Fix For Slugging
Comments
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I wasn't around during that time in DBD, but there were videos showing how it was used to heavily time waste in a way that was borderline kinda toxic. It looks to me like it was hated because it added frustration to one side at the expense of reducing frustration for another, and didn't really fix slugging for the 4k while also creating more frustration for Killers who merely just needed to pressure down for a bit and weren't really slugging. It also seems it make Killers that DO happen to slug well become weaker because it took away a crucial aspect of their kit they're good at, for better or worse, for no real reason other than some Survivors don't like having to wait on the ground for four minutes.
I get it, I do. Being slugged to bleedout sucks. But we really don't need mechanics that accidentally hit people just playing the game normally. Any NORMAL Killer wants to hook, and there's many ways to prevent hooking if the Survivors want it enough - maybe even a bit too many. Any NORMAL Killer that does this probably just accidentally capitalized on Survivor mistakes, or played as hard as the Survivors did. The NORMAL Killer isn't doing a 4 man slug and bleedout to be toxic. But this mechanic was hitting people who happened to end up in this situation, or who felt desperate and did it because they had to pressure the team really hard. That negated all their work doing that and/or punished them for an accident they weren't even trying to cause, and that was frustrating.
No mechanic that penalizes toxic players should ever be able to punish people just playing the game. The basekit Unbreakable unfortunately, punished people for just playing the game.1 -
If just funny because since the hook resapwn update I never seen more killers slugg for 4k in my life or the entire team for that fact so when it the other way are it fine but when a survivour tries to do it is bad makes no sense just take out hook respawning again their was no Need of it anyway or make the wiggle timer shorter and give Bk unbreakable after the killer leaves the area of slugged person let's get real here the wiggle time is far too forgiving if killer makes a mistake 1 toolong to wiggle off u can legit travel more than half way across any map with some on your shoulder and along with the 20hook on ever map wayy to many
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I'm not understanding this because you're making up a non existent scenario.
Let me put it another way: in the EGC the killer always has an option. Always. You can go earn BP by breaking walls, pallets, spamming your power for 2 minutes. You can go hit them at the gate and force them out even.
A slug on the ground has literally zero options for 4 minutes. You can crawl around a bit. You can't earn BP, you can't escape, can't get back up.
And I'm confused by your contrived scenario here. You appear to be making up some "never happens" situation to force the EGC timer to be 4 minutes. Hook the slug, force them out (in any order) and the game ends. A slugged survivor does not have any of those options. Period.
And this is the now third time you've changed your argument. We went to "but survivors" (whataboutism) to trying to invent a scenario where the poor killer has such a bad time. You've already fully, completely, and entirely conceded the initial point that having no autonomy whatsoever for 4 minutes is pretty damn bad, and should have a base kit way to speed it up.
Killers, by the way, already have this since hooking, hitting survivors of the gate, are already base kit. Killers also never lose autonomy outside of very very short stuns, not 4 minutes at a time.
So I'm done with this conversation, since I've made my point tenfold by now, and you seem to have zero interest in having a genuine discussion at this point.
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Here we go again… i think this is the weekly topic by now.
Bleeding out a survivor is no worse than when survivors intentionally drag out the game by camping at the exit gates after they've already won. This happens in about 80% of the games, sometimes survivors even split up across the map, forcing the killer to chase them to both exit gates and the hatch.
Yet, when a killer slugs a survivor for a few minutes, there’s often a big uproar, and players rush to the forums to complain.
If this is such a big concern, there are perks available to counter it and if you’re not willing to use a perk slot for that, then maybe the issue isn’t as big as it’s being made out to be.
Ideally, neither of these situations would happen - But the reality is that both do, and exit gate camping is much more common than slugging. If anything, it might be worth having the developers focus on how to address exit gate camping first, - maybe by adjusting blood point rewards to discourage staying in the game after the exit gates are opened.
Bleedouts do take longer, but they’re really rare. I can’t even remember the last time I saw one in my games.
Considering that survivors camp at the exit gates in 80% of the games anyway, does it really matter?
In the end, if one team drags out the game, it’s only natural that the other team might do the same in response. But when the tables are turned, it suddenly stops being fun for some.
It’s hard to know whether to laugh or cry about it.
And just to clarify, I’m not a killer main anymore.
Post edited by Unknown2765 on3 -
I would say this has devolved into aggression but I’d be lying, this thread started with aggression. Can we please chil out and dial back the aggressiveness?
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wiggle timer exists so the killer cant take you to basement every time. If the killer downed you to begin with you deserve to be hooked.
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And this is why you will never understand any other view other than your own, instead of trying to understand and being open you instantly close it off by saying "I'm done with this discussion" as if I have some how insulted your mother lol. i was more than happy to explain it in simpler terms for you but being as you have no intention to further the discussion I see no point. At the end of the day I'm a killer with main with regular 3/4k so why would I care about survivor complaints about slugging or anything? If it works it works, have fun in the fog 😁
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I wouldn't say bleed outs are rare, it's a very common thing especially in 2 v1 situations. But as you say when survivors get slugged for 4min they don't like it... Sorry but no sympathy from me. I even made a post 2 days ago regarding a match I had where survivors hid for 25min not touching gens. 25min not doing anything v 4min not doing anything. It's getting to the point where I will drag it out to server end time, survivors would wish for the bleed out then.
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I certainly hope they haven't retained that original idea. That was an absolutely terrible and poorly-considered mechanic. The devs did say they took onboard the largely negative reaction to this and - although I am still confused as to why they are messing about with something that doesn't need changing - I am hoping their alternative version is much more thought out.
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You are right, in a 2 vs 1 situation its normal. I never considered that for "real slugging" tho, as the killer don't do it with the purpose to bleed people, but to get 4 kills.
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With 10s added to hook states I think Reassurance will be more meta.
That said I'd say slugging and tunneling are gonna be used more frequently. I apologize in advance.
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To be fair, getting slugged for 4 minutes for the 4k happens almost every single games that end in a 2v1 (or even a 3v1 depending on the Killer).
I rarely go against Survivors hiding for so long, the difference in frequency can't be compared. I'd understand if Survivors would hide for 20+ minutes every games but it's not a common thing so it affects less people overall.
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They will not remove hook respawns, the Devs have explained multiple times why this was readded.
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