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Suggested solution for long-term bodyblocking

I am not sure how these things work on coding & development side of things, but I feel like there's a rather simple solution to just straight up remove the possibility of griefing tactic via permanently blocking off survivors in the corner somewhere. Killers are not really affected by it, as they can exit from any survivor-made blockade with a simple basic attack. Survivors, on the other hand, have no such means to defend themselves from killers and other survivors alike, who'd resort to that, be it to cheaply secure a kill or to just be mean.

That being said, what survivors CAN do in that situation is remain idle, and when they do - they receive crows above their heads. They already have an effect of making loud notifications towards the killer and making survivors unable to use perks like Head On, so as they aren't just some empty asset unable to affect the gameplay - why not expand the effects they provide?

My suggestion, essentially, is to make it so that survivors, upon receiving all 3 idle crows, should also get Endurance status effect and lose collision with other players (akin to when they get hit by a killer or right after they are unhooked), BUT only for a short period of time - say, 5-10 seconds.

This, after spending 90 seconds standing in place, will let them pass through the bodyblocker and move towards another area they see fit, with Endurance providing additional short safety net for those victims of bodyblocking, who had the inconvenience of being wounded at the time. The solution itself makes it so that the victim is in full control of provided counterplay, rather than the griefer (so this won't give latter any way to deny it).

That way they can't really abuse it aggressively in any way, as using something with that short of a duration is impossible against someone who isn't right in front of them. Using that in chase, for example, is also virtually impossible, given that unless you move - killer will just down you. What that WOULD do, though, is ensure that nobody in this game will ever be able to be prevented from playing just because someone else decided to block doorways (hello, second floor generator room on Springwood maps) or player models in corners.

Not for any longer than 90 seconds, at least.

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