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No Mither has to go.

I just had someone with it get caught and then went next on hook. Even if it was the perk roulette challenge she didn't bother trying and almost all of the time I see this perk that happens. Give David a new perk to replace it.

Comments

  • CautionaryMary
    CautionaryMary Member Posts: 159

    I think a good change for No Mither would simply be to start healthy and then stay permanently injured, maybe even hide the icon from killers to prevent them being a tunneled target as most killers will target a No Mither player if they're caught during the game.

    I doubt Behavior would honestly touch the perk given that it's considered a "challenging" perk to make the game harder, but I agree that it needs to have some security to it for yourself to be perma one health state. Even with the suggested change I've mentioned, it still would hold the "challenging" aspect as you can't heal yourself or have others heal you. A No Mither player can be quite detrimental unless they're running Boil Over, Power Struggle, or anything that can troll the killer in some way.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    I'm sorry that you had a bad game, that time. Don't see the relation to no mither however.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556

    I think being injured from the start is one of the points of the perk. So you can get value from things like Resilience, etc from when the trial starts.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    I get that, but like I mentioned you can get value from it by simply being hit and put into that one health state.
    Even if someone is running resilience on No Mither, it shouldn't make you that much of a detriment to your team — especially if the person in question isn't that good of a looper and gets focused on to have an easier match for the other side. As it stands now, No Mither is a drawback considering it lets the killer know that you are permanently broken, causing you to be an easier target. There's a reason why No Mither has such a low pickrate.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    I want to add that you can still use the perk combo, it's very hard to go the entire game without being hit at least once. At least then the perk has more versatility and lets the game flow for the No Mither user. I've seen my fair share of games where a random is using No Mither and you have people who literally don't care for the No Mither player (some thinks the perk is throwing the game) or people who give up in their games due to how, like I've mentioned a detriment the perk is in its current iteration.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556

    The point is that you can use those perks from the start of the trial, remove being injured from the start and that goes away.

    Adding one single health state to the entire game doesn't really achieve much, while also defeating a large point of the perk.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    Again, I understand your perspective on being able to use Resilience with a niche perk like No Mither.

    How would you change the perk, or would you just leave it the way it is? My aim was to make the perk more versatile while keeping the aim of hard mode enabled, hence the thread that was created to discuss it. I don't know of any other change you can make to the perk to make it more viable and the amount of times I audibly groan when I load into a lobby and see a random with No Mither consistently being tunneled due to no protection other than a built in borrowed time is quite frustrating to deal with.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,556

    I'm not sure personally. Having it start you off injured, and stay injured, is kind of the core identity of the perk, it's iconic and removing that would be kind of a shame, in a way. I think a good start would be making it reduce Grunts of Pain by 100%, bringing it in line with Iron Will. It wouldn't be much but it's a start.

    They'd probably have to give it another ability on top of everything else to make it good. It could be anything, really, could be a big permanent healing speed bonus (like +100%), which would fit in with the theme of the perk (i.e: I'm fine, go on ahead).

    Maybe it could give you 10 seconds of Endurance once you unhook someone else. You're already very vulnerable going in for a save, and you can't hook trade, since you're one shot, but you'd be heavily rewarded for being able to get in there. You'd also have the self-pickup as a threat or a fallback if you went down. I know old BT was busted as all hell, but maybe it'd be alright with the caveat that you're injured for the whole trial? I don't know.

    Something that revolves around really risky altruism would fit really well. No Mither is meant to make you the center of attention and place a massive target on your back, to draw attention away from your team. If you go down, they HAVE to deal with you, otherwise you just get back up and keep on going.

  • GonnaBlameTheMovies
    GonnaBlameTheMovies Member Posts: 682

    I think "you start uninjured but then once hit, are permanently injured" is totally a fine change for No Mither and preserves its synergy with other perks that activate on injure or broken.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,916

    Fully agree. This perk should not exist in a team focused game. Bringing it is basically sabotaging your team for no benefit. The perk needs a full overhaul to not be a throwing perk anymore.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 232

    To be bluntly honest I see No mither in solo Q I stop caring about the game. No Mither turns me off so much to see it in game. It doesnt do enough and the killer will never ever slug you and you have to dedicate your entire build to justify it even being there so a hard no on all fronts.

  • BugReporterOnly
    BugReporterOnly Member Posts: 566

    This time I was killer and I caught the person with No Mither then they went out of there way to get killed even after a rescue by someone else. While it isn't used often again I can't stress enough this happens 99% of the time.

  • CautionaryMary
    CautionaryMary Member Posts: 159

    I like some of the changes you've mentioned, especially the unhooking process but it doesn't really help in situations if a killer is proxy camping for example. In that situation, a person with No Mither is useless in terms of getting the unhook done.

    The healing buff is more situational as then a person would need to find a person to heal, as they couldn't heal themselves which many survivors don't usually run perks that actively benefits others, rather than themselves so this is just a niche change that wouldn't be fully utilized, in my honest opinion.

    The grunts of pain being fully silent to come in line with Iron Will, I agree with.

    The line of reasoning that it's an integral identity of the game because it was made like that since it's creation shouldn't be used as an argument though. It gives permanent information to the killer (you being broken) and you're helpless as you start the game injured and broken. Many perks, such as Spine Chill has been completely reworked (albeit in my opinion a straight nerf), No Mither should be no exception.

    As others have stated, people either use the perk to troll their teammates (IE sandbagging or making themselves die) OR the person who doesn't have No Mither feeling like the game is a lost cause.

    The change I would make to make it start you off healthy, permanently injured, and hiding the broken status effect would be a great change for people and still work with the synergy of Resilience (you can't heal, you're broken) and actually help with Tome challenges that require you to use No Mither — I could probably actually finish them without feeling bad about my team. 😂

  • JPLongstreet
    JPLongstreet Member Posts: 5,882

    Making the grunts of pain to 100% and not showing the broken status in the hud (maybe at least until hit) both would be good changes imo.

    As it is now, the killer sees the No Mither in the hud and says "Thank you very much and where are you?" instantly.