing_goose
menacing_goose Unconfirmed, Member Posts: 118

Genuinely wondering why a lot of you complain about meta as if most of it is caused by killer. Anti tunnel is meta because tunneling is seen so often, even after the nerf pop pain res still remains in the killer meta and people who “gen rush” are viewed as boring as if they’re doing something wrong. I could want to run meme perks but it wouldn’t matter and would be pointless because killers 9 times out of 10 will never be for it. “It’s not being toxic we want to play the game as well” don’t get me wrong I understand when you guys say that but how are you gonna go and say this but then be upset at survivors when they just run meta and play the game instead. Meme perks are pointless if no one wants to meme and bad perks just aren’t worth running at all which you know because I’ve heard it many times “pop pain res is meta because there’s no other regression worth running”. So I’m just curious as to why there are so many complaints as if killers can’t control most of the game.

Comments

  • Akumakaji
    Akumakaji Member Posts: 5,435
    edited August 14

    My current go-to build is Franklin's/Weave Attunement, as it is kinda fun and effective, but it will probably gone for good in a months time max.

    As my third perk I run PainRes, because the game without any slowdown is very painful for killer.

    My fourth perk is flexible and I usually run something fun here, like Trail of Torment, Unknowns stealth perk, Coup, Deerstalker or Spies, with Spies actually being my most used perk in this slot.

    Its a very dangerous and aggressive chase build with only token regression, and if Weave Attunement gets nerfed I might be tempted to run POP again, because why bother with anything? Survivors didn't want to adept to Weave, so it got complaint about so much that it got nerfed and in the end nothing changes.

    That aside, my build allows very few mistakes and can be pretty unforgiving, but it allows me to get into the thicked quite regularly and having very little off-time out of chase ... which is needed, because, as everyone knows: gens fly these days and even one dedicated gen jockey can slowly erode all your progress while you try to play the hook game.

    Yesterday I had a game vs an obvious SWF, all running SB and/or DH, Resilience and Windows plus flashies. I had two on death hook pretty early, but then dropped chase when it was obvious that they would take me on the long tour over he map; committing would have 100% cost me the game. I got one lucky kill later at 2 gens remaining, then broke a tight chase at 1 gen because I had a feeling that they other two were duoing the last gen in the odd corner.

    Due to Resilience they had stayed injured and I arrived with barely time on the clock. But that allowed me to down them both, skillfully noting the telltale signs of DH and thus baiting it out, and then methodologically hunting for the last wounded survivor. Got lucky with my pick of Spies, as they ratted out the safe attempt preemptively.

    But that 4K was only due to some very good decisions on my side and them missplaying and staying injured. They would have eaten any slightly lesser experienced killer for breakfast and the game would have ended with sour 0-1K. I would have had more breathing room if I went full on gen regression, but well, I also don't want to be a meta slave, blindly following the most played perks without any variety, but my descision in my build often costs me games and makes many trials VERY difficult. The situation isn't helped in the slightest that like 90% of all the obvious SWF feel also the need to further push thinks in their favor by buring survivor favorable map offerings. God, I hate this so much.

    Post edited by Akumakaji on
  • caipt
    caipt Unconfirmed, Member Posts: 670

    Its the same on both sides. As survivor the only meta perk I actually enjoy is sprint burst (and resilience if that counts as meta), but my other two slots are either anti tunnel or something. On the killer end theres no fun meta perks, but you gotta bring em to have a chance. I'd LOVE to run vault speed myers or mint rag weave/franklins every match but if I did that I'd probably need to tunnel I'd wanted to win.

  • Akumakaji
    Akumakaji Member Posts: 5,435
    edited August 14

    I would upvote you 5 times if I could.

    Post edited by EQWashu on
  • menacing_goose
    menacing_goose Unconfirmed, Member Posts: 118

    I’m aware that tunneling can be used for pressure but my overall question was why complain about that being meta and a survivors play style when you’re forcing it there would be no need to run anti tunnel if you’re not tunneled and if you run it anyway without ever being tunneled it’s basically a wasted slot and as I said before pop pain res is in the meta and seen almost every match so why wouldn’t people feel the need to gen rush as often as they do now killers actions have more control over a game than a survivors and that decides on how people will play or have to play so why complain about it as a killer main

  • menacing_goose
    menacing_goose Unconfirmed, Member Posts: 118

    I don’t recall saying I was here to argue I was wondering why complain about something that whether you like to admit it or not caused 🤷‍♂️

  • scorpia
    scorpia Member Posts: 38

    It is a circle. If the killer doesn’t bring meta perks, the survivors still will and they’ll steamroll the killer and teabag at the exit. So the killer brings meta perks, which incentivizes survivors to bring meta perks, ad infinitum.

  • totallynotamegmain
    totallynotamegmain Member Posts: 658
    edited August 14

    this is why I can’t wait for 2v8 to return; no perks means no meta builds on either side 😁

  • Nathan13
    Nathan13 Member Posts: 6,706

    Unfortunately with the way this game is, we have a meta on both sides which can be shaken up but then we get a new meta so you see there’s always gonna be players on both ends running the same perks.


    Personally I only try to limit myself to one anti gen perk because I like to use a different variety of perks. The way some maps are badly designed encourage weak killers to use a full gen regression build and they will tunnel out someone quick in early game to gain pressure.

  • totallynotamegmain
    totallynotamegmain Member Posts: 658

    I have my own question for killer mains:

    Can I be your fren 😊

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    But people figured out the meta there in week 2 of 2v8… ._.

    This game is never gonna be free of meta. The only solution is to hard nerf chase and gen perks until other perks become more viable.

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    You can always be my fren in 2v8 or 1v4 but I demand the occasional murder selfie. If you're okay with that yeah, you can be my fren. Boop the Ghostie pls?

  • Ayodam
    Ayodam Member Posts: 3,074

    Weave isn’t scheduled to see any changes until November. Weirdly, they’re modifying Distortion before it (in October). So you’ve at least got longer than a month to enjoy the near permanent wall hacks of Weave + Franklin’s.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    Neccesarily tunneling is not the best strat always to remove one survivor quickly because you are not pressuring the others at all. Good example were my 2 games I played today first I tunneled meg whole game ignoring others I had challenge to mori and did that but I only end up with 2K securing it in endgame. At least this is case with slower m1 killers.

    Second game I chased others too but secured early kill when I hooked one of them second time and she was only tried to be saved until too late and I downed the survivor attemping rescue so she died to second hook. I got 4K 2 gens remaining. So for me true tunneling is not working but targeting someone works much better.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555

    Which was first? Chicken or the egg? You could also say killers tunnel because gens are too fast. As it is the most effective strat to remove a quarter of your opponents team, which gives them less time to get gens done. And it doesnt even help all the time when you tunnel, like you could end up chasing someone with a good sense for chases, because its a good looper and all that.

    I know people dont like to hear it but tunneling actually still requires some skill with the hunt and measuring whether its worth it or not, unlike holding M1 on a gen while someone else gets chased.

    And tunneling just increased because anti "genrush" perks got gutted. Why are they still used? Cause you still need some slowdown, now more than ever. Doesnt mean they are any good to counter the genrush. And im not even blaming survivors for doing gens, its a simple fact there is nothing else, its the devs fault that time management goes extremely in either one direction depending on how many survivors are left.

    But i keep seeing people blame killers for simply trying to win, like you do right now with this post. I think it should stop, for years people are arguing over something that is entierly on the developers task.

  • Lost_Boy
    Lost_Boy Member Posts: 675

    This is the main problem imo. I play most killers and own all at +3 prestige. I favour some over others but I like to mix it up when I get bored and will often play weaker killers using non meta perks. If I win I get no response, if I lose survivors act like they just won a comp DBD tournament and will often start taunting mid game. Survivors bring it upon themselves time and time again and are often the cause of what they complain about the most. I don't even use meta perks these days and haven't done for ages, but when I do try to have a bit of fun and mix it up it just becomes insufferable so I will often switch back to stronger killers to stomp them.

    As you suggest the cycle just repeats itself indefinitely. Survivors should be encouraging non meta perks and killers, but instead they like to pretend they've done something special and start trying to play like a bully squad, which in turn makes killers annoyed and they dish out their own form of justice by using the best killers, perks & tactics.

  • KFChris18
    KFChris18 Member Posts: 114

    Since Killers receive no reward for not tunneling and since it is far and away the best way to win games, why wouldn't they do it? Same thing goes for survivor. If the best way to win is complete gens fast or waste the killer's time, then why wouldn't they bring perks like DH and DS or BNP toolboxes. Its a nasty cycle that would require BHVR to make some major changes, both to perks/items and the core gameplay to fix. The only thing any of us can do is play the game how we want it to be played and not expect our opposition to play how we want them to. Its just the way the game is.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,436

    I am a Pig main and I very rarely run any gen regression, in fact my most often used build is Blood Warden, Remember Me, No Way Out, and Terminus. I jokingly call it my "perkless Pig" build because of how often I get the 4K before the last generator is finished, making the 4 perks never come into play. If you get zero use of any of your four perks, did you even need to bring them?

  • Yggleif
    Yggleif Member Posts: 211

    Nerfing gen regression made the tunneling issue worse because now the only viable gen regression is pain res which is barely even enough in most cases so you kinda have to tunnel to make the game a 3v1 as quickly as possible.

    I don't hate the survivor meta rn but I do hate if I try to be nice and spread hooks out 4 gens pop before anyone is dead.