Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Did you remember that this is a boon?
I sometimes forget this was a perk honestly
Comments
-
Cannot understand why devs did not buff this perk already. Many people said this perk is weak and needs buff
15 -
People call dark pact the worst boon always forget this
5 -
I never see it unfortunately.
2 -
Dark Theory is the worst boon. Map-wide generator highlighting for the team is more useful than a tiny Haste buff in a tiny area.
10 -
It’s 1% less than peak MFT. People lost their minds over 3%. If the 2% haste buff boon is in a good area, maybe DT could provide decent value.
2 -
The issue is not the number but the fact that it is a boon and as such is confined to an area.
Mft was as good as it was because a lot of reasons, but one of them being that it worked no matter the situation, you could be hit by an m1, an m2, a trap, get hit on a jungle gym, on main building. It proc no matter what, it always got value.
Dark theory only works within that area so all the time wasted booning is lost of you get chased outside that area, also totems not always spawn at strong tiles, so the boon will not let you do the obnoxious looping chains that mft was capable of.
Finally, the killer can snuff the boon, mft basically ignored all killer input, yes there were exhaustion addons and perks but to say those countered mft would be dishonest, much like saying because ds is a thing tunneling is not an issue.
5 -
I see people suggesting that this perk should show the killer's aura when you're inside the boon. I have no opinion on it.
0 -
I haven't forgotten about it, it's gone in a specific build of mine once or twice.
I would love to see it buffed, though. As before, my suggestion is this:
- The perk now also shows exit gates
- The perk now shows the aura of any survivor interacting with something the boon is highlighting
- The perk also has a few-seconds-long lingering effect when you leave the boon
With that it becomes a pretty solid info perk.
9 -
They went kind of cheap on the info it provides, but still a good perk for newer players i think
0 -
That 10% increased booning speed should be increased.
1 -
Make it show a bunch of other stuff. Exit gates, totems, all the other Survivors. If it showed Survivors it might be decent, but until then, it's terrible
Buff the action speed bonus as well, 10% is practically nothing.
Boon: Object of Obsession?
I think the killer's aura is the only thing it shouldn't show, that's a really powerful effect.
1 -
Ok? DT has a 24 meter range. That’s not small… especially on multi-floor maps. And you don’t need to be injured to benefit from it, unlike MFT. While yes a killer can snuff a boon how often do you see that happen during chase? Hardly ever because it’s not a wise move. Most tiles aren’t strong so that’s kind of a null argument. Still you can still be strategic with where you place your DT boon totem. And you can pair it with other boons for additional helpful effects. You couldn’t do that with MFT.
You obviously have to use some strategy when relying on DT but it can be just as solid. It can still do a lot of what MfT did and has its own strengths as well.
2 -
It's so bad for real
1 -
dumb perk
I wonder what their brainstorm sessions are like that we end up with perks like these, surely someone had to think this was not good
as chapters are cranked out we'll get more and more useless perks
2 -
I didn’t even know this WAS a perk
2 -
It's 1% in flat numbers, but it's effectively 33% weaker, so it's not a small difference.
2 -
I think spending over a minute locating and booning a totem just to see generators that you can already see the location of due to the gigantic spotlights on top of them is infinitely less useful than a perk that has at least given me trouble on nurse for messing up my muscle memory while this perk I've just never seen in a match period
1 -
Perhaps when they buff perks coming soon, it’ll get buffed.
0 -
There's several recent perks that BHVR added that are in need of either changes or reworks. Undone is an example of one of these perks since, according to BHVR's stats, survivors miss roughly 7% of skill checks on average making this perk only have a 7% chance of ever getting tokens.
There's just multiple of these kinds of perks in the game and it's just mind-blowing how much BHVR neglects them. However though, I do find Boon: Illumination a little more useful than the credit it gets because it is a pretty decent Boon perk to have in a Boon support build since it gives +10% blessing speeds which helps with setting up new Boons and after healing with Boon: Circle Of Healing you can just run to the gen that you want to work on next since the Boon revealed them for you.
What I, personally, find to be less useful than Illumination is Dark Theory since Dark Theory specifically only affects you if you're in the range of it while ONLY giving a +2% Haste effect whereas Illumination shows all gens and chests that are on the map while in the range of it while also giving you the +10% Blessing/Cleansing speed regardless if you are in range or not.
0 -
Right but that doesn’t really translate to a pragmatic effect when compared to MFT. Because while DT is 33% weaker numbers-wise, it doesn’t require the player function with one health state, unlike old MFT. That factors in to its strength as well.
0 -
In beginner lobbies maybe.
0 -
it's kindred level coordination but for gens but only deserves like half a perk slot lol. might give surprising value on indoor maps.
also, it makes the game lag so hard especially the first time i get into the boon.
0 -
That's a really big "if" but alright, give it a try and see how it goes.
Still benefits more than Dark Theory benefits any lobby.
I saw Illumination last week. I think it's been months since I've seen Dark Theory. Or, more likely, Dark Theory is so ridiculously weak that I cannot notice when it's doing anything.
Illumination also helps track which generators are done and which aren't. That alone can be more useful than 2% Haste in some nowhere corner of the map where boons always end up.
2 -
i am sure if bvhr buffed number like 100% faster blessing speed and shows all totems on the map, it could be decent perk.
3 -
Would think it would have a buff to the item taken from a chest or something.
0 -
Make it show other totems' auras.
0 -
Honestly even if it just made you do hexes and blessing 10% faster BEFORE it was lit it would be miles better if still niche. They literally put out the worst possible version of this perk.
2 -
Both Dark Theory annd Illumination are outclassed by better perks. If you’re wanting the effect of either it’s probably a better idea to use one of those other perks. But Dark Theory can work if you commit to it. Have you even tried to use the perk?
1 -
Have you even tried to use the perk?
Yes.
It sucks.
Feel free to make some epic pro gamer montage proving me wrong, I'm sure you'll have plenty of fun doing so.
0 -
I’m not saying it’s the best perk out there. I’m just saying you can get value out of it with a little effort and strategy. How would you improve the quality of this perk you seem to hate?
0 -
If B: Illumination gave a small repair increase to generators within range maybe 2-3% then it could be better.
0 -
Theres also a way to do that without wasting time on a boon and thats seeing if the gigantic towering antenna like spotlight on the generators are turned on or not
0 -
Unless it's an indoor map. Or an indoor gen on an outdoor map.
I've wanted to rework Dark Theory into simply "Wiretap for totems".
0 -
Well, I guess that would be more thematic.
0 -
Its amazing how many in this community cant do basic math, 3% faster means roughly 20% more time to catch up for 115% Killers and 33% for 110% Killers. Everytime there is a haste perk gets released it gets sad and hilarious.
Besides, i do believe boons should be reworked, they should be destroyed instead of just snuffed similar to Hex Perks, that allows us to buff them. It was kinda stupid that back then there were boons more powerful than many Hex Perks that you could just throw down again unlike Hex perks which were lost permanently.
We can pick our poison, im not sure which one i like more:
- Boons totems get destroyed but can be reapplied, this would mean they can be buffed only slightly.
- Boons perks get permanently deactivated when the totem is destroyed, they can no longer be reapplied but the effect of the boon can be buffed severely.
0 -
So 2% faster means approximately 17 and 28% respectively, correct? That’s not a big difference. Not sure it means DT is radically weaker than old MFT was. Especially since you aren’t considering other factors that made MFT riskier than DT. But moving on…
To make boons destructible as a basekit for killers they’d need to have much stronger effects (chiefly map-wide). I get the feeling you wouldn’t be on board with that.
2 -
Yes thats exactly what i said. No need to repeat.
0 -
Besides, i do believe boons should be reworked, they should be destroyed instead of just snuffed similar to Hex Perks, that allows us to buff them.
Yeah, no. High stakes, high reward survivor perks will be complained about until they're high stakes, low reward perks.
Boons should just have individual parameters to better control the drawbacks on the boons. There's no reason something like Dark Theory should have the same set-up time and radius as Circle of Healing.
2 -
Indoor gen on an outdoor map doesn't matter because a gen will always spawn in those spots, and an indoor map most boons are useless because you're gonna spending more time trying to look for a totem spot rather than anything else
1 -
I would disagree. Since the range of boon is sphere, you can get benefit of boon in multiple stories in the maps like RPD. And also, taking more time to find a totem means that it would also take more time for killer to snuff the boon out.
0 -
This perk is such dumb design and a noob trap. You can easily find chests and especially gens without using this perk, and the boon range is decent, but not big enough to reveal more than like 1 chest and 1 gen.
Why would you want to break totems or bless a new totem when you already have a boon down?
Seriously, give Alan Wake an actually decent boon, because he deserves it. It doesn't even come close to Dark Theory's power level.
0 -
the boon range is decent, but not big enough to reveal more than like 1 chest and 1 gen.
What do you mean by this? The boon reveals everything on the map, not what's in its range.
1 -
Yeah but what does it matter if that totem only needs to be lit once?
0 -
The issue with MFT was never the 3%, it was the fact that it was 3% on top of an entire extra perk (Endurance after healing). Dark Theory is 1% less and confined to a tiny area, so even if the 3% was the major issue, because movement speed is so fragile 1% can make a difference, so things you would easily make with MFT you'd consistently miss with Dark Theory.
Dark Theory is easily the worst.
1 -
1.) MFT required healing another survivor to activate the endurance effect & was immediately active. I don’t recall seeing many people complain about this secondary effect and it was nearly impossible to activate during a chase. You could theoretically break chase with a killer, have MFT active because you’ve been injured, find someone to heal, then taunt the killer into chasing you again but that’s a lot of time wasted on a strategy that may not work.
2.) The 1% (or 33% weaker) is a negligible difference for a number of reasons… none of which are exactly relevant to the point I’m making.
3.) Do you have any proof that people are “consistently missing” tiles (I presume?) or pallets or vaults with DT that they’d make with MFT? I think if you’re fixated on the accessibility of old MFT you have to consider it still required a survivor play with one health state. DT works while you’re healthy. That is a big advantage.
4.) 24 meters is not a small area. I’m not saying it’s half a map but it’s nothing to scoff at, and the effects linger for 5 seconds after leaving the boon’s influence zone so you could probably round that up to 30 meters or more.
I’m not suggesting Dark Theory is the best perk (or boon) in the game. But it’s ridiculous to state it has no utility. If it were used more often I’m certain killers would complain about its ‘measly’ 2%. It’s seen as non problematic because no one uses it.
1 -
At the very least, it should show totems as well.
It just feels like a part that was supposed to be there but got scrapped.
1 -
They said they'd never introduce a Boon that grants repair speed bonus.
0 -
1) The point is not that the endurance effect was particularly useful, especially not in chase, because it wasn't a chase effect. MFT was useful both in-chases with the 3% and also one of the best altruistic anti-slugging perks, especially when combined with something like We're Gonna Live Forever. When taken together, it simply did too much for a single perk, being both good in chases and slugging situations.
3) I do not have the clip to hand, so you will have to take my words and nothing more, but I distinctly remember seeing clips on Twitter from around the release of MFT of people comparing Dark Theory, MFT, and regular movement speed. Dark Theory only really had a noticeable effect on shorter loops, which are much easier to mindgame and counteract as killer, and often are better used as filler to comp-drop and run to the safer loops, whilst the safer, longer loops were made much better with MFT (and still are, if you run it).
4) 24m is not small, but it also is not that large, especially when you look at Totem spawns. MFT was mapwide and immediate, while Dark Theory is confined to one or two loops which, once the pallet is gone, are essentially useless because they're the shorter, weaker loops that it has an effect on, and the tiles that remain strong with just a window (a la many Jungle Gyms + Shack + Main Buildings) aren't the ones that you want Dark Theory to be used on, because they're the ones where it has little to no effect. Sure, it can be used while healthy unlike MFT, but who cares when it doesn't do anything for you?
1 -
Have you even tried using Dark Theory? It seems like you’ve decided it’s quality without giving it a real chance.
1 -
Dark Theory is kind of eh. I mean I think it's a cool perk it's just not very good since it's confined to a specific area + it requires setup time. Probably better than Illumination right now, though. Dark Theory on shack totem goes hard.
I think they should make it 3% and add a vault speed bonus too. Would be cool to see.
0