From the bottom of my heart, thank you.
I think the Knight will be closer to perfection right now. Thanks devs for the continued effort to make the Knight better to play as and to play against.
Maybe in the future we as a community understand the Knight will need some changes, but he will be PERFECT for me now.
Sincerely, thank you for listening and for the hard work! <3 <3
Comments
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I didn’t even realize knight was getting changes this ptb? Thought it was just dredge, nemesis and doctor.
A welcome surprise indeed.0 -
It wasn't planned at first, but they've listed to the feedback and restored the cooldowns like it was on the PTB. Such a nice change!!
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yay! :)
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I was honestly shocked to see him get an update they actually listened!
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I am worried about Carnifex cooldown. He is basically mage hand on steroids.
But there is a mind game if you drop it or not, so we will see...
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Well, i don't think it will be that problematic as its mainly function will be just breaking pallets while the other guards are on cooldown. Also, pre-dropping wasn't the smart move against the Knight anyway; with the 10m change the survivor has some window to mindgame the pallet and just leave the loop if the Knight start a patrol righ away.
Lets wait and see how it will play.3 -
Very positive change. Great to see the Knights power coming together finally.
Cooldowns look a little generous, I have a feeling a remote pallet break on a 20s cooldown is gonna be pretty nasty... but what matters is the design is now strong. Number tweaks are easy, it's the core idea that was needed, and Knight has that now.
Great stuff. 🤘
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