I will never understand the duality of this
So in recent times a lot of survivors have started running off the record and DS as a hard anti tunnel combo which I can completely understand. The thing I dont really understand is how many survivors handle playing with this combo.
They will literary follow you around, after they got unhooked, even though you are not even chasing them, to try and trigger their DS off the record combo. They body block for the person you are chasing, jump in and out of lockers, let themselves get downed on purpose to pull of their DS etc. Like some survivors are so obnoxiously trying to pull this off that its really hard to ignore them.
What I really can't understand about this and to a certain degree find funny, is how flabbergasted those survivors often get, after they pulled of their DS combo, when you go for them again. That they wasted their anti tunnel defence on you even though you didnt even tunnel and that now you know they no longer have it, apparently comes as a real shock for most of them. Even had people tell me so in endgame chat, that yeah they baited their DS even when I didnt go for them but that its total BS that I went after them after they wasted it and that I should be ashamed of myself as a filthy tunneler.
I understand why many people run this perk, cause there are a lot of hard tunnelers around lately. But if you get a killer that isnt tunneling, just be happy with that and don't annoy your killer by just being annoying to bait your DS or at the very least dont be outraged about getting tunneled after wasting DS
Comments
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I can completely understand you, but many people me included want to get value from their perks and when the killer doesn‘t tunnel those perks are wasted, so you throw yourself in the killer to get them to work. Not the smartest move for shure. At least I did not complain about it as I did it.
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I have a theory myself after trying out the combo prior to test how effective it is.
It's very effective for anti-tunnel against most killers. But what if the killer doesn't tunnel? You're wasting perk slots if you run to a generator, right? So, naturally, you decide to use your perks to hinder the killer instead. If you waste their time, then you're getting value. This leaves me with two problems.
- You can't remove the conspicuous action restriction, since it would be free reign on getting gens done with the killer being unable to stop you, or else you waste their time with it. The other side of this coin is they're slowing the match down for the other survivors if the killer plays right, or simply slowing it down if the killer can avoid them and get other survivors, making their plan twice as bad.
- The perks are becoming less about anti-tunnel (not saying they don't do their job, of course) and more geared toward this kind of playstyle. It's why I've been hesitant buffing DS, because the only times I ever see DS anymore is the survivors who try to pull this stuff. Especially in groups. At least, in my point of view.
Any survivor who gives you flak for doing the right thing and slugging them doesn't seem to understand this either.
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Our mammal brains enjoy seeing perk value and hate to see perk get no value. I think it's just as simple as that tbh.
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Ultimately they're costing their team time by following you around. It's annoying for you but the alternative is they're on a gen.
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I think it boils down to wasting as much as the killers time as possible. You don't really have a second to spare right now when it comes to gens, especially with the Pain/Pop combo that's pretty popular. Depending on the situation it can sometimes be beneficial for the killer to hook that person they just hooked instead of hooking another to activate that regression. If the killer doesn't have those perks at all, it still wastes some additional time. I usually don't think it's worth it, because the amount of time it gives you vs. another hook state that makes that person on dead hook which will 8/10 times be the killers #1 target anyway just doesn't feel good for the macro game, imo. But I get why people do it.
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Yeah I totally understand that and dont per se have a problem with survivors trying to make DS work even though the killer doesnt even tunnel them. Waste of a perk slot as you said.
What Im suprised about is how many people that run this combo and play like this, and waste your time by baiting their DS and hitting you with it, get super outraged when they get tunneled after that. Like you more or less try to bait a tunnel, waste your anti tunnel defence on something that was nt originally tunneling and then get mad that you get tunneled.
Had literary every 3-4 games today someone complain about this. Like yeah Im trying really hard to hit you with DS to waste your time but after I pull it off you then have to go chase someone else.That line of thinking just makes no sense to me.
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they take perks and expect them to get value so they force it which usually ends with them losing hard if they dont use them correctly.
most survivors, luckily, lack game sense to understand when diving killer with OTR/DS up is a good idea and when it's an equivalent of throwing.
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Oddly enough, I've had more success when those perks appear in my build and I act as if they aren't there. Not chasing after the Killer tends to make them believe you have nothing, so when one goes after you on the hook and downs you, they don't suspect the DS.
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I can't remember the last time a survivor who followed me around and body blocked got value out of their DS.
I can remember the last time a survivor disconnected when their DS ran out while they remained on the ground. It's funny in a sad "What did you really expect?" kind of way.
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if you are skilled at chases, it's actually an extremely smart move.
But honestly, majority of survivors expect this combo to be like "pray to god killer will expect you to have it so that they avoid going for you"
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Yeah, it reminds me of a game I played as Trapper and a Nancy would always try to bodyblock with OTR everytime I would try to hit another survivor.
It's mainly because as other people have mentioned that survivors want the most value out of a perk, even if it's generally wasting the killer's time as you have to hit through the OTR and then eat a DS stun if you pick the survivor up.
In that situation, I don't think survivors have the privilege to complain about tunneling if they're actively throwing themselves at you as it's fair game when the killer inevitably downs them again and puts them on the hook as that's the end result of their game plan is anyways.
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This is an invitation to tunnel. They want you to remove them from the game as fast as possible.
It can make tunneling a little less effective, so it could feasibly help their teammates escape. However eliminating that one survivor early still grants you the upper hand. Less of an upper hand if they didn't have OtR and DS to waste your time, but an upper hand nonetheless.
So tunneling them out is the correct play. It's what they want after all.
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STBFL is your friend!
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I don't feel bad about tunneling survivors who run DS and OTR out of the game, if they continuously throw themselves at me. I don't go out of my way to get them, but if there is an opportunity to take them out, I go for it, so they won't bother me for the rest of the trial. You don't get to play aggressively and then expect the Killer just to politely leave you alone when you run out of your second chances.
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if they are very well aware of what they are doing, you are going to lose against them most of the time, since anti-tunneling builds are the most powerful builds in existence when used aggressively.
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I think that's a bit arguable as it depends on when a person actually does it.
If it's at the beginning of the game and someone throws themselves at the killer and they're not generally good at looping, I'd argue that it's practically throwing the game in a way.
If it's further into the match and gens have popped, I would argue that it is indeed a play as my duo sometimes does that when gens need to be pressured, but overall I would not recommend throwing yourself at the killer unless you feel you can loop for an extra gen to pop during your chase.
I use OTR sometimes and I like to kinda troll the killer by pretending to do a gen and taking chase that way, notice how I'm not throwing myself at the killer though. It's a very risky play that sometimes works, but it can make the game harder as the key to winning as killer in some cases is simply to tunnel a survivor out and cause a 1v3 to happen.
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It's so when you get tired of them buzzing around you and hit them. They can come to the forum and complain about tunneling.
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If it truly happens so often… why not capitalize on it?
Soma does quick work of OTR and knock out gives you pressure for the slug.
Going inside lockers doesn't work because you can't evade Soma Family Photo.
One addon-perk combo to rule them all…
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and when you leave them in the ground because you know they have DS, they complain about slugging.
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Yeah, it's a cycle... Hit them and stay on them, it's tunneling.
Slug them in case of DS, you're being a douche for leaving them on the ground. It's like a double edge sword and regardless, you'll be called a tunneler or camper which is why I said earlier... unless you're great at looping and don't mind to get hooked AGAIN, I wouldn't bother for the average survivor.
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Yeah I see it the same way but apparently the survivors that play this way mostly dont (according to many endgame chats I had when facing this combo)
Ur just supposed to eat the DS and take the unnecessary timeloss that is more or less forced on you since you didnt even tunnel and then after you got hit, go chase another survivor and have the cycle repeat cause otherwise you're breaking the rules.
For me personally this viewpoint just makes no sense and it amazes me that it is apparently so widespread that this is what's supposed to happen in that Situation
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deciding to intentionally tunnel a survivor that does this is literally just letting ego take you over and lose you the match, i will also never understand the viewpoint
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Thats a dumb response
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I have a clock running in my room (strange concept, I know) and just make a quick mental note of the time a survivor got unhooked. If they want to pull this kinda stuff off, they will have to content waiting out the timer on the floor.
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