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Why people complain

Rosedeath999
Rosedeath999 Unconfirmed, Member Posts: 1

Why people crying bout killers being op but we not I play all killers and each have they own weaknesses we only play good with the killers bc we strategize. That's how I only got kills majority of the time at high mmr survivor's are the real problem they give you a hard game then cry bout being killed in q game that's made for survivor's to die anyways then to put the icing on the cake the perk system favor survivor's but like I said I been playing for years but I main all killers the only problem is people cry bout being killed on a game that's made for you 2 die sometimes please don't think one sided cause your complains effects the game growth peace

Answers

  • HexHuntressThighs
    HexHuntressThighs Member Posts: 1,245

    People don’t want to have to think that much when it comes down to it. (Hence why Windows Of Op has a 35% pick rate)

    No killer in this game is overpowered except for Nurse. And even then if you play super smart and hide or just hold W she can have a hard time too.

  • TieBreaker
    TieBreaker Member Posts: 995
  • Akumakaji
    Akumakaji Member Posts: 5,487

    I just had a game with Pyramid Head on the Eiry vs a SWF with fully stacked meta perks (besides one rando, who was obviously not running with them). The first chase got rewarded with 3 gens popping and during the next chase I saw them already encroaching on the gen that I just kicked. What do this players suggest to the killer to do at this point, 1 hook, only two gens done? So of course I tunneled. The survivor even got away after the second escape, but I broke chase with the obvious god-looper immediately. I played really rough, used my cages wisely and just barely scratched bye and got two kills.

    In the end I chased one wounded survivor around shack, then returned to the last gen that was at 90+% and managed a lucky grab from an overconvident survivor. I then managed to down the last one with a lucky snipe through the shack walls and turned a sure loss into a full 4K. Sure enough, the survivors were salty a left some spicy slurs on my profil ^^

    So I don't know, most of the time my games are like this and I feel not one bit overpowered. Sure, sometimes the game throws newbies at me you can most likely feel it and I usually meme around with those, unless they feel like BMing me at every opportunity. I can often hold my ground at this strong survivors, but I got to sweat every single game and there is a fair share of 3 and 4E, ngl.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    This game is not killer sided AT ALL, is the funny part. Take tonight for example. Me playing Nemesis, usually argued as a mid tier killer. I've been experimenting with a Rapid Brutality/Superior Anatomy/Unbound/Rancor build, and for the past week or two I've been getting pretty consistent good results, like 3ks and 4ks, or at the very least 2ks which are forced when you're facing good survivors. But at least then every other match was a forced draw. But tonight had some of the hardest most unwinnable matches I've ever had on the game. Even when the teams weren't coordinated well at all and gave tons of free hits, I was still having to settle for draws or 1ks. When the game gave me good teams, there was not a moment in the match where I wasn't feeling helpless or pooling with sweat and rage.

    Commit to good first chase, lose. Commit to bad first chase, lose. Get a good first hit and detach because they're at a strong spot, lose. Tunnel, lose. Spread damage, lose. Camp 2nd stage, lose. Go for mass slug, lose. Risk DS, lose. Play around DS, lose. Survivors have exhaustion perks, lose. They can hover around you the whole match and still rush gens. They can take their sweet time with gens and still win, because of bad tile design. Almost every window in the game at this point is designed for survivors to fast vault them, which means you have to go the long way around and waste 45+ seconds of guaranteed time to down them. And that's assuming you start the chase at the time; if survivors hold W from mid-map to those loops, tack on another 30-45 seconds to that chase time. Tiles like jungle gyms and shack are the worst designed, because even though they're what my build is literally designed to counter, turning windows from a weakness into a strength, some survivors are borderline uncatchable there, because it's dependent on 1) you being able to mindgames them, 2) they fall for it, and 3) you have to win said mindgames 3 times in a row or else the chase resets. So whether you detach or commit to the chase, you misplay because you're losing more momentum than you're gaining. And that describes the whole of killer, not just this interaction. So there's nothing impressive about getting a good result as survivor, at all.

    You might wonder why I don't run gen defence. It's because good survivors don't care. Again, you can run gen defence and beat all the weak times you want. The strong survivors will just power through, and you're living a pipe dream if you think otherwise. If they lost to you with gen defence, they would have lost to you without it. To me, it ought to be that you can beat strong teams with or without gen defence. At least give the killer the chance to, because right now there's zero chance. Sure, solo queue is bad with the super screwed up matchmaking, several months in the running, forcing players into countless mismatches. But you can just solve that by SWFing together. That's most of what I was facing the last 2 days: 4-mans who are 10 steps ahead of you because even when they make the worst misplays possible, Unbreakable, Dead Hard, DS, OTR, Deliverance, Hope, Adrenaline, etc. Get rid of these perks; they're not fair to go against. They're negligible to the top tiers, and godlike vs everyone else, even when employing perfect counterplay, if such a thing exists for each perk, which some of them are absolutely uncounterable. When you're tunneling, DS is good. When you're not getting tunneled, you can stun the killer anyway. So why wouldn't you bring the perk? Stuff like that.

    Again, I understand if you survivor experience is you getting stomped repeatedly. Both what you're experiencing and what I am can be true at the same time. The difference is your survivor losses are due to the devs matching you with teammates who are way below your skill level, or killers who are way above your skill level, which is way more common these days because I give the average noobie killer ~3 days before they quit the game or go full-time survivor. Killer seems so strong because the average player for that role is stronger, and the average survivor is bad. Sorry. It's not even like survivors beat killers because they're better than them. Killers who are clearly the better player lose all the time, because winning the game is about advantage rather than skill. If survivors are going down decently fast, but they're still doing gens fast, too bad for the killer. The math in relation to the race against time literally favors survivors. Even when the killer is equally skilled to the survivors, survivors win by default, because 95% of the killer cast, their add-ons, and their perks are not designed well enough to overcome that disparity in advantage. I don't know how many other ways I can say it.

  • danielmaster87
    danielmaster87 Member Posts: 9,708

    So because they had a good start and then threw, you won anyway. But when they keep up that momentum, which there's no reason for them not to, what happens? Insta-loss. And it's like you say: Win or lose, you're gonna sweat. There's no dream scenario where you're just able to do whatever you want and never be at risk of losing, which people say is the default killer experience, unless like you said you're going against noobs. Which, how often is that? 1 in 15 matches? You're also playing with killers like Pyramid Head who can straight-up counter off-the-hook effects, and you're tunneling. So if they're getting 3-4 escapes vs that, we've clearly established it's not "Oh, my heart just wasn't in it. Next match I'll actually play for real." We're already giving it our all already, and for what? A draw or less? At some point, even masochists like us are gonna burn out of this circus show.

  • coolgue1
    coolgue1 Member Posts: 127

    DbD has come to the point most killer are jist trying for forgo play the game what so ever 2 gen pop camp (basically trying to forgo chase entirely along with 2 health states ) 1 gen left proximity camp gen like seriousley no problem here doe along wit the end game builds the encourage doing absolutely NOTHING rancor , noed and the best meta of all 4 gen regression for the last 6 mounths adding on at least 10 to 15 minutes to each game just because they can and it mostly done on solo queue were the barely stand a chace with just pop alone theONLY COUNTER TO ANY OF THESE PLAY STYLES ARE LEGIT HIDE ALL GAME THAT IS THE ONLY WAY TO WIN and also forgot half the map were reworked last year into God awful unplayiable thing won't even mention that 5 pallets on 2 wind per map bit their still BL

  • VantablackPharaoh91
    VantablackPharaoh91 Member Posts: 580

    Pop hasn't been meta since its second nerf and I hardly see gen camping anymore. We have a mechanic to prevent that now.