KNIGHT PLAYERS REJOICE
ITS NOT A BUG, ITS A FEATURE NOW
Comments
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Just like being able to effortlessly bamboozle guards by kissing pallets or windows for a split second :^)
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Only fair with survivors bug being intended lol. I'm glad.
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Big credit to BHVR for listening to feedback on this one.
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Blight players about hug tech 😭😭😭😭
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guess i putting dead man switch back on him now
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We win these
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######### yes!
Post edited by EQWashu on0 -
Knight is completely official dead. 30 second cooldown? are they mad? the current cooldown is 10 seconds and they're like… yeah let's make it 3X the cooldown. like what. that assassin is most useful guard because it counter shift-w….. and than jailer and carnifex are also 2x and 2.5x cooldown. I am also going assume that these cooldowns are after guard finish chasing because that is how current cooldown's work.
this is just such a bad change in general because if knight misses his patrol, he is suppose get punished for misusing his power but now all his guards will go on cooldown making him useless. was it so hard to revert cooldown change from 10 second to 3 seconds…. shrug.
Post edited by EQWashu on6 -
WINNING? Hello?
They just removed the shared cooldown and put different cooldown timers on guards while also increasing cooldown to some of them. That's it? That's the whole update to him?
This sounds like a tiny buff I quess? But still if you use the best guard you are now forced to wait longer or just summon the worse one.
What about the feedback that his chase got nerfed? That he is overall weaker? etc. Nothing.
This change is pretty much pointless to me, was hyped (by the Knight in the intro info graph) for nothing. "Medium update" haha.
He is still bad killer and less fun to play then before. That whole update killed him for me. This changes nothing.
Post edited by EQWashu on5 -
Knight players asked for the individualized cooldowns. They have to be lengthy so the guards aren’t spammed turning on every chase into a 2-4v1. I know it’s called Dead by Daylight but survivors actually need a chance to play the game too.
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The major issue is his chase being weaker and being less fun to play as.
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that's great but i enjoyed playing current knight minus 10 second cooldown. 30 second cooldown for his best guard, assassin is like straight useless. carnifex is sometimes good but often the issue was that you'd break a pallet and then there another pallet nearby but your guard is on cooldown and than Jailer is usually only good for corner pincer so it is very situational since…. there is only 4 map corners. i suspect these change will 100% need to be hotfix/changed.
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I'm conflicted about these changes. One side is great that they have their own cooldowns and can cancel a guard by summoning a different one or slap them to remove then and reduce their CD. But holy hell. They really have to make the cooldowns that high?! Can't they have different means of cooldown reduction? Maybe give the guards the doctor treatment where they go on a reduced cooldown of they find no one while on patrol or a greatly reduced time of they're just breaking something?
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Trying to think of how these greatly increased cooldowns are any good. They don't really encourage you to switch guards it feels more like it's forcing you to cycle guards. Now I'm questioning myself how is this version of knight any better than old knight? Old knight each of the 3 guards had their own strength when chasing a survivor, were forced to cycle through the 3, but it was a fairly short cooldown. Now you have to use either the assassin or jailer for chasing survivors since the fat one lost his strength for chasing and its a massive cooldown you have to wait out before you can use one of the 2 again.
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This is good. If you guys didn't play the PTB, this is how it worked back then, and it felt nice. I think this will make him feel better to play. The only gripe I have is that Carnifex is still useless in chase.
Would be cool if Carnifex had something special about him that made him situationally good in chase. For example, when he moves through a dropped pallet, he breaks it, or he isn't slowed down when walking through pallets or something like that. Right now he's just worse than Jailer and Assassin in every way in chase.
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Why do the guards still get "tricked" when survivors fake a window or pallet, which causes the guards to waste time pathing to the window or pallet, even if the survivor does this so early that the guard really should know the survivor obviously wasn't going to vault the window or pallet?
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Cooldowns are way too long
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This is great, very happy to see these changes.
This means you're not stuck being an M1 killer just because you used your power to break pallets, generators, walls, to patrol, chase someone off an objective, or even just want to hold it to use Carnifax in a chase. You can also stop yourself from hostaging your own guard via bad patrol placements or being forced to chase the one being hunted.
Should improve the experience a lot.
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This is an improvement but does nothing about every other change that penalizes Knight just for playing the game so it's not going to change much.
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