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Pregame lobby - survivor perks

sensableCat
sensableCat Unconfirmed, Member Posts: 4
edited September 2024 in Feedback and Suggestions

Can you make it possible that survivors see each others load outs in the pre game lobby? Solo q is a pain if you run a Support build

Post edited by EQWashu on

Comments

  • Mag1cian
    Mag1cian Member Posts: 213
    edited September 2024

    This is the answer to your question:
    (they don't care about solos)

  • Ohyakno
    Ohyakno Member Posts: 1,502

    Maybe in game. Absolutely not in the lobby.

  • BugReporterOnly
    BugReporterOnly Member Posts: 784

    Thay would cause too many problems with survivors working with killer or dodge the lobby because of a build they don't like.

  • Skillfulstone
    Skillfulstone Member Posts: 1,151

    No...Just no.

    People will already lobby dodge because of cosmetics, removing prestige would be completely useless if perks were shown in lobby since lobby dodging would be even worse than before. People would have to last-second switch to deal with teammates.

    Many challenges would become almost impossible (imagine having to use No Mither or Autodidact or something like that) since people would get lobby-dodged non-stop. As Killer you would almost always go against genrush squads because everybody would shop until they got teammates that do gens.

    Even in-game, people would go next or DC the moment they see an unoptimal build. Don't forget that a large portion of players will downright go next on first hook at 5 gens just because they don't like the Killer or map.

    With the current mindset of the community, info on perks is just gonna lead to toxicity.

    What SoloQ needs is position and perk indicators that would help bridge the gap with SWF, such as;

    If Head-on is active, the locker's aura is revealed to other Survivors in yellow (Survivors in chase could pass by/get downed by those lockers so their teammates can help.

    A Survivor with Plot Twist has an indicator when using the perk (to avoid people fully healing them and preventing the full heal).

    Survivors with a Flashlight/Flashbang/Firecracker have their aura revealed in yellow to Survivors in chase within a certain radius (to make a possible save easier).

    If a Survivor is near a pallet, the pallet's aura is revealed in red to a Survivor in chase (again, to help potential saves).

    There's a reason why prestige was removed; people would lobby-shop and it would screw matchmaking up and put baby Killers against comp Survivors and vice-versa (arguably the reason for most compilation videos).

  • sensableCat
    sensableCat Unconfirmed, Member Posts: 4

    😂😂😂

  • Feneroe
    Feneroe Member Posts: 317

    Definitely not and not in game either. The community can't be trusted to not make the game miserable for others or suiciding on hook even more because they saw a perk they don't like or isn't meta.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    Definetely needed.

    Lobby dodge is just an excuse now.