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KNIGHT PLAYERS REJOICE

AetherBytes
AetherBytes Member, Alpha Surveyor Posts: 3,049

ITS NOT A BUG, ITS A FEATURE NOW

Comments

  • Choaron
    Choaron Member Posts: 365
    edited August 22

    Just like being able to effortlessly bamboozle guards by kissing pallets or windows for a split second :^)

  • supersonic853
    supersonic853 Member Posts: 5,542

    Only fair with survivors bug being intended lol. I'm glad.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,560

    Big credit to BHVR for listening to feedback on this one.

  • Langweilg
    Langweilg Member Posts: 1,282

    Blight players about hug tech 😭😭😭😭

  • solarjin1
    solarjin1 Member Posts: 2,159

    guess i putting dead man switch back on him now

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,848

    We win these

  • RayShuttlesworth
    RayShuttlesworth Member Posts: 9
    edited August 22

    ######### yes!

    Post edited by EQWashu on
  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    edited August 22

    The major issue is his chase being weaker and being less fun to play as.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,841
    edited August 22

    that's great but i enjoyed playing current knight minus 10 second cooldown. 30 second cooldown for his best guard, assassin is like straight useless. carnifex is sometimes good but often the issue was that you'd break a pallet and then there another pallet nearby but your guard is on cooldown and than Jailer is usually only good for corner pincer so it is very situational since…. there is only 4 map corners. i suspect these change will 100% need to be hotfix/changed.

  • BlackRabies
    BlackRabies Member Posts: 942

    I'm conflicted about these changes. One side is great that they have their own cooldowns and can cancel a guard by summoning a different one or slap them to remove then and reduce their CD. But holy hell. They really have to make the cooldowns that high?! Can't they have different means of cooldown reduction? Maybe give the guards the doctor treatment where they go on a reduced cooldown of they find no one while on patrol or a greatly reduced time of they're just breaking something?

  • BlackRabies
    BlackRabies Member Posts: 942

    Trying to think of how these greatly increased cooldowns are any good. They don't really encourage you to switch guards it feels more like it's forcing you to cycle guards. Now I'm questioning myself how is this version of knight any better than old knight? Old knight each of the 3 guards had their own strength when chasing a survivor, were forced to cycle through the 3, but it was a fairly short cooldown. Now you have to use either the assassin or jailer for chasing survivors since the fat one lost his strength for chasing and its a massive cooldown you have to wait out before you can use one of the 2 again.

  • MrMori
    MrMori Member Posts: 1,629
    edited August 23

    This is good. If you guys didn't play the PTB, this is how it worked back then, and it felt nice. I think this will make him feel better to play. The only gripe I have is that Carnifex is still useless in chase.

    Would be cool if Carnifex had something special about him that made him situationally good in chase. For example, when he moves through a dropped pallet, he breaks it, or he isn't slowed down when walking through pallets or something like that. Right now he's just worse than Jailer and Assassin in every way in chase.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,786

    Why do the guards still get "tricked" when survivors fake a window or pallet, which causes the guards to waste time pathing to the window or pallet, even if the survivor does this so early that the guard really should know the survivor obviously wasn't going to vault the window or pallet?

  • SkeletonDance
    SkeletonDance Member Posts: 342

    Cooldowns are way too long

  • Beaburd
    Beaburd Member Posts: 998

    This is great, very happy to see these changes.

    This means you're not stuck being an M1 killer just because you used your power to break pallets, generators, walls, to patrol, chase someone off an objective, or even just want to hold it to use Carnifax in a chase. You can also stop yourself from hostaging your own guard via bad patrol placements or being forced to chase the one being hunted.

    Should improve the experience a lot.

  • Caiman
    Caiman Member Posts: 2,897

    This is an improvement but does nothing about every other change that penalizes Knight just for playing the game so it's not going to change much.