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Dracula is obnoxious

Cross map teleports, long lunges with wolf form and a lane zoning aoe every few seconds that goes across gaps. Not to mention he can use bamboozle in bat form just by teleporting to a window then immediately come out for a hit on almost no cooldown.

Solo queue has been miserable for years and all that's been done is make pub stomping easier and easier. Stop balancing around swf they aren't a majority of players. Either that or give everyone the ability to have in-game comms.

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120
    edited September 5

    they successfully designed a killer where killer player complains about killer being too weak and survivor complains about playing vs him. 10/10. Bvhr.

    Post edited by Devil_hit11 on
  • Skillfulstone
    Skillfulstone Member Posts: 803

    Dracula is literally 3 Killers mashed together with each power being a watered-downed and weakened version of the originals.

    Hellfire: Pyramid Head's "Punishement of the Damned" but can't go through walls/high obstacles, has a shorter range and has a massive post-use movement slowdown. It looks cool I guess.

    Wolf Pounce: Wesker's Bound but with less range, no infection (although tbh infection is pretty worthless after it's useless nerf, if tunnelling was the issue then just make infection not progress post-unhook until conspicuous action is done instead of making good Survivors basically ignore the infection) a long cooldown after breaking pallets and less control over the direction. 3rd person is nice I guess and pet the doggo meme is funny.

    Bat Form: Spirit phasing but can't attack and goes 1/5th the speed, makes nearly just as much noise as original Dredge, so much so that it's tough to even hear Survivors, so Undetectable is useless and teleport is too short to be useful outside of multi-floor maps unless certain add-ons are used to actually make the distance decent (even then, it's a slow-ass teleport that Survivors can see and hear). 3rd person is nice and it's convenient on Midwich, R.P.D and The Game I guess.

    Dracula is honestly "what if Vecna but even shittier and non-unique powers?". At least Vecna has some unique things for him (Mage Hand and Sphere are brand new stuff for Killers and the magic items triggering a hidden Mori is awesome) even if he's high B-tier at best.

  • Sepex
    Sepex Member Posts: 1,451

    This is true and yet I see so many struggle against him.

  • Akumakaji
    Akumakaji Member Posts: 5,487

    I can see where you are coming from … but damn, he feels so sluggish and clunky..

    I know. This is the biggest enigma and mystery of them all.

  • zarr
    zarr Member Posts: 1,032
    edited September 5

    Dracula is just about an A-tier killer, he's got good lethality and decent mobility but there's nothing incredibly oppressive about him, he's fun to play as and not unfun to play against. If they remove wolf hug-teching, he might end up being high B-tier instead.

    The only thing truly obnoxious and fairly oppressive about him (well, apart from the bugs such as instant hit out of bat form) is the hellfire ability. This is Pyramid's punishment on steroids, and punishment already is an oppressive ability that often leaves you with next to nothing to do but hope the killer misses, most of every chase interaction becoming a cointoss at best, and a rigged one at that.

    Sure, hellfire doesn't go through high walls, but it does go through most obstacles, most importantly of course pallets and windows, where just like with Pyramid's punishment, every interaction is either a cointoss or a guaranteed hit. They both have an 8-meter base range, but punishment has a delay before it does damage that allows you to see the attack trail and try to dodge if you're not already right inside of it, and this delay is even longer the further away from Pyramid you are due to the cascading nature of the attack, whereas hellfire instantly damages, and as far as I can tell, does so even at the tail end of its range. Between the charge time, attack time, time to apply damage, the cascading, and the animation and sounds of putting your knife into the ground, Pyramid's attack is much more telegraphed and as such cannot even be used very effectively out in the open, mostly just becoming a zoning tool in those instances. Hellfire on the other hand has a shorter charge time, no delays, doesn't announce itself nearly as noticeably, and can be cancelled more easily too, making it dangerous all the time, and something you have to preemptively try to expect and dodge, not something you can at all react to. On top of this, while Pyramid is fairly limited in both his character and camera movement while readying the punishment, Dracula can move freely while readying and holding hellfire, even being able to strafe around corners and easily flick his view, both of which make hellfire more dangerous. Hellfire can also travel both up and down elevations, punishment only down. I think hellfire as opposed to punishment can also go across gaps. I don't know whether Pyramid moves slower during or after punishment, but it's obvious to me that Dracula loses less distance on hellfire, regardless of hit or miss, because he's not stuck in charging and readying the attack nor in the attack itself for as long. Hellfire's hurtbox seems to linger, so you can actually end up dodging or running into it. Both also damage through pallet stuns, changing which could be a balance adjustment, just like Nemesis' tentacle is cancelled by stuns.

    I think they should nerf hellfire and buff bat to compensate. Maybe make the pillars have a more pronounced cascading effect where it takes noticeably longer to apply damage the further away the target is, enabling survivors to potentially be able to dodge if they have the distance. But stuff like charge time, movement speeds, cooldown could also be tinkered with to rein in the hellfire. Bat on the other hand does not move fast enough for my taste. All bat is good for is mobility, so it should be better at that than it currently is. 7 or even 8m/s instead of 6m/s would be one thing. Another would be removing the cooldown on teleports completely, such that bat can go from one spot to the next and traverse the map that way, tarzan-style.

  • ExcelSword
    ExcelSword Member Posts: 512

    I mostly agree with you on the sentiment that he has overall weaker powers than killers with one focused power. But lets make sure we are being fair.

    Hellfire does have a couple advantages over POTG, even though I do agreee that POTG is a better power overall. Mainly that you are able to strafe A and D with it rather than being limited to Tank Controls. There is also no limit to how long you can hold the power, unlike POTG where you can run out of trails. These might seem minor but being able to make quick turns with Hellfire has some good uses that some survivors won't expect.

    Wolf form is more comparable to Demo's Shred than Wesker's Bound, and I would maybe argue it is better than Demo Shred. The fact you can charge and pounce very quickly is not to be underestimated. If you start charging it as you round a corner there is very little time for a survivor to react to it. The fact that it has two charges means it is reasonable to use it to close the distance on survivors holding W from you, even if they dodge you are much closer than you were previously. The haste bonus and third person perspective allows you to make some interesting mindgames that Chucky can't because he is 4.4ms. being able to see around corners AND being able to ready a pounce allows for some hits that no M1 killers can ever get.

    Bat Form, I do agree it is just a worse power than Spirit Phasing. So much so that I don't even think survivors should be invisible to you in this Form. You only travel at 6m a second, that is fast but not amazingly fast. The best use of this Form is the map traversal by teleporting, but trying to use it in a chase is probably best avoided outside of niche perk/addon builds. With how unreliable footsteps and sounds are you might end up wasting more time chasing survivors in this Form.

  • HolyDarky
    HolyDarky Member Posts: 847

    I guess players still try to adapt to him. I remember when players said that Unknown is super strong because he can hit you through walls with his UVX and that this makes loops unsafe. Now, players can deal with Unknown and his UVX is rather mediocre. There is also the issue that hug tech is in the game which makes him better than he actually really is.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,120

    if you compare wolf to demo shred, demo shred is still better because you only need charge shred for demo for 0.45 seconds while wolf has to do full 1 second. Demo shred also recovers from pallet breaks much faster. at loops, it is worse to charge longer because it makes easier line of sight the attack which is why sliding tech was used to get angles to use said ability.

    between loops as catch-up tool, it is also worse then wesker's 2 bounds because wesker can bound, then wait, see what movement for survivor is and then bound again. wolf has static pounce→pounce making attack more predictable. both attack have less distance, 5+5 meters vs 5 meter dash 1 and 8-9 meter for dash 2 on wesker. the hitbox of wesker is also like 2x bigger so it is way easier land his ability where as wolf is very hard land..

    regardless if you treat it as shred at loops or as catch-up wesker bound between loops, it performs worse at both those functionality. the catch-up for wolf is so lackluster that i found it to be very ineffective so much so that i just stay in bat form and follow survivor with increase m/s but this has other several negatives of being worse spirit minus the bat instant hit exploit that should be patched out.

    So much so that I don't even think survivors should be invisible to you in this Form.

    The invisible for survivors is good drawback because in theory, you should be able combine his wolf form and his bat form. it is that there so many other negatives that make this so challenging like….. super loud bat noises and cooldown's that make the form very cumbersome to use. Just imagine spirit having extremely loud whoosy sound in her ears… like she doesn't have that, why does he have that? you know? the dev really don't want bat form or wolf form to be useful assets to the killer with how they balanced these two forms.

  • HolyDarky
    HolyDarky Member Posts: 847

    if you compare wolf to demo shred, demo shred is still better because you only need charge shred for demo for 0.45 seconds while wolf has to do full 1 second. Demo shred also recovers from pallet breaks much faster. at loops, it is worse to charge longer because it makes easier line of sight the attack which is why sliding tech was used to get angles to use said ability.

    Just want to add a really important part about Demo's Dash: You can just hold your Shred to zone the survivor out. Sometimes you just have to show the Shred and the survivors will put theirself in a bad position or lose distance. You cannot do this with Wolf. Once it is charge, it goes automaticlly.

    Otherwise, you explained it perfectly what issues the Wolf Dash has. There are some situations where Wolf's Dash is better than Demo's Shred or Wesker's Bounce (e.g. on the Game there is the drop hole to the TL tile, you can dash over it and then reposition yourself to hit the survivor) but these are very specific places and need the right prediction. But overall, the Wolf Dash is rather bad because it is limited, predictable, not good as a catch-up option, and difficult to control sometimes. Of cause, if the Wolf Dash would be as good as Wesker or Demogorgon than this would be bad for these two. He is also very small and has third person. However, I really hope the developers will buff the Wolf Dash because it is really underwhelming :/

  • Ricardo170373
    Ricardo170373 Member Posts: 728
    edited September 5

    After his tome, never we will see Dracula agai and they look like know that, bringing the lights out with dracula content, bringing his tome in october how someone trying retain the hype knowing the Dracula will be forget if they dont do that. To much for learning and not rewarding. BHVR is creating boring killers to play adn afwall and irritating to go agaisnt. Vecna and Dracula has the "same" type, select and use, cooldown separately , they made knight like that, and the skull merchant rework planing to the next year i 100% sure will go to the same way. They dont know make simple killers anymore , with a decent mobility, decent power and funny to play as and against. The most popular killers are the simple killers. BHVR looks like no more ideias to make killers and now they combine weak versions from other killers

  • RoastedGarlic
    RoastedGarlic Member Posts: 592

    wolf pounce is better than demo shred because of the awooo by default lets not kid our selves here.

  • ControllerFeedback
    ControllerFeedback Member Posts: 190

    dbd community try to accept that for once, a killer might not need any significant changes challenge (impossible)