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new killer is trash in high ranks

Akeeno
Akeeno Member Posts: 120

im super disappointed in this killer, another noob stomper, but gets bullied in high level swf.

his hellfire takes too long to charge up and slows him down. 0.9 seconds, in that amount of time survivor can turn a corner or get behind something.

nemesis takes 0.35 to charge and is way faster. deathslinger takes 0.4 to charge. i guess they did it this way because of unknown, but that has a bigger area of effect.

wolf form is not as advertised. wolf form is not fast at all, and those little orbs are a joke. when i first read the power, i imagined the wolf playing like victor, fast but can only attack with pounces. but since the wolf can m1, they made him normal speed.

and last and worst, bat form.

this form is so bad to use since survivors make little noise when they see it, and all the bat noises makes it hard to pinpoint survivors even with strider max volume. you cant even track survivor blood trails, being a bat, which is just wow.

i dont know why we balance killers around weak survivor players, and then high level survivors stomp on killers balanced that way. thats why nurse is always a top killer, since all you need to succeed is high mechanical skill, game sense etc. but killers such as drac are handicapped, to play with the bad survivors instead the other way around.

please set up another event like when cote played against south korean survivor swf to see what im talking about. if everyone in the dev team is mediocre and play against each other, you cant really see the issues that pop up about this.

no offense to anyone at dev team, but this is my feed back. thank you.

Comments

  • VomitMommy
    VomitMommy Member Posts: 2,257

    I actually enjoy playing him quite a lot. He is not really an easy killer to play, but his kit is not that weak.

    I mainly need to figure out all obstacles hellfire can go through, it's questionable sometimes…

    I don't think he is really strong, but he is simply average. He has 3 powers, which needs to weaker than standard powers.

    I definitely prefer him over Vecna.

  • BurnedTerrormisu
    BurnedTerrormisu Member Posts: 238

    He is fairly new, give it some time, killers have to learn him first.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,163

    hellfire works like this. whatever is above middle sight-line of your hand, your pillars go through. if it too high up above middle of screen than fire-fissure won't go through it.

    my experience is that he is fun killer to use but is not very good. I like his kit more then Vecna but his poor abilities making Vecna more appealing to play than him.

    shouldn't there be better balance to make this less of a problem? Currently their changes are making it more slanted for 4 man.

  • Ginnypig
    Ginnypig Member Posts: 159

    Very true, its a complicated B tier killer who noone wants to play and put time into it. As a killer who faces 9 out of 10 russians swf's, i just cannot compete with this killer.

  • For_The_People
    For_The_People Member Posts: 603
    edited August 2024

    I think it’s still very early to say - there are a lot of perks out there and who knows how his basekit can end up combo-ing with them.

    Also I think the devs did mention in a previous post that the intention is not to make his or vecna’s individual powers equivalent in speed and strength to analogous powers in other killers, but the versatility and options overall can create unique plays.

    From a survivor point of view, I’ve seen some killers who’ve been very strong with him already and some who were clearly still practicing.

    Maybe in a couple of months we’ll see what changes he might need.

  • Ekrizdis
    Ekrizdis Member Posts: 65

    He definitely needs some tweaks but literally every killer bar blight nurse and spirit struggle with swfs. Its just a fact of the game at this point.

    Also he's been out for less than 24 hours give it time.

  • VomitMommy
    VomitMommy Member Posts: 2,257
    edited August 2024

    hellfire works like this. whatever is above middle sight-line of your hand, your pillars go through. if it too high up above middle of screen than fire-fissure won't go through it.

    I have found objects, where it can go through only on some spots, but some completely blocks it.

    Like those haystacks for example (it was D&D map). For like 90% of it went through, but one spot on side blocked it, while height seemed same. So probably invisible hitbox or something.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I haven't lost yet with him and in fact I'm gonna go ahead and say he's probably a low A tier currently, if you want better luck try a autohaven or coldwind map I'm not sure what they've done to coldwind but it's tiny now I literally 4kd a comp team at 3 gens with Blight when this team normally gives me a strong run for my money but whatever they've done to torment creek has totally ruined it we were literally laughing in a discord call because of just how small the map looked and how easy it is to win there now

  • bazarama
    bazarama Member Posts: 273

    Wolf is way too slow. It's got 4 legs for goodness sake. It should be fast not plodding along like a bloated walrus

  • RickSanchez
    RickSanchez Member Posts: 56

    a nurse thats good, no, bring back her ranged addons though they were fun

  • radiantHero23
    radiantHero23 Member Posts: 4,516

    Im not saying that the 4man comp squads with not limitations is not a problem. Similarly im also against the top level nurse. These extremes absolutely should be looked at.

    However, according to the stats behaviour put out recently, i can understand why this is not one of their main priorities right now. Killers seem to be doing well cross different stages of mmr.

    I have to ask though. Why do you think that recent changes cater more towards the 4man kind of swf - side? Arent killers getting buffs a lot more frequent now? Just look at Nemesis. The big man just got multiple basekit buffs as well as incoporated addons. If this means to cater towards survivor groups, then I dont know. Maybe I misunderstood what you meant, so please clarify.

  • ratcoffee
    ratcoffee Member Posts: 1,620

    He hasn't been out long enough for people to

    • get to high ranks,
    • play enough games in high ranks to accurately assess his level of performance, and
    • get good enough to play him to fullest potential in the first place

    Maybe you're right, maybe you're not and you just haven't figured his kit out yet. The point is it's not even been a day let's not jump the gun

  • Devil_hit11
    Devil_hit11 Member Posts: 9,163

    What, nemesis buffs are bugged. he is suppose have 20% hindered for hits but he has 5% hindered.

    i am not saying that the 4man comp squads with not limitations is not a problem

    the problem is not limitation. it is that killer is too weak. i am not bothering into this conversation.

  • Lost_Boy
    Lost_Boy Member Posts: 678

    Can't say I'm overly impressed with him tbh. Feels rather clunky and unfinished. Never played PTB, so had a few games today with him. Bought the DLC anyway to add to the collection, but can't see me playing him that much.

  • IIITweedleIII
    IIITweedleIII Member Posts: 1,013

    Not gonna lie, I been cheesing it as Dracs. I agree Wolf Form is slow, and I have been b!tched at for PTB commenting they need to make a WOLF faster than a mere human is. Far be it for someone to suggest an animal be faster than humans are. How absurd of me yea?.. as for bat form, what's the point of being a COLONY of bats swarming around and no attack damage or even Wound effects put on Survivor?

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,553

    Does the hellfire go through solid things such as rocks and walls?

  • Roaroftime
    Roaroftime Member Posts: 434

    I've played him since he was released and I agree wolf is to slow, should be faster and put them into mending or something? and hellfire charge up needs to be a lot quicker

  • Lost_Boy
    Lost_Boy Member Posts: 678

    Played another couple of games and he is possibly the worst killer in terms of how his abilities flow in the game. Changing into bat form feels awful with the cool down to transform out of it again. The pounce ability just feels weird and super easy to dodge. You might as well just M1 and use it to bait a dodge. I guess it's okay for breaking pallets but the animation just feels really long afterwards. The pillars of fire feel really bad. Not 100% sure about the mechanics of them but it feels like they just get blocked by random things or stop mid flame.

    I get that he's a combination of different killers and needs to have less powerful versions of each ability, but if you make a killer that relies heavily on changing forms all game you really need to make the flow of his gameplay smooth and engaging. Currently it just feels awful and I'll be lucky if I get 10 games out if him before retiring him to the list of Killers I'll probably never play again.

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    Skill issue.

    You dont understand how apply his powers in chases efficiently and lose because of that.

    Get good at using the powers, learn when it's the appropriate time to use each form, how to shutdown tiles with both abilities, how to navigate with bat and you'll have marginally better results.

  • TheArbiter
    TheArbiter Member Posts: 2,628
    edited August 2024

    I think he is pretty good overall, definitely fun to play as. I won't complain if they buff Wolf speed to 4.7m/s from 4.6m/s however so as to make Wolf form more worthwhile and appealing

    I'd rather Wolf form not be able to m1 if it means they can make the base wolf speed faster while still being able to charge up the dash attack

  • MechWarrior3
    MechWarrior3 Member Posts: 2,896

    My only complaint is how long it takes to go from form to form. Bat form to vampire….ugh. Give me moment survivor…..waaaaaait for it………waaaait for it! I’m about to change!! Wait for it!!!! Ahaaaaahh!!! I’m a vampire now! Ohh…you’re already gone because you held W….cool..

  • Astel
    Astel Member Posts: 661
    edited August 2024

    As I know, his hellfire can go through the objects that are in the POV like rocks. Not sure about whether it can go through the wall that blocks the whole killer pov.

  • CountOfTheFog
    CountOfTheFog Member Posts: 2,553

    I'm wondering if it can go through the Killer Shack walls 🤔

  • radiantHero23
    radiantHero23 Member Posts: 4,516

    If you dont want to bother with this conversation, then why did you start it in the first place?

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 713

    After playing only 1 game against him so far (I've been playing killer mostly lately because it's just going to be the same killer non-stop in survivor matches for the next few weeks), I can say I agree with this assessment. He seems pretty weak against survivors who know what they're doing and/or are coordinated on comms.

    But honestly this is true for most of the killer lineup. Any killer who doesn't have strong map mobility AND good anti-loop power is going to struggle mightily against good teams, especially when they are coordinated. This isn't a problem with the killers - it's a problem with game balance in general.

  • LordGlint
    LordGlint Member Posts: 8,699

    I feel like they need to work on his transformation... it feels clunky. Doesn't help that the UI is kinda confusing. It puts the R2 option on the left hand side, so if you do a quick look... you'll probably swap to the wrong form. Vecna has more abilities and didn't have this problem because each power was consistent with up, down, left and right. The transformation however changes R2 and L2 depending on what form you currently are.

  • BlackRose89
    BlackRose89 Member Posts: 519

    Tho I agree with you that ppl need to learn a new killer but here my is issue. Playing a new killer always feels bad because how mmr is set on new killers. We been told new killers starting mmr is set based on your mmr on other killers. This means you have to learn a new power against much better survivors. To me I feel like I'm always starting with a handicap bc I'm good on killers I put a lot more time in. Personally I don't like having to lose every single match for first few days of a new killer release just to improve. It doesn't feel good and makes me not want to play anymore. I think every new killers starting mmr should start as low as possible so you can start learning at a slower pace instead of being thrown into the deep end of the pool and expect to swim

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,901

    Alternate title: the killer isn't so obscenely broken that you can win 100% of your games with no experience.

  • Choaron
    Choaron Member Posts: 383

    No offense but I don't think you're "high rank" yourself.

  • Akeeno
    Akeeno Member Posts: 120

    if im just going to be clowned on by everyone here then forget it, some "community" we have here.

  • HolyDarky
    HolyDarky Member Posts: 852

    his hellfire takes too long to charge up and slows him down. 0.9 seconds, in that amount of time survivor can turn a corner or get behind something.

    nemesis takes 0.35 to charge and is way faster. deathslinger takes 0.4 to charge. i guess they did it this way because of unknown, but that has a bigger area of effect.

    Artist and Pyramid Head have a similar time to fully charge their power. This is fine. Yes, Nemesis can charge his power much quicker but he also has to hit survivors three times with his Tentacle and he has to work for it make his power more oppressiv. His Tentacle is also his only power - same with Deathslinger who is also 4.4m/s - which means it is okay when their power is stronger in that way that they can charge it faster or move faster when holding. So the charge time for Hellfire is fine, especially when it also can hit over obstacle or in many different angels to surprise survivors. He also has a Wolfform with Dash and a mobility ability. The only change I want is that Dracula does not slowdown to 2m/s after casting Hellfire because this still feels awful. It should be 3.8m/s like when holding it or 3.68m/s. This would make him much smoother. Hellfire is a strong ability that can hit survivors off guard and also has a short cooldown but survivors can react to hit and there is counterplay for it - it is not like Xenomorph's Tail Attack that is nearly unreactable. Lastly, they should tweak the way he uses his power because currently he aims when you click M2, there is no adjustments like PH or Huntress has, which feels a bit weird.

    wolf form is not as advertised. wolf form is not fast at all, and those little orbs are a joke. when i first read the power, i imagined the wolf playing like victor, fast but can only attack with pounces. but since the wolf can m1, they made him normal speed.

    No the movement speed is fine. Making a killer faster than 4.6 for free does not feel right, especially when they has other abilities (the wolf itself has thirdperson mode, a Dash with little Hugtech, and Orbs for a little movementspeed. Otherwise he has Hellfire and mobility). They should slighly buff the Dash and give the player the ability to control when you use it with a small time window for the second one - similar to Wesker. They also need to fix his moonwalking because this still feels awful due to the huge slowdown which makes disables many mindgames.

    and last and worst, bat form.

    this form is so bad to use since survivors make little noise when they see it, and all the bat noises makes it hard to pinpoint survivors even with strider max volume. you cant even track survivor blood trails, being a bat, which is just wow.

    The biggest issue with the bat form is the lullaby. I don't understand why the developers give a killer undetectable but then add a lullaby - same with Sadako. The bat is very big and easy to spot - there is also a map wide info when Dracula switches to a different form. The pools of blood part is also weird. Idk why they do this - but they also keep it with Legion for no reasons. Overall, the batform feels so bad because the developers make bad decisions on it.

    i dont know why we balance killers around weak survivor players, and then high level survivors stomp on killers balanced that way. thats why nurse is always a top killer, since all you need to succeed is high mechanical skill, game sense etc. but killers such as drac are handicapped, to play with the bad survivors instead the other way around.

    Dracula is overall a fine killer, it is only a fine tuning. The developers did a good when we look back at how miserable or op other killers were on release. The real issue are the little broken and unhealthy things in the game that makes some killers miserable to play when they come together. If a four SWF plays with the strongest Perk in the game (which is easy because they don't need Perks that you otherwise need in SoloQ), brings strong items and addons and on top a map offering for a strong survivor map, then nearly every killer looks weak - considering the fact both sides are equally. So instead of overbuffing killers (we don't need S-Tier killers) and do an unhealthy powercreep, I wish the developers would fix the unhealthy issues to make the gameplay at the strongest more fairer. In addition, I don't think the developers build around beginners but rather they don't see the hole problem - in the end I agree that they should not balance around weak things but rather around strong ones.

    please set up another event like when cote played against south korean survivor swf to see what im talking about. if everyone in the dev team is mediocre and play against each other, you cant really see the issues that pop up about this.

    This will never happen but I wish it would.

  • Bookern
    Bookern Member Posts: 350

    Yes actually people are finding numerous techs that can get hellfire through walls

  • GonnaBlameTheMovies
    GonnaBlameTheMovies Member Posts: 776

    Friend, most Killers are pubstompers and that's OK. Maybe most Killers are meant to be strong in normal pubs but not super aggressive top tier because there isn't supposed to be a high MMR top tier? Like, maybe most Killers are just supposed to be fun and get the job done? Did anyone ever think that maybe BHVR doesn't want to encourage the mindset of high comp, super competitive DBD the way the community defines it, so they don't want most Killers to be high MMR stompers because then they would be overpowered? Their removal of depipping and hiding grades seems to suggest this. They actively look to be trying to make the game more friendly to lower skill people.