If you could create a mechanic to stop proxy camping what would it be?
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If you want to stop proxy camping you would need to have a mechanic like in 2v8 that teleports the hooks. That being said there is nothing wrong with proxy camping
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I wouldnt because I dont think proxy camping is an issue, especially with all the perks survivors have at their disposal.
If you want to win, you run these perks + anti tunnel perks and smash through gens and no killer can really do much because they cant really keep up while being forced into fair play.
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If somehow I needed to:
I'd give the killer something like the conspicuous mechanic. Keep the AFC system, but also create another system that if the killer doesn't get in a chase, kick a gen, break a wall, or get far away from the hook, then that would also kick in as unhook gain.
I don't think its needed however.
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Hook times should match gen speeds.
It's non-abusable, and makes all forms of camping less efficient. (Also makes lingering for tunneling less efficient).
If the killer wants to stand and stare at furniture, then go for it. This does nothing to player autonomy and people can still choose to camp if they want. But it means that you're basically guaranteed to lose gens if you camp early. And does literally nothing to the end game.
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a blight can abuse teleporting hooks because he can stand near hooks when hook teleports than use his blight rush to get to the hook. that is same thing for every mobility killer.
really best solution is current anti-face camp mechanic with no restriction within 24 meter radius except for two. if someone is slugged within 24 meter radius, it is paused and the killer has 10 second to leave hook after completing hook action. during these 10 seconds, hook timer is paused. hook timers are 60 seconds. self-hook timer requires 10 seconds to fill.
ranged killer can still somewhat proxy camp vaguely alongside killers like Leatherface and Michael Myer's with tombstone but it should solve a 97% cases of proxy camping. In truth, killer shouldn't be rewarded with hook regression presence. hook regression should be more of precedent to unhook when killer leaves hooks but it is currently being used skip hook-states because of BVHR poor killer balance.
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Proxy camping doesn't need a mechanic to fix it since its not something that's a problem with the game. If you wanted to fix it you would also effectively remove most of the pressure of hooking a survivor and the point of the timer in the first place because there isn't a punishment for being late if the killer can't be around the hook.
That said just allow unhooking to occur at any hook in the map after killer has been within 24-32m for x amount of time.
Oh you got a basement hook and spent time setting up 4 traps at every entrance, exit, and on the stairs, well I unhooked them on this hill over here
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ideally you would use the 2v8 cages to reduce camping&tunneling significantly but that would tank the kill rates. Obviously the killers need better gen regression and protection at base to make up for this. Neither side will budge unfortunately...They just keeping name reasons why the other side overpowering. People want the game to be about hooks but they to scare to let the other side get anything
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This is not a bad idea, i did encounter a huntress that knew where the "cages" were, and kept running there, making them move all the time, and making a save impossible.
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slow down hook timer whilst the killer is within 24m, and stop it entirely if within 8m
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We don't need one, we have AFC and 70 second hooks now.
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To be honest, if you want to stop killers from trying to get the first kill ASAP, you should should add a slowdown to gen speed when all 4 survivors are alive and buff the speed progressively when there are 3, 2 and 1 survivor alive. It just makes sense
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Might as well implement a permanent anti hook mechanic honestly. Oh and also an anti injure survivor mechanic, that would be dope. Ooooooh now that I think about it an anti killer movement mechanic would be sick too!
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C&T is so ingrained in the game if it was completely removed Killers especially weaker ones would have to get massive buffs to keep up, Time to down would have to be drastically reduced, Pallets and Vaults would have to be unsafer.
Also this is just me but i wanted a sprint burst like effect for m1 killers after they hook someone to get back to objectives faster
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survivors can abuse this by staying within 24 m of the hook for chase. It’s not realistic.
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display of anti face camp bar on the hud.
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Not really sure there is a way to 'stop' it. Killers could certainly use some better incentives to not do it though. Need more perks to be designed like Pop and Grim Embrace, where leaving the hook and targetting multiple survivors rewards you.
I think unless something drastic is added like a new gameplay mechanic to build off the game's foundation there's not much you can do. This game is very limited in terms of design in my eyes. How does the game detect that the killer is proxy camping and ensure it is genuine? How could it be balanced around killers that can return to the hook extremely quickly? What does it do if survivors are nearby? How could it actually punish the killer? These are all questions that need to be answered and I'm not sure the game is capable of addressing them well enough for there to be any point in adding a built in anti-proxy camp incentive as it is. You'd need an entirely new mechanic to address it, if that makes any sense.
EDIT: Just realised I completely avoided answering the question, which is what that mechanic would be lmao. I have no idea. It's a minefield of issues you'd have to address to make sure you get it right. Something like the cage moving mechanic as others have mentioned seems like the best 'solution', but it would need some heavy tweaking to ensure it doesn't give hooked survivors a free get out of jail card.
Eg: unlike cages, you know where the hooked survivor is. You see someone running in for the save and follow them. Instead of saving, they loop you around/near the hooked survivor. Hooked survivor is moved because game thinks you are proxy camping. You are still wasting time chasing the other survivor and the hooked survivor is almost guaranteed to be saved with no risk. Cages normally move no matter if a survivor is close by, so the mechanic needs to be adjusted somewhat given the above scenario.
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Show the anti face camp meter on the hud. If the other survivors can see that it is slowly filling they know the killer has set up a tent near the hook.
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If all other survivors are working on gens, the hook timer ticks up, instead of down. This allows the most suggested counter (just do gens) to work better as a counter, while being very easy for the killer to cancel out.
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Buff the anti-camp meter range so proxy camping is more risky, but other than that there are lots of perks to help with camping, and since hook timers were increased to 70 seconds, survivors have a bit more time to do generators while the killer decides to camp instead.
I feel like tunneling is a bigger issue.
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significantly tighten up the MMR system
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To stop proxy-camping would severely limit the freedom of the killer.
It would also widen the gap between killers in terms of strenght. The weaker ones get weaker and the strong er one barely take a hit.
I know that proxy-camping and camping as a whole is unpleasant gameplay for the survivor role, however, its is sometimes the necessary evil for killers to create some pressure.
In the current state of the game, I dont think proxy-camping should be touched.
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What is proxy camping even?
If I catch three survivors sneaking around their buddy I've just hooked, that means nobody is doing gens and I'm not letting this advantage go to waste. How can I proxy camp if I'm not given an incentive to leave the area with the hooked survivor?
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