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Various on screen elements incorrectly placed on widescreen monitors using the in-game 16:9 ratio
A bug that I noticed after I swapped to a widescreen monitor for my PC is that various on screen elements are placed incorrectly. from my testing, this includes but is not limited to…
- The Plagues vomit present on the edges of the screen when fully infected
- The smoke particles surrounding the end game collapse timer
Included is a comparison between a 16:9 native monitor and my widescreen monitor using the in-game 16:9 aspect ratio setting
Comments
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I would like to provide a little update to this issue as it actually effects more characters and scenarios than I had previously listed. Some other characters it effects are
- The Tricksters laceration effects surrounding the survivors screen following blade hits, which are closer to the center of the screen
- Vecnas spell effects present while playing as him are misaligned from the power icon
Thank you for reading my report, much love :30