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Issue with moment of glory
seems really unfair that I have to go out of my way to open two chests and even then wait 60s to be healed but to have it be for nothing if I get downed by an instadown like it won’t even take effect next time I’m injured normally. I get going down after you’re broken but not even getting a chance to have it take effect seems very unfair to have as a perk.
Comments
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This perk was released with way too many safety restrictions to be useful. An insta heal sounds incredibly broken on paper but as you said, if it is locked behind 2 chest searches and a 60 seconds time window AND all that effort can be deleted, then you have a perk that is more of a detriment than a benefit.
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The vast majority of killers don't have instant downs but yeah that the risk u run by using this perk.
You pretty much have to run appraisal with moment of glory because searching for two different chests take way too long. People often open chests in solo q too....so u need the shiny coin offering just incase you wanna proc this perk multiple times. 60sec is a long time but u can pretty much make a killer drop chase through exhaustion perks alone. hit through a window and lithe away, hit and overcome to the other side of the world, or just get your sb close to 99 and use it a little later after getting hitting.
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well the ghost face got me on one at the end of the marked timer 😭 it just seems like an unfun perk. It doesn’t have to be strong just don’t make a perk that makes me feel like I’m screwing myself over yanno? Like it wastes a bunch of time and needs all this extra stuff just for it to not work at all.
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I wouldn't even touch it without those requirements, medkits already do it way better and faster
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it pretty much a syringe so they gotta be extremely careful on the numbers and activation requirement unfortunately.
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it's mainly to counter hit&run and forces the killer to commit to the chase. you can just w to a safe area to put killer in a lose-lose scenario.
don't use the perk if you aren't gonna open chests for something else anyway, it definitely doesn't seem time efficient.
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I'm not sure we should be getting upset that some perks are useless on some Killers, as long as perks don't totally invalidate an entire Killer's power. Not every perk will get value all the time, and that's OK. When perks get too much consistent value on either side they get overused - see Adrenaline and Pop.
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