Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
soo......when is xenomorph getting a complete rework
genuine question why would u wanna play this killer? the tail attack is a combination of demo,pyramid head and
nemesis the tunnel system is a reused idea from demo aswell even tho he can decide where to place his portals
also his tail attack is so boring to face as survivor seriously they could've made something with the acidic blood
or something its a disappointing design to say the least and lets not start with ripleys face
Comments
-
I'm not sure about a full rework, but yeah I agree Xenomorph needs changes. The tunnel system is cool and fun to use, but it's really the only unique thing about it.
Missing a tail feels incredibly punishing, and the range is extremely lacking. This is even more apparent considering the buffs to Nemesis, who's whip is directly comparable to the Tail.
I think Turrets in their basekit are too strong, and could use with Lambert's Star Map's effect becoming basekit.
The post-release missed Tail cooldown was way too forgiving, but I think it needs revisiting again. The range could do with an increase as well.
9 -
yeah tail gameplay is extremely boring for both sides
3 -
I think Xeno’s tail attack cannot scale with Nemesis’ whip attack because the Xeno tail attack insta-injures while the whip only does so in mutation 3, when it grows longer.
6 -
Idk why the community is so obsessed with reworking everything they don't like.
It's fine if you don't vibe with Xenomorph, because you can't just play a different killer.
21 -
True
I personally don't like to play Xeno and Pinhead, but they just don't have what I am looking for in a killer.
Reworks are simply unnecessary for most killers and mainly huge gamble with how it's going to end...
3 -
Never.
He might get a few balance changes sooner or later like all killers do, but rework will never happen as his power fits him completely.
1 -
All i want from Xeno is an upgrade to it's current kit rather than a rework, something like an additional ability added alongside it's current powers, like Wall/Ceiling Crawling.
0 -
I mean you can't disable the whip with flame turrets either. There's differences, but they're directly comparable.
The whip's Mutation Rate has nothing to do with when it injures either, it just requires a Survivor to be contaminated.
It's also longer than Xeno's tail even at Tier 1/2.
3 -
Yea I mean flame turrets for some reason do nothing to him. Its a meme at this point.
0 -
they slow him down and create a distraction. incredibly good if used right.
4 -
"gamble" SO true. Like with Sadako for example. 3 reworks and for what? They should have left her and just buffed her OG kit. Now we will never get that back or her addons she had with it. Super sad. Personally.
Post edited by MechWarrior3 on3 -
Xeno doesn't need rework at all.
There are far more killers who would need bigger/complete changes than Alien.
4 -
The only person they distract are people that just picked up xeno and played him for like 10 minutes.
1 -
I just roll my eyes when people say killers are just copies or fusions of others. Apples and oranges. Now, I'll say Chucky is a weaker Wesker, Nemesis is a weaker Xenomorph, etc. But I'm not gonna act like "OMG these devs are so unoriginal!" when clearly we have Wraith, Spirit, Plague, Deathslinger, Blight, Unknown, etc. They may often have uninspired designs. For example, and to your point, Alien should have never been a straight tail attack killer. There's so much they could have done with the face huggers and stuff, and that doesn't mean give survivors literal flamethrowers that disable your ability.
Not sure what makes his tail attack "boring" in action. It's a ranged attack. Dodge it, or get hit.
And totally, Ripley and especially the Silent Hill characters have something I like to call "Dead By Daylight face." They look nothing like the originals.
2 -
played him earlier after awhile and he feels like #########
0 -
bruh, have you ever played xeno?
you MUST break turrets otherwise you lose power and get slowed.
3 -
Why would you do a complete rework for players that will ditch it after 2 days because "it's boring, i don't like it, when is the next killer coming, hope it's x", Xenomorph already has a good pickrate and dedicated players.
The base design is perfect, devs could tweak some stats but otherwise leave it be (don't start a Sadako). Don't like Alien, don't play Alien, it's simple.
Alien is not like Demo or Nemi, they are not the same at all, especially Demo. Wesker is one of the most popular killer and i hear no one saying he's just a Blight + Plague variant. Same applies for the Xenomorph.
2 -
I played a game last night and forgot how bad a killer xeno is.
The turrets are ridiculous and harder to hit on controller.
The turrets should have a 180 degree swivel not 360. I should be able to skip past a turret from behind not get hit from all directions.
Do you ever see a machine gun placement in a war game spin 360 or a security camera spin 360?
That and how bad the tail miss punish xeno makes it a really bad experience.
I don't play to win and couldn't give a rats bottom about all survivors escaping I want to have fun chasing survivors and getting hooks and xeno just doesn't do it for me.
Shame because I recently saw Alien Romulus and realised again that the devs have missed out big time on a classic, almost perfect, killing machine the xeno actually is.
The movies work on suspense, fear, speed of attack and jump scares. It should be a killer survivors should fear playing against instead is rendered almost useless by a single turret.
0 -
This. Unless a power is problematic (like og hostage merchant) there is no need for a complete rework.
2 -
Xenomorph doesn't need a rework, he is A tier
Let's rework killers that actually need it right now like Freddy, Myers, Skull Merchant
1 -
Turrets are meant to knock them out of power. Even just a sliver of flame should IMMEDIATELY bring him out of power. I dont complain about losing my power as plague if I get stunned. Same applies here. You get flamed = you lose power.
For some reason that just doesn't translate in BHVRS balancing. He just keeps going as if they didnt do anything, still in power.1 -
turrets are meant to be broken by the xenomorph. knocking xeno out of power is a punishment for ignoring turrets. the reward for survivors is slowing xeno down, making it hit turrets instead of survivors.
it's a pretty simple concept to understand, really.
as for your plague example, her losing her power from pallets is also a punishment to her for not respecting pallets, which pushes her in a playstyle that makes her red puke just slightly bit more fair.
2 -
No the turrets are specifically designed to knock him out of power, "slow him down" is just another fancy way of saying that.
If you are hit by them, even for a tenth of a second, 100%, without a doubt:
You. Should. Lose. Your. Power.
As it stands right now they dont do anything unless you stand in them for 2+ seconds. You attack them? So what an attack cooldown, is not long enough to justify keeping an anti loop ability up. You should be punished for running into them and not respecting them.
There is too much clutter in 99% of maps to even reasonably allow it still.0 -
If you want to be dismissive by name-calling other peoples opinions, I'm not sure that is an appropriate way to respond.
If you have nothing more to discuss with people then its better to just not respond, because you dont have anything else to say to someone, apparently. But in this case you did.
Responding to someone with "I have nothing to discuss with you" is how things are conveyed in movies. Not actual conversation0 -
I'm still waiting for the facehugger eggs and the ability to plaster a survivor anywhere you want sort of like a hook, where they instantly die if the egg in their stomach fully matures and bursts out of their stomach.
0 -
That much is true, so I've often resorted to pairing turrets up so they both can't be destroyed simultaneously, and at least one of them removes crawler mode.
Then again, it's not like that really accomplishes much anyway. It comes back in like 20 seconds.
0 -
Ill admit when he was announced everyone had a million ideas as to how he would play. I was hoping for a new stealth killer, others were hoping for facehuggers being like a pig trap mechanic, some were thinking of acid spitting etc. Nobody was expecting "crawler mode with tail poke and tunnels" so i suppose thats why it didnt sell as well as they hoped along with not getting sigourney weaver into the licence AND the price hike for adding cosmetics to the bundle that started to make some people mad. I wouldnt mind a rework if they could . If myers and freddy and sadako and chucky can all get reworks i dont see why they wouldnt fix him up as his pick rate is surprisingly low for such a wanted licence. As for sigourney i cant see that ever happening as once the licence is in they never put the effort to "upgrade" the licence to something more complete and it depends on sigourney herself.
0 -
I feel like all they need to do is give back the old lower attack cooldown for hitting turrets. Destroying turrets cause you to lose too much distance. Maybe remove Hindered from turrets too.
0 -
I think Xeno is fine and quite fun, I just wish they didn't mess with his tail attack cooldown after he was released. It feels very bad to miss and it feels nonsensical that the cooldown is so long just when getting rid of turrets. I also think it should be easier to track Survivors while in the tunnels considering it's one of his own unique traits, right now it's a bit more trouble than it's worth. I also think the control station locations need to be better.
0