General Discussions

General Discussions

KNIGHT PLAYERS REJOICE

Member, Alpha Surveyor Posts: 3,117

ITS NOT A BUG, ITS A FEATURE NOW

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 419
    edited August 2024

    Just like being able to effortlessly bamboozle guards by kissing pallets or windows for a split second :^)

  • Member Posts: 5,613

    Only fair with survivors bug being intended lol. I'm glad.

  • Member Posts: 4,901

    Big credit to BHVR for listening to feedback on this one.

  • Member Posts: 1,758

    Blight players about hug tech 😭😭😭😭

  • Member Posts: 2,368

    guess i putting dead man switch back on him now

  • Member Posts: 2,927

    We win these

  • Member Posts: 9
    edited August 2024

    ######### yes!

    Post edited by EQWashu on
  • Member Posts: 5,735
    edited August 2024

    The major issue is his chase being weaker and being less fun to play as.

  • Member Posts: 9,513
    edited August 2024

    that's great but i enjoyed playing current knight minus 10 second cooldown. 30 second cooldown for his best guard, assassin is like straight useless. carnifex is sometimes good but often the issue was that you'd break a pallet and then there another pallet nearby but your guard is on cooldown and than Jailer is usually only good for corner pincer so it is very situational since…. there is only 4 map corners. i suspect these change will 100% need to be hotfix/changed.

  • Member Posts: 974

    I'm conflicted about these changes. One side is great that they have their own cooldowns and can cancel a guard by summoning a different one or slap them to remove then and reduce their CD. But holy hell. They really have to make the cooldowns that high?! Can't they have different means of cooldown reduction? Maybe give the guards the doctor treatment where they go on a reduced cooldown of they find no one while on patrol or a greatly reduced time of they're just breaking something?

  • Member Posts: 974

    Trying to think of how these greatly increased cooldowns are any good. They don't really encourage you to switch guards it feels more like it's forcing you to cycle guards. Now I'm questioning myself how is this version of knight any better than old knight? Old knight each of the 3 guards had their own strength when chasing a survivor, were forced to cycle through the 3, but it was a fairly short cooldown. Now you have to use either the assassin or jailer for chasing survivors since the fat one lost his strength for chasing and its a massive cooldown you have to wait out before you can use one of the 2 again.

  • Member Posts: 1,749
    edited August 2024

    This is good. If you guys didn't play the PTB, this is how it worked back then, and it felt nice. I think this will make him feel better to play. The only gripe I have is that Carnifex is still useless in chase.

    Would be cool if Carnifex had something special about him that made him situationally good in chase. For example, when he moves through a dropped pallet, he breaks it, or he isn't slowed down when walking through pallets or something like that. Right now he's just worse than Jailer and Assassin in every way in chase.

  • Member Posts: 4,164

    Why do the guards still get "tricked" when survivors fake a window or pallet, which causes the guards to waste time pathing to the window or pallet, even if the survivor does this so early that the guard really should know the survivor obviously wasn't going to vault the window or pallet?

  • Member Posts: 354

    Cooldowns are way too long

  • Member Posts: 998

    This is great, very happy to see these changes.

    This means you're not stuck being an M1 killer just because you used your power to break pallets, generators, walls, to patrol, chase someone off an objective, or even just want to hold it to use Carnifax in a chase. You can also stop yourself from hostaging your own guard via bad patrol placements or being forced to chase the one being hunted.

    Should improve the experience a lot.

  • Member Posts: 3,013

    This is an improvement but does nothing about every other change that penalizes Knight just for playing the game so it's not going to change much.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.