Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Why do sore winners exist?
I mean what is the point of it? Does it make people joy when they win a match easily or close one and want to show how "good" they are and want to be mean? I don't get it.
If you win, that's cool but why go your way and be mean and act like child?
Comments
-
That's just part of online games. Why does any toxic trait exist?
2 -
It's a skill issue. They aren't even gud when winning. :P
6 -
I learned not to be a sore winner when I was a kid. One of my favorite Berenstain Bears books taught me that.
A freaking children's book, man. I think people are exposed to too much Twitch and TikTok these days, not enough written media. Reading fiction is good for learning empathy, but not enough people do it. People read non-fiction to learn about the world or for self-improvement, but it's not the same thing.
9 -
That's pretty interesting thought, didn't expect something like this to hear on forums, nice to see.
2 -
For some people winning isn't enough. They additionally have to make sure their opponents know they've lost. It's petty and immature but it's unfortunately just another part of online pvp games.
8 -
Let's ask this philosophical question...
I can understand sore losers, but why sore winners exist is very good question.
Simply toxic human beings wasting oxygen.
2 -
The same reason as for any number of other problems in the world: people on average are terrible.
8 -
Because win condition and communication exists, seriously remove either one of those
0 -
I might be wrong and I suspect it isn’t black and white but I have made some observations during my time playing the game the last few years that could explain why.
1. toxic players exist on both sides and though they may manifest this through different ways - it’s usually because of the agency they have.2. Some people often say x side is more toxic but I have personally seen on numerous occasions that someone has been toxic as survivor AND killer (the same person) - toxic people who play killer only will be toxic killers. Survivor only will be toxic survivors and those who play both sides are just toxic all round.
In terms of WHY some are sore winners, this is my theory (obviously I don’t condone it but it is my observation):
Survivors start off as soloQ players and the vast vast majority of their experience is getting trampled on. They will either go on to quit the game (especially more recent players as the learning curve is to steep) or, the do indeed ‘git gud’ but now have the skills to dole out ‘vengeance’. I have seen this personally with some people I played with - they were an innocent Dwight, but after being smashed countless times including the occasions of behind tunnelled, camped, bm’d - without the skill to be able to fight back, I saw them improve but sadly, their motivation seemed to be to ‘get back’ at killers. I think I literally saw a toxic turn in this player.
For beginner killers, I suspect they eventually run into toxic survivors and swfs who drive them to similar motivations if ‘vengeance’ - I have observed many many commenters on the forums displaying this mindset.Bottom line is, all these experiences have driven some players to take satisfaction not from winning, but humiliating the other - probably because of partisanship and having been humiliated themselves.
you may see this evident in many comments even on the forums.
Post edited by For_The_People on4 -
It's a byproduct of being safe behind a computer screen... being toxic in person comes with the very real possibility of being punched in the face, and that possibility counter intuitively helps keep the world somewhat civil 🙃
5 -
very true!
2 -
Because they have boring, shallow lives and still haven't felt the sweet warm embrace of 😺
3 -
insecurity
1 -
It also doesn't help that people defend online toxicity and fight against making it a punishable act with "Grow up", "Man up", "ure so sensiteve lul".
Like, dude, I'm here to have fun and make friends. Whether I win or lose doesn't really matter to me. But if you drop me on the floor and desecrate my soon-to-be-corpse for an entire bleedout timer I'm neither having fun nor finding you funny, whereas if you just win I might even say a "Oh, F off" jokingly and say a genuine GG.
I wish more games fought harder against toxicity. In XIV so many people were teabagging dead people when Crystalline Conflict released that they had to add a new rule to clarify that was a bannable offense. Since then that game mode has been so much fun to play, and I've even made friends from that game mode.
5 -
Woah, really digging deep with that one
1 -
Their life is miserable.
They take a win wherever they can, even in a silly game.
2 -
People think they won in unfair circumstances against all odds (sweaty killer, op perks, op killers, 4 man COMP SWF, unfair map, bad teammates) and that makes them feel entitled to acting like douches if they did in fact won because they think their opponent was trying too hard and deserves to get treatment like that.
A concept of good sportsmanship is known to these people only by name.
1 -
I am an 80s kid and all this cheesy reflections after the cartoon episodes like "You see kids? Don't lie when you mess up or the problem could become that much bigger, even when there are no monsters involved" or "when you got a big problem, trust the grown ups and talk to your parents" really had an impact on me. I also read a lot, but my heroes directly talking to me about moral matters actually hit a nerve with smol fry me. I think cartoons got a lot of flack in the 80s for being bad for a kids growth and development, so many shows of that time had this moral segment at the end that somehow imparted a lesson learned from that days episode.
3 -
This one is rather old but still gold: I remember when I played as a survivor in SoloQ with a Jeff against a Billy (the old pathetic Overheat billy) it was on the long Azaroth map and the exitgates were on the other sides. I was in chase with the billy on the otherside of the map so my teammates can open the exitgates. The other two teammates left but Jeff didn't left, even though it would be good so I have a chance of the hatch. However, he stayed at the exitgates the last second to tbag the Billy when he came to him. In the endgame, he sent the typical "ez" Two days later, I played killer and had this Jeff in lobby and he dropped an Ormond offering (I don't remember every player but when you have these type of players, you remember them). I played Artist and downed him quickly and he dced. This is the typcial behavour of players: If they win, they want that you know that they won this match but if they lose, they are very quiete. It is also the same with the bad players that need a map offering for a good map, when they win they let you know that they won the game (even though it was not their skill) - if they lose, they either rage quit or blame you for things that are not as worst as they did.
It's really sad and I wish the developers would do more against these players because it would make the community as a hole better. But I guess they don't really care about it.
0 -
Because they never grew up and matured I guess.
0 -
lol maybe :) or maybe they are just kids….
The real reason i quote your post is because of your name :)
Is it because of the Cryptopsy album?
Cya
0 -
Very observant. That is a classic album! :)
1