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The nemesis lacks mobility, and it annoys me so I come with a solution
He needs a secondary ability that gives him a temporary sprint. Obviously, this ability shouldn't be like in Resident Evil 3 because that would make Blight jealous.
What this ability should do is this:
After activating Adrenaline Rush, Nemesis roars which can be heard from at any distance. Survivors within the 16 meters range of Nemesis roaring becomes Deafened for 4 seconds. The Nemesis then goes on a sprint that lasts for 12 seconds. The movement speed and limitation is much like the Oni. When you use your basic attack and hit the Survivor, the Survivor becomes Broken for 40 seconds, injured, and applies Deep Wound, and then Adrenaline Rush goes on a cooldown for 30 seconds.
Using Tentacle Strike during Adrenaline Rush will let The Nemesis instantly vault through a Window. Anyone who gets in your way applies the same effect as your basic attack. After The Nemesis vaulted through a Window, Adrenaline Rush goes on a cooldown for 30 seconds.
When the duration of Adrenaline Rush expires or didn't manage to hit a Survivor, The Nemesis slows down and then gradually returns back to its normal movement speed, and Adrenaline Rush goes on cooldown for 30 seconds.
(Deafened is a status effect that muffles sound)
Comments
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Try him with Rapid, Superior Anatomy, and Unbound.
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Not gonna happen, Nemesis and his power are already made. Never in the history of this game have they completely reworked a killer and its power completely in that way.
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Never in the history of this game have they completely reworked a killer and its power completely in that way.
If only that were true……
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I wouldn’t call old Freddy to new Freddy a completely new power. Still has similar elements to his 1.0 version, it is new but radically simple in comparison to a proposed Nemmy Sprint
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There is basically nothing in common between Freddy 1.0 and Freddy 2.0 except from the fact that they have a Dream World, and even then it's only the same by name, the mechanics are entirely different.
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I'm all for a nemesis buff, if it means getting rid of his zombies. I dislike his zombies so much and are such an RNG factor to his power, I rather they not even exist and let the nemesis player show their skill level without having to rely to RNG when it comes to their ability/power.
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Yeah but his new power is literally dummy simple, placing pools of blood on the ground. That's way easier and faster of a change to make considering his old power was also very simple.
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maybe skull merchant in upcoming ptb
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Adding a secondary ability to a killer that's a normal sprint is nowhere near the scale of:
-Adding two new abilities and a third only accessible via addons to a power
-Removing the ability to manually enter survivors into the dream
-Adding alarm clocks and a passive sleep system2