General Discussions

General Discussions

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we need a perk to stop sand bagging

Member Posts: 6
edited September 2024 in General Discussions

now i only see this as killer and the only thought in my mind is give justice for the survivor who got sand bagged.

my trust in solo queue survivors(specially meg) has been lost after risk it all to save dying survivor with a max autodicit and them just dropping the pallet in front me mid chase leaving me to get hit with starstuck right in front of gate and trying point to the killer in there directions of the survivor who betrayed me and killer ignoring 3k for a 2k.

now we need a perk that just either

A moris other dying suriviors for a health state .

or

B steal a health state from another survivor.

or

C if you are broken you just mori them.

you active by running pressing action button , so outside of its base purpose the animation lunges you forward by victor pounce distance .

if you hit another healthy survivor with a lunge then you both scream.

this would also help against match favoring the killer with low connection.

you would be using this perk to get to a safe distance to pallet or window or pit falls then goes on cool down for 40 seconds.

now they can easily make it to well maps that have ledges that killers cant reach this perk wont work because lunge distance wouldn't be able to reach the ledge like stranger things lab.

stealth killers would have the most advantage against this perk since suriviors would have to pay attation on where killer is coming from to use lunge.

this counters killer's lunge builds and bad connection.

since characters like sable and yun exist we should just go all the way with 1 new surivior that is just evil

Post edited by turboyabo on

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