I'm going to say this again Nerf toolboxes.

Seperate the gen progression and Sabo boxes. No way in hell should anyone use a Commodius for Sabo with extra charges. Those should be at most for gens and I feel like that should have no more then 25 charges. Also each box will have red add ons. It is not fair to use that broken toolbox for saboing let alone for gen repairs with double charges.
Comments
-
Toolboxes definitely need tuning down. Commodious just does SO much. And they don't need to give extra skill checks either to exaggerate the hyperfocus stakeout combo.
Making some only sabo or only repair is a neat idea, and I've also seen the idea to make them cosmetically look different in-game which would be cool for killers and for solo teammates.1 -
The Commodious Toolbox and their event variations need a nerf because this Item is just so strong on it's own but especially combined with a BNP, extra charges or speed.
Splitting toolboxes and their Addons in sabo and repair would be much better than the current situation.
2 -
Commodious and event toolboxes just need their charges reduced to 16 or 18, so they aren't the best repairing toolboxes.
The Engineer's Toolbox should be the best repairing toolbox, since it has a higher rarity, but the Commodious and event toolboxes are just so much better at repairing because of the 32 charges.
1 -
historically, engineer toolbox has never been best toolbox for repairing. the engineer toolbox has always been the "Use all your charges" instantly toolbox. this was true when toolbox had 80 charges and it is still true when toolboxes have half the charges.
realistically, i don't face sabo very much post-changes anymore than i faced it post-buffs.
0 -
When survivors stack generator perks and addons, Engineer's toolbox is often the 2nd best toolbox. The biggest exceptions would be hyperfocus and fogwise, because they care about total toolbox time, because toolbox time = higher skill check chance time.
0